• If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 July 2024 is YE 46.5 in the RP.

Corax class light escort ship (Oncari Industries)

Millia

Inactive Member
1. about the Last Star

The "Last Star" is a modified civilian escort ship. Far from stock it originally was a type-S destroyer under the care of a civilian mining corporation. Long since sold to private owners the ship has changed hands and names (and even transponder codes) over the years. It's most current owners are a group of outlaws who acquired the ship while it was planeside for refitting.


2. History and Background

_____________________________________________________________
The Corax class destroyer is a privately manufactured vessel designed for long range escort and support. Built by Oncari Industries the Corax series has become popular with small corporations in need of security in the outlying rejoins. Due to its modular design Corax's can be customized from the shipyards or with "after market" parts. Some crews even have adapted their ships to accept technologies foreign to the manufacturer. The ship's heavy power plant produces a very large thrust to mass ratio givies Crews the ability to upgrade their propulsion system to fit their needs. As well the extra power output provides the Corax class with exceptional shielding for its class. The capeability of operating inside a planet's atmosphere has become another selling point of the ship. With Extended cargo modifications it is not uncommon to see a Corax being used as a light freighter. Two large hangers (4 on a type C) provide ample room for housing small fighters, powered armor, and even an interplanetary shuttle.

3. Dimensions and Crew Complement

Organizations Using This Vessel:
Civilian Manufacture
Type: Long range Escort / Destroyer
Class: The "Last Star" is a type-S
other models
Oc-D1-X [Prototype] First basic test models
Oc-D1-A [Assault] Redundant Shield emitters & heavier hard points
Oc-D1-C [Cargo] Enlarged hull 2 additional cargo bays
Oc-D1-E [Escort] Production Standard
Oc-D1-F [Fleet support] Ungraded sensors and tracking for small targets
Oc-D1-S [Spartan] Specialized for fighters & powered armor.

Designer: Andre Whitehall
Manufacturer: Oncari Industries
Production: Several thousand of these ships have been produced and sold in the galaxy. Type-C and E are the most common.

Crew: Min 7 crewmembers under heavy automation. Recommended 12
Maximum Capacity: 25
Appearance: https://stararmy.com/starchan/starships/src/1166985624190.jpg
https://stararmy.com/starchan/starships/src/1167050657716.jpg

Length: 194m, type-C 220m
Width: 148m
height: 47m
Decks: 12
Mass: 1,900,000 Kg
Volume: 54000


4. Performance Statistics

All Corax class vessels Have modular engines the engineering section is designed with heavy mountings to facilitate the customer's needs. The Stock engines are shown below.
0.78c Sub-Light [type C] 0.6c
5 LY/min Warp Fold
Range: indefinite (limited by crew needs)
Lifespan: 60yrs
Refit Cycle: 5 yrs (recommended)
Atmospheric: Mach 2.8
Corax class ships are capable of sustained atmospheric flight. Most ships carry more specialized shuttles for this purpose due to the lack of maneuverability.

5. Inside the Last Star

:General Interior

Oncari industries does little to decorate the inside of a ship. though paint and trim can be furnished at an extra cost it is up to the customer to decide to spend the money on this aesthetic. Generally Corax ships have bare bulkheads and simple textured metal floors In areas small conduits are near the internal hull for easy access and maintenance. This gives the ship a very industrial feel. The longest single view in the ship is the main crew quarters walkways. Small porthole windows and varied hues in the metal provide some relief from eye strain on the crew.


:Bridge:

The main command and control area of the Corax series varies little between base model's The Capitan and first officer's chairs positioned in the center rear of the bridge. There are four additional stations positioned foreword of the main console with greater range of controls. In a departure from conventional stations each console is equipped with a display that allows the user to switch and determine the function of the station. In a dedicated mode the ships computer accepts commands from each the appropriate station with priority. This prevents two units from giving conflicting orders. Secondary command consoles are also located in engineering though these have a more traditional feel.

:Crew Quarters:

there are twelve rooms along the central corridor of the ship each with two births. The living area is designed to maximize the use of space without feeling too cramped. Located centrally is the ship's head one side being bathing facilities the other the ships lavatory. The Capitan's quarters is a slightly larger single occupancy room. Foreword of the living areas is a lounge that doubles as a mess for the crew with the ships galley and stores connected. The lounge area is furnished with a few couches, low tables and comfort furnishings that match the industrial look of the ship's interior. These pieces are like simple household furniture and can be replaced to suit the needs of the crew.


