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Corax class light escort ship (Oncari Industries)

Millia

Inactive Member
1. about the Last Star

The "Last Star" is a modified civilian escort ship. Far from stock it originally was a type-S destroyer under the care of a civilian mining corporation. Long since sold to private owners the ship has changed hands and names (and even transponder codes) over the years. It's most current owners are a group of outlaws who acquired the ship while it was planeside for refitting.


2. History and Background

_____________________________________________________________
The Corax class destroyer is a privately manufactured vessel designed for long range escort and support. Built by Oncari Industries the Corax series has become popular with small corporations in need of security in the outlying rejoins. Due to its modular design Corax's can be customized from the shipyards or with "after market" parts. Some crews even have adapted their ships to accept technologies foreign to the manufacturer. The ship's heavy power plant produces a very large thrust to mass ratio givies Crews the ability to upgrade their propulsion system to fit their needs. As well the extra power output provides the Corax class with exceptional shielding for its class. The capeability of operating inside a planet's atmosphere has become another selling point of the ship. With Extended cargo modifications it is not uncommon to see a Corax being used as a light freighter. Two large hangers (4 on a type C) provide ample room for housing small fighters, powered armor, and even an interplanetary shuttle.

3. Dimensions and Crew Complement

Organizations Using This Vessel:
Civilian Manufacture
Type: Long range Escort / Destroyer
Class: The "Last Star" is a type-S
other models
Oc-D1-X [Prototype] First basic test models
Oc-D1-A [Assault] Redundant Shield emitters & heavier hard points
Oc-D1-C [Cargo] Enlarged hull 2 additional cargo bays
Oc-D1-E [Escort] Production Standard
Oc-D1-F [Fleet support] Ungraded sensors and tracking for small targets
Oc-D1-S [Spartan] Specialized for fighters & powered armor.

Designer: Andre Whitehall
Manufacturer: Oncari Industries
Production: Several thousand of these ships have been produced and sold in the galaxy. Type-C and E are the most common.

Crew: Min 7 crewmembers under heavy automation. Recommended 12
Maximum Capacity: 25
Appearance: https://stararmy.com/starchan/starships/src/1166985624190.jpg
https://stararmy.com/starchan/starships/src/1167050657716.jpg

Length: 194m, type-C 220m
Width: 148m
height: 47m
Decks: 12
Mass: 1,900,000 Kg
Volume: 54000


4. Performance Statistics

All Corax class vessels Have modular engines the engineering section is designed with heavy mountings to facilitate the customer's needs. The Stock engines are shown below.
0.78c Sub-Light [type C] 0.6c
5 LY/min Warp Fold
Range: indefinite (limited by crew needs)
Lifespan: 60yrs
Refit Cycle: 5 yrs (recommended)
Atmospheric: Mach 2.8
Corax class ships are capable of sustained atmospheric flight. Most ships carry more specialized shuttles for this purpose due to the lack of maneuverability.

5. Inside the Last Star

:General Interior

Oncari industries does little to decorate the inside of a ship. though paint and trim can be furnished at an extra cost it is up to the customer to decide to spend the money on this aesthetic. Generally Corax ships have bare bulkheads and simple textured metal floors In areas small conduits are near the internal hull for easy access and maintenance. This gives the ship a very industrial feel. The longest single view in the ship is the main crew quarters walkways. Small porthole windows and varied hues in the metal provide some relief from eye strain on the crew.


:Bridge:

The main command and control area of the Corax series varies little between base model's The Capitan and first officer's chairs positioned in the center rear of the bridge. There are four additional stations positioned foreword of the main console with greater range of controls. In a departure from conventional stations each console is equipped with a display that allows the user to switch and determine the function of the station. In a dedicated mode the ships computer accepts commands from each the appropriate station with priority. This prevents two units from giving conflicting orders. Secondary command consoles are also located in engineering though these have a more traditional feel.

:Crew Quarters:

there are twelve rooms along the central corridor of the ship each with two births. The living area is designed to maximize the use of space without feeling too cramped. Located centrally is the ship's head one side being bathing facilities the other the ships lavatory. The Capitan's quarters is a slightly larger single occupancy room. Foreword of the living areas is a lounge that doubles as a mess for the crew with the ships galley and stores connected. The lounge area is furnished with a few couches, low tables and comfort furnishings that match the industrial look of the ship's interior. These pieces are like simple household furniture and can be replaced to suit the needs of the crew.


