Here's some changes I want to implement this year, which I'm posting for your feedback:
1. Make Editing the Wiki Optional for Character Creation
The problem: Despite our helpful tools like me linking everyone to the wiki syntax guide, providing instructions on page creation, namespace templates, and offering an automatic template for character sheets, the fact is that the wiki can be an imposing obstacle for people joining the site. When you consider that, as an original setting with HUGE LORE, we require players to learn so much, why pile the wiki on top of that too? And let's face it, our wiki is not the greatest-designed piece of software to work with.
The solution: So the solution is to let people join up without the wiki. Instead of making everyone sign up for the wiki, I was thinking we should make that optional. It only takes a small change to let us happen, which is that we can start allowing characters to be submitted via forum post like the old days. Users who don't know how to make their own wiki pages can request that a staff member make one for them (I'm willing to do this work myself). New members can then learn the wiki on their own time and pace.
"Threaded" is a term among RP sites that means the character gets into an RP thread with other players.
The problem: New players want the freedom to make a character in the SARPiverse without necessarily wanting to join a plot that's already in progress and having to catch up. We also have seen players join and then fall through the cracks.
Solution ideas: Basically when a character is submitted, we need to make sure that the character ends up in RP, whether that's in a subforum RP like the YSS Eucharis's current mission, or an open RP. It would be preferable to match newbies with veterans, but even getting a group of new players together would be good.
The problem: Sometimes threads end in the middle of things without resolving the action or the scene of the RP. Sometimes the current thread becomes long, boring, and not fun because it's gone on forever or because people feeling like they have to RP out every single detail of something.
The solution: Add to the rules that it's okay for a GM or thread OP to make a "bug out" post that resolves the action. It could even be short as, "In the end, the attack was successful and everyone went back to Nataria to get debriefed." A little RP post is better than everyone being left hanging.
1. Make Editing the Wiki Optional for Character Creation
The problem: Despite our helpful tools like me linking everyone to the wiki syntax guide, providing instructions on page creation, namespace templates, and offering an automatic template for character sheets, the fact is that the wiki can be an imposing obstacle for people joining the site. When you consider that, as an original setting with HUGE LORE, we require players to learn so much, why pile the wiki on top of that too? And let's face it, our wiki is not the greatest-designed piece of software to work with.
The solution: So the solution is to let people join up without the wiki. Instead of making everyone sign up for the wiki, I was thinking we should make that optional. It only takes a small change to let us happen, which is that we can start allowing characters to be submitted via forum post like the old days. Users who don't know how to make their own wiki pages can request that a staff member make one for them (I'm willing to do this work myself). New members can then learn the wiki on their own time and pace.
- Users only needs to sign up once
- Members could submit characters on the forums (traditional), or as links to a wiki page (current way)
"Threaded" is a term among RP sites that means the character gets into an RP thread with other players.
The problem: New players want the freedom to make a character in the SARPiverse without necessarily wanting to join a plot that's already in progress and having to catch up. We also have seen players join and then fall through the cracks.
Solution ideas: Basically when a character is submitted, we need to make sure that the character ends up in RP, whether that's in a subforum RP like the YSS Eucharis's current mission, or an open RP. It would be preferable to match newbies with veterans, but even getting a group of new players together would be good.
- We need mentor moderators that stick to a new player like glue from intro post to first RP and make sure they successfully get involved.
- We might need to break up new character submissions into general characters and plot-specific characters because the latter have GMs to approve them and the former need character mods. We can do this with thread prefixes!
- Make a few starting zones of the setting where new characters are inserted, which are designed to make characters there encounter each other and interact.
- The character's approval thread, instead of being just "APPROVED" at the end, should say, "APPROVED, and is going to this RP thread: LINK."
The problem: Sometimes threads end in the middle of things without resolving the action or the scene of the RP. Sometimes the current thread becomes long, boring, and not fun because it's gone on forever or because people feeling like they have to RP out every single detail of something.
The solution: Add to the rules that it's okay for a GM or thread OP to make a "bug out" post that resolves the action. It could even be short as, "In the end, the attack was successful and everyone went back to Nataria to get debriefed." A little RP post is better than everyone being left hanging.
- If someone doesn't post in the expected time frame (set by the GM, thread OP, or maybe something like two weeks otherwise), someone else in the thread can free the characters in it by making a post the resolves the thread.
- When no one else steps up to do within a month of the last RP post, players other than the OP/GM can "bug out" the thread on their own.
- Staff and FMs can also "bug out" inactive threads (1 month since last IC post) as needed.
- Remember, due to flexible time, you character might also be able to RP in two threads at once (like one on their leave and one on a mission), so bugging out isn't always necessary.
- Individual RPers can also "bug out" their characters while the thread goes on without them.