6. Ship Systems

Computer Systems

Oncari industries provides a standard electronics suite with their ships. A Central logic processor is located in a small safe room aft of the bridge section. There are two interface consoles located in the room for operators similar to the ones on the bridge. The basic automation systems and processing is handled by the adaptive logic circuit. This computer system adapts over time in use some begin to develop their own personality from various stimuli subjected to the ship. Because of the multi region nature of the company several racks are available to upgrade and interface with specialized systems, allowing for additional and redundant systems to be added to an existing design.

Hull and Armor

The Andrium alloy armor is standard aboard all production Corax. At 45cm it provides adequate protection for ships in its class. In some cases customers have applied additional plating or reactive treatments to the hull or even energized plating to further resist hostile fire. The most popular of these being energy resistant plating that helps hold the molecular bond of the hull armor. The main structure of the ship is composed of Zesuaium. (Hull rating 5)

Shielding

One of the areas the Corax class shines is in the shielding department. The large "wing" panels on the ship provide the main deflector area for the vessel. While each array is capable of maintaining full coverage of the ship they are designed to work in conjunction with each other. The overlapping coverage area leaves the Corax class well protected. The combined area shielding system is made to turn aside attacks rather than absorbing the force directly. The technology behind this shielding remains cheaper than those found on larger vessels but unfortunately is not scleable to cover them. (Shield rating 6)

:Airlocks:

Two large multi stage airlocks are located on either side of the ship. just forward of the engineering bay. The first of these stages is a holding area for pressure suits, power armor and small EVA units. A second stage is the venting chamber that depressurizes the airlock and opens to the outside.

Escape Pods: Each Corax class ship is fitted with one small lifeboat (10 person) and 4 escape pods (4 person) along its ventral axis.

:Life support & Environmental:

The Corax class destroyer has a variable environmental system, semi automated to control the pressurized areas of the craft. Two main control consoles, one on the bridge the other in engine room, are capable of regulating life support and gravity controls across the ship. An auto mated system to put out fires will seal off and vent the atmosphere of compromised areas of the ship.

:Sensor systems:

(standard)
Oncari High Res Magnometric scanning array
Targeting range: 500,000 km

Passive Magnometric field scanners
scanning range 2.7 LY

Magnometric scanning measures minute magnetic fields produced by any object in space. Natural fields are simple to lock onto and can be used to identify large objects like moons stations and asteroids. Starships with artificial gravity show up like beacons to the scanning system, as well as anything with a large shielding array. High resolution systems are used for identifying near objects often measuring relative density that can locate voids inside a ship. Passive scanners can identify signatures at much greater distances. It can serve as an early warning system to detect incoming vessels before they emerge into real space.

Internal bio sensor system
Detects life signs within the ship.

Acoustic sensors located inside the ship are used to detect simple life signs. Heartbeat, pulse, breathing. The system can be programmed and tuned to listen for movement within a ship.

:Cargo/Launch Bay:

Depending on the variant the standard fitting on each cargo deck is Fundamentally the same. The floor of each bay is equipped with a series of magnetic catapults for launching Small fighters or shuttles. These can be linked together and adjusted in velocity to launch heavier craft or even move bulky cargo containers off the ship. This area of the ship has its own controls for artificial gravity and decompression. Near the main bulkhead of the ship the system begins to reactivate drawing unsecured items to drift toward the main axis of the ship. Specialized fittings near the ceiling of the bay suspend fighters out of the way for landing and recovery operations.

Some customers have used these bays for completely alternative purposes. Turning them into massive electronics suites or a common practice of security vessels is to mount heavy weapons in a kind of broadside pattern. Turning seemingly unarmed type-C light freighters into a threat to ships many times their size.


:Weapons:

[Weapons aboard the Last Star]

175mm Rail gun (8): Eight high speed electromagnetic rail guns are installed in the ship's hard points. Rail guns use magnetic rails to fire solid chunks of matter at hypersonic speed. These smaller weapons are adapt at tracking and hitting light craft while still retaining the ability to damage larger vessels with the sheer energy of impact. A verity of ammunition exists for these weapons but each consist of a Titanium casing with the payload material (in plasma state) inside.

