=====Carthage Project CP-TRI-J-01-Type A Trinity Autonomous Android Unit (Leutrinity)====
====History and Background====
The Trinity Unit Mark I Type A encompasses so many developments by Jacob Heinsch and his team over the years; from it's advanced learning neural net AI to its agility in combat. Originally conceptualized as two different projects, The Type A is a small and nimble android designed for combat, while the Type B is to boost the Nepleslian population without the need for cloning. Both types have nearly identical outer shells.
The Type A posses many of the same social AI components as the type B, although it is geared more towards military application. The same learning algorithms that they apply to combat situations are used for interaction with their attached companies. This allows a Trinity unit better "fit in" and understand their company's intentions, so it can function more independently without a steady stream of orders. The AI also comes preprogrammed to allow the Trinity to easily adjust to private interactions with male crewmembers, both physical and emotional.
*Combat: One of the original Trinity concepts was to have it function as a highly agile and fast combat android. The Unit's immense ground speed was achieved by advanced electro-active polymer muscular systems in the legs which provided the raw power required to get up to speed and jump long distances.
Almost all trinity units are also equipped with advanced optics in their artificial eyes, allowing them to see a wide range of the infrared and ultraviolet spectrums, in addition to the normally visible spectrum of light. Their hearing is also enhanced compared to a normal Nepleslian, by using the acoustic software in their artificial brains, while their sense of touch is on par with most Nepleslians.
===Statistical Information===
*Government: Carthage Project/Osbourne Corporation.
*Organization: Carthage Project/Nepleslian Star Army - Carthaginian Division
*Class: CP-TRI-J-01-Type A.
*Designer: Jacob Heinsch & Carthage Project Advanced Cybernetics R&D Team Beta
*Manufacturer: Carthage Base
*Production: 3,600 Units
*Crew: Most Trinities are capable of self-maintenance via programming & downloadable diagrams, thus requiring technicians only for major repairs or upgrades.
*Maximum Capacity: Trinity units intended for combat can typically lift 160 lbs. Units used for civilian purposes can normally lift their own body weight.
Appearance: Units are able to customize their appearance through minuscule electro-stimulus of their hair & eyes via built-in conductors at the root of each hair and in the cornea of the eye.
http://i140.photobucket.com/albums/r33/KranitzTheElf/TrinityMarkI.jpg
===Unit Specifications===
*Length: 9in
*Width: 16in.
*Height: 4ft 11in Average
*Mass: 180Lbs.
*Speeds: 75 Mph. Max.
*Planetary: Trinities can survive 200 ft combat drops and remain fully functional, and can also survive in space for the duration of their battery's lifespan. The unit's high endurance composite skin is highly resistant to cosmic radiation and most weathering.
*Range (Support): Two days recommended & fourteen days maximum. Most Trinity units are capable of performing basic repairs to their own components. However, without precision equipment available, a Trinity unit's components will quickly degrade in lifespan and capability if self-repairs are made. Aside from emergency repairs, a Trinity will usually limit its self-maintenance to little more than cleaning itself and running diagnostic programs.
*Lifespan: Design life span is projected at 5 yrs between major upgrades.
===Offensive Systems===
* Buckypaper high-density composite nails: Composed of a carbon nano-tube weave, these nails can penetrate most light armor and are especially effective in close combat.
*Small Arms: The trinity is capable of carrying the same small to medium arms that NSA light infantry carries. The trinity also is capable of precision marksmanship.
*Hacking: By using an internal variable band network connection, the Trinity can hack into most smaller computer systems, larger commercial and some military systems via use of its enhanced AI and preloaded hacking software. This component also includes a triple redundant hardware firewall system to protect the trinity from hostile computers.
===Defensive Systems===
CP-PS-02 Energy Shield
This shield generator is housed in a backpack and can encompasses the entire unit for up to 15 minutes at a time, requiring an hour to recharge after full shield energy expenditure. The shield frequency can be modulated to allow weapons fire to leave it while still blocking most light incoming ballistic and energy weapons fire. The backpack itself uses a compact rechargeable battery system similar to the Trinity's internal unit, while the batteries in the pack can be removed for charging, or recharged via a power cable.
