Primitive Polygon
🎖️ Game Master
Piracy: More exciting, but random loot (I will be rolling dice, unless premeditated raid) and lesser overall income.
Merchant: More profitable (provided wise business choices), groundside missions and side-mission plotlines, lesser excitement during downtimes.
Seems legit. Money concerns are, if nothing else, a good way of reeling kill-crazy PCs back in and grounding their concerns a little more in reality.
Hello explosive decompression, meet fragile goods.
Would need to be premeditated, but yeah. Explosive decompression was what I was talking about when saying it's a dick move, as in, you can't really fight back against it easily. I'm pretty sure they both have airlocks on them anyway, they just need some method of (magnetically?) sealing themselves onto random surfaces. I'll leave it as food for thought for now, just a suggestion.
And remember, Primitive Polygon, you will have to convince the Captain first. Mutiny is possible, but ill-advised as it makes it incredibly hard for me to manage the plot and might kill the story. Installing an NPC character as the new Captain which I can use as a mouthpiece will be alright, I suppose.
Depends where you want to take things, really. I'm taking it that characters from anywhere in Nepleslian space are fine (since you did mention Freespacers), but other than that, I'd probably wait on seeing some NPCs of yours to let you set the tone, before just jumping in and creating some random space loser. It's important that you enjoy this thing too, obviously.