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Basilisk Rifle

Concerto

Inactive Member
General Information
Designer: under dispute
Manufacturer: handmade; each weapon is handcrafted by the user.
(Suggested) Price: between 200 and 2300 KS, depending on parts and materials used.
Universally used components:
40mm Grenade Receiver assembly: 25 KS
Heavy-gauge steel bore: 50 KS
Reinforced polycarbon stock and grip: 12 KS
Gauss Inducer: 100 KS

Weapon Characteristics
Name: Known throughout Valaad by several nicknames such as Splattergun, Ballistic Betty, or Frag Launcher, it is best known for the beast it is commonly used to hunt: Basilisk.
Type: Ballistic/explosive/electric
Role: The Basilisk rifle is used for hunting as well as personal defense and antivehicular combat.
Length: Most are approximately 1.8 meters long; some are a full 3m long for extreme range engagement.
Weight: Average weight is 11kg

Discharge Information
ammo type: 40mm HEDP grenade
Firing Mechanism: When a grenade is fed into the chamber the receiver plate closes, locking the gauss inducer into place. Upon depression of the trigger, a charge is released down the barrel which draws the round along it, inducing spin for stability along the way. As the grenade is cased in metal, the rail gun effect is usable. Once the round has left the chamber the receiver plate is slid away by a bolt mechanism, and a low-tension spring feeds another round into the chamber.
Effective Range: 200 meters
Maximum Range: 500 meters
Minimum Range: Suggested range is to be at least five meters away from your target when you shoot at it.
Muzzle Velocity: Mach 0.6 (subsonic projectile)
Muzzle Blast: The only notable muzzle discharge effect is a faint electric clicking noise.
Firing Mode(s):Basilisk Rifles are locked into single-fire mode due to the nature of the projectile.
Recoil: There is minimal noticeable recoil.


Ammo Description:
Name: High Explosive/Dual Purpose grenade ammunition, steel/copper casing with magnesium core.
Visual Description: Most variations of the rifle utilize a five-round smooth edged canister with a slot in the rear to let the user see how many rounds are left in the magazine; some are fully solid and the only indication to switch canisters is when the bolt refuses to close. Variants that use an automatic feeder system may also have a digital readout affixed to the sight rail should one exist; some variants utilize belt-fed ammunition and so the number of rounds is indicated on the feeder box.
Ammo: Varies from weapon to weapon.
Charge: The battery which powers the gauss inducer must be replaced after 500 rounds.
Damage Description : The weapon deals primarily explosive damage to the target; the secondary effect includes burning from the magnesium core and piercing damage from the metal case, which fragments upon detonation.

Name: As the weapon includes a gauss inducer, any metal object that can fit in the receiver will serve as ammunition though unless it is a specialized type, it will be treated primarily as a ballistic dumb round.
Visual Description: Alternative ammunitions can range from anything such as a tin can filled with nails to depleted fuel rods cased in low-grade steel bands, to coins if the user doesn't mind throwing money away; fletched tranquilizer rounds (or poison-filled syringes if the wielder is feeling devious)--really anything that is metal and fits inside the weapon.
Ammo: Improvised rounds are normally single-shot.
Damage Description: Corrosive (depleted batteries); Piercing (nails in a can); Biochemical (tranquilizers/poisons); Radiological (fuel rods--not that anyone will have any of those); Blunt trauma (metal bearings); et cetera and so forth.

Weapon Mechanisms:
Safety: No
Fire mode selector: No
Weapon Sight: (Y/N) User preference; usually optical zoom
Attachment Hard points: Optional; some users include hardpoints to attach flashlights/laser pointers, secondary armament, radio equipment, or simple decoration.

Maintenance Information:
Field Maintenance Procedure: Basilisk rifles are built to endure massive punishment, and to break down into their component parts when properly manipulated, but even they must be given maintenance. Universally, they require regular degaussing of the barrel, while the receiver assembly must be oiled from time to time, the spring tension in ammo canisters checked and adjusted, bolt fittings replaced, and cracks in the polycarb stock repaired. Electrical connections are also tested.
Replaceable Parts and components: The entirety of the weapon can and likely will be exchanged for new parts over the course of its lifetime.


Visual Description:
The weapon consists of a contoured stock and grip, fitted to the user's specific body shape and characteristics; this is connected to a somewhat hexagonal assembly which contains the more vital parts of the gun; from there is the barrel which is of wide enough bore to allow the round to pass through. This is the basic shape; actual appearance varies from weapon to weapon as there are no cookie-cutter models of this weapon.


Please be kind, it's my first gun.
 
I really dont want to know what someone is hunting with a granade rifle. :shock:

Pump Action... now that is a boom stick.
CLEX41.jpg
 
If the AoE is small enough to make it safe for a human is five meters, one could safely assume that its even less due to the scaled armor of the Basilisk (diverting explosive force in other directions), plus providing at least minimal protection against burns.

Now, this is just an assumption, so I may be wrong. If Basilisks have a basic social structure ("they travel in groups","herds can grow as large as 50 members") than its very likely they're pack hunters. Wouldn't a single shot weapon be horribly ineffective against them? All they would have to do is spread out, and once a settler as fired their shot, they could charge in while he's reloading. Factor in their at least minimal explosive resistance of their scaled nature, and you have an ineffective weapon against them.

Kinetic penetrators (solid projectiles) would be much more effective, wouldn't they? They can penetrate armor much easier than explosive weapons, are much smaller-per-round so are lighter, and most importantly, can be rapid fired so a settler wouldn't be nearly as vulnerable to pack hunting tactics.
 
I'll elaborate later, but having the additional punch of an explosive behind the already formidable impact from the round itself tends to do more damage than just a solid round would.
 
RPG-D RPGfix
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