Primitive Polygon
ποΈ Game Master
Piracy: More exciting, but random loot (I will be rolling dice, unless premeditated raid) and lesser overall income.
Merchant: More profitable (provided wise business choices), groundside missions and side-mission plotlines, lesser excitement during downtimes.
Hello explosive decompression, meet fragile goods.
And remember, Primitive Polygon, you will have to convince the Captain first. Mutiny is possible, but ill-advised as it makes it incredibly hard for me to manage the plot and might kill the story. Installing an NPC character as the new Captain which I can use as a mouthpiece will be alright, I suppose.
Depends where you want to take things, really. I'm taking it that characters from anywhere in Nepleslian space are fine (since you did mention Freespacers), but other than that, I'd probably wait on seeing some NPCs of yours to let you set the tone, before just jumping in and creating some random space loser. It's important that you enjoy this thing too, obviously.
That might work for a purely unaligned crew, but it must have its origins somewhere in the Kikyo Sector. If the current Captain got where he was through the death of the original Captain and was elected to replace him, that might work. I might be able to fudge naval laws a bit to legalise such a "takeover".I was thinking about this thread, had a dream which inspired a premise I submit before those more knowledgeable:
You are a [insert occupation]. Your ship is heavily damaged from an pirate attack, your weapons unusable, but your remaining holds that have survived are full from your previous cargo plus salvage from the pirate vessel. You find that most of your crew is dead upon your return, the rest severely injured or in terminal condition. It appears that the few in as good condition as yourself will have to take charge.
You need to sell your cargo, get repairs, resupply and restaff. Where do you go? Shall you take the safety of Yamatai and suffer it's lesser profits, or the risks of Nepleslian space with it's higher rewards?
Would this sort of idea work for you, @Grey Library ? This way, the faction is left indefinite for the players to decide as they go and experience the attitudes of either side. We'd start off as humble spacefarers and merchants, but where we could take it is from there is open to consideration.
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