As I've stated before, @Arieg, there's a very good reason literally no one else in the entire setting has infantry-scale micro-missiles: they're extraordinarily overpowered when utilized by infantry against other infantry - and this one is no exception.
- How is your average soldier or Nekovalkyrja - without the point-defense/sensors/mobility/etc. of power armor - supposed to have any chance in hell against a missile with a range of 10 kilometers and a velocity of 1,920.8 meters per second?
- How is a mere 40-millimeter grenade able to have a blast radius of eight meters, the ability to "[penetrate] up to 40mm of unshielded Nerimium," or - best of all - the "yield of a 120mm HE mortar shell[?]"
- How does something a fraction of the size of a Nepleslian minimissile have greater range, equivalent firepower, and a larger area of effect?
- How is something capable of doing all of the above crammed into a package measuring 13.8 by 4.2 centimeters in size, when only Yamatai has miniaturization technology that advanced?
I mean, come on - this is such an "instant win" button against infantry (and power armor, to a lesser extent) it's not even funny anymore.
As I've stated before, @Arieg, there's a very good reason literally no one else in the entire setting has infantry-scale micro-missiles: they're extraordinarily overpowered when utilized by infantry against other infantry - and this one is no exception.
- How is your average soldier or Nekovalkyrja - without the point-defense/sensors/mobility/etc. of power armor - supposed to have any chance in hell against a missile with a range of 10 kilometers and a velocity of 1,920.8 meters per second?
- How is a mere 40-millimeter grenade able to have a blast radius of eight meters, the ability to "[penetrate] up to 40mm of unshielded Nerimium," or - best of all - the "yield of a 120mm HE mortar shell[?]"
- How does something a fraction of the size of a Nepleslian minimissile have greater range, equivalent firepower, and a larger area of effect?
- How is something capable of doing all of the above crammed into a package measuring 13.8 by 4.2 centimeters in size, when only Yamatai has miniaturization technology that advanced?
I mean, come on - this is such an "instant win" button against infantry (and power armor, to a lesser extent) it's not even funny anymore.
The submitted article is/does notโฆ
[] Overpowered (or cutting tech for a faction with little or no roleplay)
With this in mind, this article would not pass. Please reform it to fit in the setting as less overpowered.
First Point - They're not...
...infantry of the leg kind in a SARP combined arms environment are going to die en masse...
...and mostly when these articles are considered whether a leg cat can use em or not infantry aren't factored in because honestly we're not balanced around it.
...as far as why they can tote this thing? Pact guys are going to either have augments that allow them to operate these systems or employ personal electronic suits that provide and link into sensor data.
More or less this ATGM, RPG-7, or Igla MANPAD, primarily on the infantry level for use against PA or light armored vehicles.
Of course people are going to find reasons to use these on other leg infantry.
The warhead description said:The most common type of warhead employed, the HEDP-AM is both an anti-material and anti-personnel weapon system...
As far as the range goes that will require sensor data, meaning something with optical sensors has to see your infantry and provide the launch coords...
Pact guys are going to either have augments that allow them to operate these systems or employ personal electronic suits that provide and link into sensor data, of course more then likely this platform will directly engage you.
Second Point - I was using Nerimium as a RHA (rolled homogeneous steel) analogue but I can switch to Durandium if its a large issue (though Nerimium is practically site wide and is a single element material which works better for my purposes).
But again we don't design things based around the needs of unarmored leg infantry.
Third Point - Actually if your going full 8oz can size mine are taller but yours are fatter and compared to some other options in the setting woefully short range, though I believe we've had this discussion about capping capabilities based on Nep articles during the sensor debacle. It didn't hold up then and it shouldn't hold up here...
...additionally you have an antimatter missile option which a Tier 6 damage 3 meter blast radius of effect...
..... so I don't have more OP systems.
Fourth Point - I'm effectively operating within the normal sizes of the site...
As far as mass and blast I've described the why, I'm not using chemical explosives, I'm using micro-fusion detonation systems to either generate plasma and direct it or simply to create a large explosion.
But yea, as far as this getting used by infantry and those guys using it on hostile infantry, the operators would be limited by sensor data and their own situation.
Either way someone is going to noob tube someone.
I've stated above why it is not overpowered and well within operating standards for the setting.The submitted article is/does notโฆ
[] Overpowered (or cutting tech for a faction with little or no roleplay)
With this in mind, this article would not pass. Please reform it to fit in the setting as less overpowered.
I don't think that matters. Under the previous rules set for DRv3 you'd still be counted as having a tier 6 weapon which wouldn't be usable by tier 1 unarmored people.
Then again I think that restriction was lifted (Weapon amounts per ship) so I'd like to hear what the problem is rather than speculate. The tier 6 is just the thing that stands out to me.
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