Damage rating: 1
*Body Armor: Trinities have minimal body armor, flexible and restricted to vital areas such as the torso and head. The armor in turn is composed of carbon nano-fibers located under the artificial skin of the trinity.
===Systems Descriptions===
*Power: Trinity units can acquire power from both normal food intake and through their internal capacitors. These capacitors can hold a full charge for up to 48 hours under normal load, and for 24 hours under heavy combat conditions. The charging port for the internal batteries is located at the base of the spine, and can connect to existing power receptacle plugs.
Trinities can also use broadcast/wireless power while aboard ship or friendly vessels so equipped. This allows the units to operate for extended periods of time without running down their internal battery.
The unit's food intake system works much like a normal Nepleslian, using nano-machines to break food down into its usable components. Water can also be absorbed either through food or normal consumption of liquids for use in internal lubrication. Waste is disposed of in the form of small dry pellets prepared by the unit's internal nano-machines and exits in the usual biological manner.
*Athena AI system: Developed primarily by Jacob Heinsch and later in house at Carthage by Beta team, The Athena AI is capable of learning ad changing its operating parameters on the fly. The AI excels at combat as well as civilian activates and has even been used to a limited extent in medical duties aboard Carthage base.
A sub-program that is part of the overall Athena AI is a combat limiter. This prevents the unit from overloading its power system or injuring itself accidentally through over-exerting itself in combat.
*Recreation: In addition to its more obvious combat functions, the Trinity may also be used to sexually satisfy soldiers. However, by default the Trinity will avoid sexual relations outside its immediate squad in order to help maintain squad cohesion. This poly-fidelity also helps the Trinity maintain excellent levels of hygiene while still servicing multiple soldiers, and allows armed forces to use this as a as carrot-and-stick reward to encourage the squads to productivity.
This is accomplished physically by the use of artificial female organs similar to the Eve type, but lacking reproductive capabilities.
(OOC)Thanks to the many peoples who helped me! =D
Revision changes are highlighted in red.
This page written by Zachary T Carpenter & Leutre Veressis using the template designed by Wes Davis. Copyright ©2006 StarArmy.com
Last revised March 23, 2007
====History and Background====
The Trinity Unit Mark I Type A encompasses so many developments by Jacob Heinsch and his team over the years; from it's advanced learning neural net AI to its agility in combat. Originally conceptualized as two different projects, The Type A is a small and nimble android designed for combat, while the Type B is to boost the Nepleslian population without the need for cloning. Both types have nearly identical outer shells.
The Type A posses many of the same social AI components as the type B, although it is geared more towards military application. The same learning algorithms that they apply to combat situations are used for interaction with their attached companies. This allows a Trinity unit better "fit in" and understand their company's intentions, so it can function more independently without a steady stream of orders. The AI also comes preprogrammed to allow the Trinity to easily adjust to private interactions with male crewmembers, both physical and emotional.
*Combat: One of the original Trinity concepts was to have it function as a highly agile and fast combat android. The Unit's immense ground speed was achieved by advanced electro-active polymer muscular systems in the legs which provided the raw power required to get up to speed and jump long distances.
Almost all trinity units are also equipped with advanced optics in their artificial eyes, allowing them to see a wide range of the infrared and ultraviolet spectrums, in addition to the normally visible spectrum of light. Their hearing is also enhanced compared to a normal Nepleslian, by using the acoustic software in their artificial brains, while their sense of touch is on par with most Nepleslians.
===Statistical Information===
*Government: Carthage Project/Osbourne Corporation.
*Organization: Carthage Project/Nepleslian Star Army - Carthaginian Division
*Class: CP-TRI-J-01-Type A.
*Designer: Jacob Heinsch & Carthage Project Advanced Cybernetics R&D Team Beta
*Manufacturer: Carthage Base
*Production: 3,600 Units
*Crew: Most Trinities are capable of self-maintenance via programming & downloadable diagrams, thus requiring technicians only for major repairs or upgrades.
*Maximum Capacity: Trinity units intended for combat can typically lift 160 lbs. Units used for civilian purposes can normally lift their own body weight.
