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Conventional Explosives

Derran Tyler

Inactive Member
Dynamite -

Invented in 1867 to circumvent the problems of nitrogylcerine, dynamiate is actually nothing more than nitroglycerine bound by a neutralizing agent such as sawdust or kiselguhr (a diatomaceous earth). It requires a blasting cap or detonator to set off. The concussion damage of dynamite varies depending on nitrogylcerine content, which is anywhere from 20 to 80 percent.

Plastic Explosives -

Plastic explosives were developed around 1900 and consists of a high explosive such as RDX (cyclonite) or PETN (penataerythirol tetranitrate), mixed with a binding agent to make it pliable. They are extremely stable and only explode if detonated with a detonator or another explosion. Texture is similar to plastic putty, allowing it to be cut and formed to shape. They are easy to work with and highly effective; plastic explosives account for th majority of special ops demolition jobs and well-planned terrorist bombing attacks.

Examples include C4, Semtex, Plastrite, or Explastic.

Stabilized Liquid Explosives

Stabilized liquid explosives like the Nerimian Confederation's Tritonal are arguably the most powerful conventional explosives that currently exist. Unlike nitroglycerine, stabilized liquid explosives can be easily transported and therefore easily weaponized. SLEX is a very potent explosive, as just 200 mL of the substance can create an explosion equivalent to a full pound of plastic explosive. In its weaponized form, SLEX is usually dispersed as an aerosol to 'fog' a target area, where an electric pulse detonator sets off the explosion. In this mode, the effects are analogous to the explosion of a fuel-air explosive (such as the 'Dasiy Cutter' or 'MOAB'), though its blast propagation shockwave is easily three times more powerful.
 
Nice to see an article on conventional explosives. Not enough knowledge/information for those non-versed in the chemistry and functionality of explosives. Nice little read for anyone who might be interested in how explosives work... maybe we could get an expansion on some setting-specific (because I'm sure there's some non-scientific methods of boom-booming stuff in SARP) for this. Sorta like gravity generation, never a shortage of information for people interested in different methods.
 
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