Grey Library
Inactive Member
I'm currently thinking of drafting up a plotship for what seems to be an as-yet unheard of genre: Civilian Trading. However, due to my inexperience, I may not be so familiar with the setting and may not be able to present it well. In your opinion, do you think this is feasible?
Addendum: These only depicts the starting locations and assets, crewmembers of all races that have diplomatic relations with the major factions are welcome.
The basic premise is:
-Begins in either Yamatai, Nepleslia or Lor (WIP, research needed)
Yamatai: After a heated dispute gone horribly wrong, a pair of competing Yamatain merchants have ended up with equally destroyed ships, massive insurance fees and the ire of the Yamatai Security Agency. With the last of their funds and a hard-won argument with the National Bank of Yamatai, the two bitter rivals purchase a second-hand starship and hire a crew of rag-tag individuals to rebuild their fortunes, in a frantic race against time before the bank's heavily-armed debt collectors come knocking.
Addendum: These only depicts the starting locations and assets, crewmembers of all races that have diplomatic relations with the major factions are welcome.
The basic premise is:
-Begins in either Yamatai, Nepleslia or Lor (WIP, research needed)
Yamatai: After a heated dispute gone horribly wrong, a pair of competing Yamatain merchants have ended up with equally destroyed ships, massive insurance fees and the ire of the Yamatai Security Agency. With the last of their funds and a hard-won argument with the National Bank of Yamatai, the two bitter rivals purchase a second-hand starship and hire a crew of rag-tag individuals to rebuild their fortunes, in a frantic race against time before the bank's heavily-armed debt collectors come knocking.
- Pros: Good starting ship, local contacts, basic upkeep almost negligible, YSE passports that permit free travel to most areas.
- Cons: Expensive upgrades, low profit margins on goods (major surplus), very heavy competition, high security and citizen records (most illegal actions and goods inadvisable in YSE space), law enforcement CONCORDOKKEN!-levels of difficult to kill.
- Pros: Lucrative illegal actions (contraband goods & killing competitors), imbalanced market (different prices by region), disorganised competition, cheap ships & upgrades, bribeable police.
- Cons: Deadly competition, basic necessities needed, intense scrutiny in YSE space (anti-gaijin racism ho!), terrible starting ship, pirates EVERYWHERE, unreliable law enforcement (who said only you can bribe?), hostile gang attacks.
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