Appearance: Units are able to customize their appearance through minuscule electro-stimulus of their hair & eyes via built-in conductors at the root of each hair and in the cornea of the eye.
http://i140.photobucket.com/albums/r33/KranitzTheElf/TrinityMarkI.jpg
===Unit Specifications===
*Length: 9in
*Width: 16in.
*Height: 4ft 11in Average
*Mass: 180Lbs.
*Speeds: 75 Mph. Max.
*Planetary: Trinities can survive 200 ft combat drops and remain fully functional, and can also survive in space for the duration of their battery's lifespan. The unit's high endurance composite skin is highly resistant to cosmic radiation and most weathering.
*Range (Support): Two days recommended & fourteen days maximum. Most Trinity units are capable of performing basic repairs to their own components. However, without precision equipment available, a Trinity unit's components will quickly degrade in lifespan and capability if self-repairs are made. Aside from emergency repairs, a Trinity will usually limit its self-maintenance to little more than cleaning itself and running diagnostic programs.
*Lifespan: Design life span is projected at 5 yrs between major upgrades.
===Offensive Systems===
* Buckypaper high-density composite nails: Composed of a carbon nano-tube weave, these nails can penetrate most light armor and are especially effective in close combat.
*Small Arms: The trinity is capable of carrying the same small to medium arms that NSA light infantry carries. The trinity also is capable of precision marksmanship.
*Hacking: By using an internal variable band network connection, the Trinity can hack into most smaller computer systems, larger commercial and some military systems via use of its enhanced AI and preloaded hacking software. This component also includes a triple redundant hardware firewall system to protect the trinity from hostile computers.
===Defensive Systems===
CP-PS-02 Energy Shield
This shield generator is housed in a backpack and can encompasses the entire unit for up to 15 minutes at a time, requiring an hour to recharge after full shield energy expenditure. The shield frequency can be modulated to allow weapons fire to leave it while still blocking most light incoming ballistic and energy weapons fire. The backpack itself uses a compact rechargeable battery system similar to the Trinity's internal unit, while the batteries in the pack can be removed for charging, or recharged via a power cable.
Damage rating: 1
*Body Armor: Trinities have minimal body armor, flexible and restricted to vital areas such as the torso and head. The armor in turn is composed of carbon nano-fibers located under the artificial skin of the trinity.
===Systems Descriptions===
*Power: Trinity units can acquire power from both normal food intake and through their internal capacitors. These capacitors can hold a full charge for up to 48 hours under normal load, and for 24 hours under heavy combat conditions. The charging port for the internal batteries is located at the base of the spine, and can connect to existing power receptacle plugs.
Trinities can also use broadcast/wireless power while aboard ship or friendly vessels so equipped. This allows the units to operate for extended periods of time without running down their internal battery.
The unit's food intake system works much like a normal Nepleslian, using nano-machines to break food down into its usable components. Water can also be absorbed either through food or normal consumption of liquids for use in internal lubrication. Waste is disposed of in the form of small dry pellets prepared by the unit's internal nano-machines and exits in the usual biological manner.
*Athena AI system: Developed primarily by Jacob Heinsch and later in house at Carthage by Beta team, The Athena AI is capable of learning ad changing its operating parameters on the fly. The AI excels at combat as well as civilian activates and has even been used to a limited extent in medical duties aboard Carthage base.
A sub-program that is part of the overall Athena AI is a combat limiter. This prevents the unit from overloading its power system or injuring itself accidentally through over-exerting itself in combat.
*Recreation: In addition to its more obvious combat functions, the Trinity may also be used to sexually satisfy soldiers. However, by default the Trinity will avoid sexual relations outside its immediate squad in order to help maintain squad cohesion. This poly-fidelity also helps the Trinity maintain excellent levels of hygiene while still servicing multiple soldiers, and allows armed forces to use this as a as carrot-and-stick reward to encourage the squads to productivity.
This is accomplished physically by the use of artificial female organs similar to the Eve type, but lacking reproductive capabilities.
(OOC)Thanks to the many peoples who helped me! =D
Revision changes are highlighted in red.
This page written by Zachary T Carpenter & Leutre Veressis using the template designed by Wes Davis. Copyright ©2006 StarArmy.com
Last revised March 23, 2007