Location: Four rail guns cover the forward firing arc while four more located in pairs along the dorsal and ventral axis cover the lateral and polar firing arcs.
Primary Purpose: Anti ship
Secondary Purpose: Anti Fighter
Damage: Kinetic energy deals most of the damage to the target along with the payload's thermal properties once the casing collapses
Area of Effect: Rail gun payloads are a point of impact weapon.
Range: 321,000km
Rate of Fire: 15sec
Payload: Each rail gun is fitted with 45 rounds at a time. The ship's magazine can hold 1200 rounds of mixed types Common loads are Tungsten, Antimatter, Iridium, or simple Lead.

Wicked Arms Corporation WA-06 Missile Launchers (2)

Located Fore and Aft

Warhead: Subspace Detonator Missiles (SDM)
Purpose: Creates holes in shield systems, disables FTL flight, and collapses wormholes.
Damage: No direct damage.
Range: 500,000 miles
Rate of Fire: Individually
Payload: 100

Warhead: "Widow maker" HESH
Purpose: High explosive squash head HESH is a type of explosive ammunition designed to defeat armor. HESH rounds contain a warhead filled with plastic explosive and a delayed fuse. On impact the plastic explosive in the shell spreads out to form a disk on the surface of the armor. The fuse then detonates the explosive, creating a shock wave which travels through the armor, causing flakes of metal to spall off the amours inside surface. The resulting fragments injure or kill the crew, damage equipment, and/or ignite ammunition and fuel.
Damage: Heavy (Internal fragmenting)
Range: 500,000 miles
Rate of Fire: Individually
Payload: 100

7. Vehicle Complement

5 Ronin-Class Star fighters
1 No-T1 ‘Mucoyi' Personal Shuttle
1 Ze-M1 Series "Demon" Power armor. (Purchased rebuilt off black market)
1 Ke-M4-2A "Sylph" Power Armor (Purchased rebuilt off black market)[/url]
 
7.5 light-years a minute? Isn't that incredibly fast for a civilian ship?

In fact, we find that yes, yes it is. There is absolutely no way this ship goes 7.5 light years in a minute. That kind of tech is not in civilian hands.

Using the Sakura as a base, which goes 20 light years in a minute using its extremely fast hyperspace fold system, this ship goes at 79,853,980 c.

Civilian tech should restrict it to around 30,000 c max, shouldn't it?

Also, the history takes quite a few liberties in cementing the corporation and the ship type within the SARP, yet we know this ship hasn't really been around. Shouldn't the corporation be submitted first, then the vessel, unless it's a modification or a 1-off hack job or something? That's what we made Fian do and what not.

This ship also claims to have execptional shielding ... shouldn't it be based on the damage rating system so we can know for sure how powerful they are supposed to be?
 
If a military ship can travle 20 times the speed of light. than a civilian one that does not even push halve of that speed does not seem very far fetched. In any modern industry military equipment is hardly the best on the market. There is always a private manufacture that is selling it's technology to governments and private citizens alike. Why should space travle be any different? "The ship's heavy power plant produces a very large thrust to mass ratio giving Crews the ability to upgrade their propulsion system to fit their needs."

The bio so far is mainly fluf text. i havent had the time to fully adapt it to the system. To borrow a quote "There is no such thing as a stock light freighter." everything in the civillian world gets customized in some way. it might be better or worse than the origional. or worn down with time. Say an older ship is not produced any more. Now all the ships of hat type on the market are second hand. But unlike a car someone is probaly not going to "rip out the sound system" before they sell it to you.

As for the shielding it is a small ship sitting on a large output powerplant the structure is not made for as much abuse as a military craft but they are still designed to fight so to compensate for a lack of armor it has an above average shield system for it's class.

The ship might "not have been around" but it's a bit odd to say that the game so far has listed every single known ship in a galaxy, their manufacutrer and so on.

While a huge dedicated fleet warship might be far fetched comming from a civillian company. A relatively small escort ship is far on the other end of the scale. I really do want to play in the SARP world. but it seems a bit flat and two dimensional. (no pun intended) if i have to write up a company history that is fine too but i want to expand the universe i am playing in, not feel restricted by it. Imagine how many car makers there are on just one planet. Or even Aircraft manufacutures, Some are funded my their respective governments but a lot are not. Compitition creates inovation and advancement. Someone now has to want to buy your product.

The idea is just to make something new to the universe. Or perhapse the seed of something new. It's by no meens an "i win" button, but nothing should be in the world. These are just tools for making a story that is intresting to read.

That's all, i'm spent. Time to go back and write/draw some more stuff.
 