6. Ship Systems

Computer Systems

Oncari industries provides a standard electronics suite with their ships. A Central logic processor is located in a small safe room aft of the bridge section. There are two interface consoles located in the room for operators similar to the ones on the bridge. The basic automation systems and processing is handled by the adaptive logic circuit. This computer system adapts over time in use some begin to develop their own personality from various stimuli subjected to the ship. Because of the multi region nature of the company several racks are available to upgrade and interface with specialized systems, allowing for additional and redundant systems to be added to an existing design.

Hull and Armor

The Andrium alloy armor is standard aboard all production Corax. At 45cm it provides adequate protection for ships in its class. In some cases customers have applied additional plating or reactive treatments to the hull or even energized plating to further resist hostile fire. The most popular of these being energy resistant plating that helps hold the molecular bond of the hull armor. The main structure of the ship is composed of Zesuaium. (Hull rating 5)

Shielding

One of the areas the Corax class shines is in the shielding department. The large "wing" panels on the ship provide the main deflector area for the vessel. While each array is capable of maintaining full coverage of the ship they are designed to work in conjunction with each other. The overlapping coverage area leaves the Corax class well protected. The combined area shielding system is made to turn aside attacks rather than absorbing the force directly. The technology behind this shielding remains cheaper than those found on larger vessels but unfortunately is not scleable to cover them. (Shield rating 6)

:Airlocks:

Two large multi stage airlocks are located on either side of the ship. just forward of the engineering bay. The first of these stages is a holding area for pressure suits, power armor and small EVA units. A second stage is the venting chamber that depressurizes the airlock and opens to the outside.

Escape Pods: Each Corax class ship is fitted with one small lifeboat (10 person) and 4 escape pods (4 person) along its ventral axis.

:Life support & Environmental:

The Corax class destroyer has a variable environmental system, semi automated to control the pressurized areas of the craft. Two main control consoles, one on the bridge the other in engine room, are capable of regulating life support and gravity controls across the ship. An auto mated system to put out fires will seal off and vent the atmosphere of compromised areas of the ship.

:Sensor systems:

(standard)
Oncari High Res Magnometric scanning array
Targeting range: 500,000 km

Passive Magnometric field scanners
scanning range 2.7 LY

Magnometric scanning measures minute magnetic fields produced by any object in space. Natural fields are simple to lock onto and can be used to identify large objects like moons stations and asteroids. Starships with artificial gravity show up like beacons to the scanning system, as well as anything with a large shielding array. High resolution systems are used for identifying near objects often measuring relative density that can locate voids inside a ship. Passive scanners can identify signatures at much greater distances. It can serve as an early warning system to detect incoming vessels before they emerge into real space.

Internal bio sensor system
Detects life signs within the ship.

Acoustic sensors located inside the ship are used to detect simple life signs. Heartbeat, pulse, breathing. The system can be programmed and tuned to listen for movement within a ship.

:Cargo/Launch Bay:

Depending on the variant the standard fitting on each cargo deck is Fundamentally the same. The floor of each bay is equipped with a series of magnetic catapults for launching Small fighters or shuttles. These can be linked together and adjusted in velocity to launch heavier craft or even move bulky cargo containers off the ship. This area of the ship has its own controls for artificial gravity and decompression. Near the main bulkhead of the ship the system begins to reactivate drawing unsecured items to drift toward the main axis of the ship. Specialized fittings near the ceiling of the bay suspend fighters out of the way for landing and recovery operations.

Some customers have used these bays for completely alternative purposes. Turning them into massive electronics suites or a common practice of security vessels is to mount heavy weapons in a kind of broadside pattern. Turning seemingly unarmed type-C light freighters into a threat to ships many times their size.


:Weapons:

[Weapons aboard the Last Star]

175mm Rail gun (8): Eight high speed electromagnetic rail guns are installed in the ship's hard points. Rail guns use magnetic rails to fire solid chunks of matter at hypersonic speed. These smaller weapons are adapt at tracking and hitting light craft while still retaining the ability to damage larger vessels with the sheer energy of impact. A verity of ammunition exists for these weapons but each consist of a Titanium casing with the payload material (in plasma state) inside.