It should be different because the speeds you are pitching are unjustified by any available technology the SARP offers civilians. And I think you misinterpret -- 20 light-years a minute is NOT 20 x the speed of light. That would be 20 c. What you propose is something that, in the SARP, would have to be achieved by some kind of fold system, which civilians cannot access, no matter what kind of modifications you want to make.

The not-being-stock is totally cool, I'm down with it. But this damage rating system we have is a valuable tool Wes created that we've not had much opportunity to publicize or utilize -- and your ship seems a good place to show exactly what "overpowered" means on a civilian vessel. Should it be a 5? A 6? Debate would be good.

I would love you to play for the SARP too -- your artistic skills alone would be invaluable. But those skills don't earn a free pass. Respect is the word; we've all poured a lot of effort into making the SARP, and it's always growing. So to call it two-dimensional's a little unfair ... but okay.

However, we've provided a lot of tools for you to make a story interesting. And you're already creating your own ship, making it cool, showing off those skills, producing a tool that will make your experience worthwhile. We love that here. But don't step on what we've already established because you do not agree with it -- debate's always healthy, but some things are more solid than others. Speed is one of those areas.
 
Ok so if i come up with a different method (non space fold) of FTL travle. would that be kosher for the system? it would make for a very short acrrear as a pirate to be so limited.
 
It hasn't limited other pirates.

If you created a new technology, it would have to be submitted separately and approved before the ship could be used. The reasoning being that we want to make sure everyone has a chance to debate the merits of a technology before it is approved for IC-use.

EDIT: On that note, you can make this ship MUCH faster in sublight speed. 534 meters per second is absolutely nothing -- going 0.6 or even 0.7 c sublight is perfectly reasonable for a tricked-out freighter.
 
1, Great art.

2, I'm not touching the speed thing.

3, You need enormously more details on the interior of the ship and the ship systems. You have almost none and yet it really requires enough detail to be RPed in. I find looking at the Sakura helpful in that regard.
 
1c = The speed of light (299,792,458 meters per second).

Most hyperdrives in the SARP travel 4-6 LY per minute, although recent advanced military models have pushed that to 7 and even 10 LY/minute. Two fairly unique ships that stand out ahead of the crowd are the Sakura-class gunship, which has a 20 LY/sec fold system, and the Nerimian DD4, which clocks in the fastest in the universe at an amazing 25 LY/sec.
 
C in physics means the speed of light.

For example E=MC^2 means that energy is equivelant to the mass of an object times the speed of light to the power of two.

So in this particular situation it means that 1C is travelling as the speed of light. More accuratly a ship travelling at that speed would be travelling at 299,792,458 metres a second.
 
Wes, can you clarify here -- civilian vessels, can they do speeds of 4 to 6 ly/min? Because I'm having trouble finding a civilian vessel that does that kind of speed. That's fold speed as far as I know, and CDD seems to top out around 500,000 c or so.
 
Well, the Phoenix Heron goes 50,000,000c with its fold drive.

To put things in perspective, though, a ship with a CDD drive maxing at 1000c would still only need about a day to go 500 light years. There's no planet on the star map that's more than 100 LY from another.
 
... Is that right?

1000 c = 1,079,252,848,800 km/h = 7,214.35346 AU = 0.114079553 light years.

Over eighteen hours, that's 2 light years. Insanely fast, but it still takes longer than a day to travel 500 ly, Wes. At least, by the calculations above.
 
Um... Doshii... your last two numbers identify distances, but not speed. I'm confused now. ~_~

edit: come to think of it, Wes' statement also makes no sense at all. x_x

1c = 1 time the speed of light.

Light can travel through one light year in over a year.

Which means 1000 times the speed of light will travel over a 1000 light years distance in the span of a year.

Which incidentally means that if a year has 365 days, at the speed of 1000c you should cover about a 2.73 light years distance in a day (a 24 hour one).

*bops Wes over the head* At 2500c, Mindy power armors take days to cross over 20 LY of terrain. Fox shuttles are only a bit faster.
 
1000 c gets you 1,079,252,848,800 km in one hour. That's 7,214.35346 AU in one hour. That's 0.114079553 light years in one hour.

That's 2.05343195 light years across a standard 18-hour Yamatai day.
 
No, Chigusa, you're wrong.

Millia, change it to the fold system to get 5 LY/min. CDD does not go that fast, and CFS is strictly military technology.
 
RPG-D RPGfix
Back
Top