Location: Four rail guns cover the forward firing arc while four more located in pairs along the dorsal and ventral axis cover the lateral and polar firing arcs.
Primary Purpose: Anti ship
Secondary Purpose: Anti Fighter
Damage: Kinetic energy deals most of the damage to the target along with the payload's thermal properties once the casing collapses
Area of Effect: Rail gun payloads are a point of impact weapon.
Range: 321,000km
Rate of Fire: 15sec
Payload: Each rail gun is fitted with 45 rounds at a time. The ship's magazine can hold 1200 rounds of mixed types Common loads are Tungsten, Antimatter, Iridium, or simple Lead.

Wicked Arms Corporation WA-06 Missile Launchers (2)

Located Fore and Aft

Warhead: Subspace Detonator Missiles (SDM)
Purpose: Creates holes in shield systems, disables FTL flight, and collapses wormholes.
Damage: No direct damage.
Range: 500,000 miles
Rate of Fire: Individually
Payload: 100

Warhead: "Widow maker" HESH
Purpose: High explosive squash head HESH is a type of explosive ammunition designed to defeat armor. HESH rounds contain a warhead filled with plastic explosive and a delayed fuse. On impact the plastic explosive in the shell spreads out to form a disk on the surface of the armor. The fuse then detonates the explosive, creating a shock wave which travels through the armor, causing flakes of metal to spall off the amours inside surface. The resulting fragments injure or kill the crew, damage equipment, and/or ignite ammunition and fuel.
Damage: Heavy (Internal fragmenting)
Range: 500,000 miles
Rate of Fire: Individually
Payload: 100

7. Vehicle Complement

5 Ronin-Class Star fighters
1 No-T1 ‘Mucoyi' Personal Shuttle
1 Ze-M1 Series "Demon" Power armor. (Purchased rebuilt off black market)
1 Ke-M4-2A "Sylph" Power Armor (Purchased rebuilt off black market)[/url]
 
It's a cool ship, but we only allow original designs in the RP for copyright/trademark reasons and because we want to perpetuate the Star Army's ever-growing unique setting.

Perhaps you could design something similar, using the Star Army's template?
 
It's good that you're trying to participate, though. You seem like a good player and I look forward to potential RP with you. I don't give such praise to new players that often, so consider that a good endorsement.

That said, the best way to start is always on one of our established plotships. It's not necessary (my good friend Concerto started virtually on his own and seems to be doing quite well), but it's a good idea to get a feel for the setting, our style of roleplay, and the other players you'll <s>have to put up</s> enjoy working with.

Also, you should post your contact info, and maybe introduce yourself.
 
This is still pretty much a rip off of the original ship. I'm very sorry to tell you this, since I understand you put effort into redrawing it... but we still can't permit this.

You know, if you want a pirate vessel, you could always go for one of the existing civilian vessels in the Star Army Roleplay.
 
Fian said:
Heh a Comorant. I flew these things back in Eve.

/musing.

:D wow a fellow eve player. Do you still play?

I always liked the design of the ship, well apart from the funky looking left wing but by far it was one of the more attractive caldari ships.

Pluss i couldent stand my own race's destroyer. Silly looking catalyst

But i am drawing a new design now. slong simalar lines, brutal angular and industrial looking. I'll post it when i am done
 
A good way to avoid anything looking like anything else is to use reverse asymmetry. I.E. if your submission looks similar to an existing vehicle in tv/movies/whatever, make it asymmetrical and then flip the image so the things that were on the right are now on the left so you avoid it looking similar yet more.

You don't always have to use reversing of course, in most cases simply going for a unique, functional but aberrant look is good enough to establish a vehicle as something that won't be called a copy (at least not at first glance anyway).
 
Hey, that's pretty friggin' cool and looks pretty original.
 
How is your ship going to be manufactored though?
Its not an existing design so you'll have to do a writeup on it when youre done.
By the way, cool design!

Note: I play the 14 day trial once in a while and make it a point to aquire a comorant before the 7th day.
 
I think i am going to leave the general description the same as the first version. and just change the art to match Once i have more than a concept sketch i'll go ahead and do a full write up on it.

Smooth sweeping lines and pristeene paintjobs are great for the navy. but i prefer somethign a little more rough.
 
Where's all the interior descriptions, though? There's a lot left to flesh out here. Remember, players inside a ship will need to know what their character sees.
 
RPG-D RPGfix
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