Nyton
Inactive Member
Daisy M6 Infantry Power Armor Weapon
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PURPOSE: To provide the Daisy with a melee weapon while not limiting it's ability and performance.
APPEARANCE: A slightly bigger version of a regular Daisy arm, instead of a hand the VAW has a four hole barrel set in a diamond shaped block. The pilot snugly wraps his fingers into the grip which still takes advantage of the suit's normal strength enhancement. This weapon can replace either arm on the Daisy dependant on user preference.
FUNCTION: The Versatile Assault Weapon can create weapons as needed by the user. In a weapon slot on the back is the storage unit that holds hemosynthetic fluid laced with liquid Yamataium. The hemosynth is nourished and controlled via the suit's own hemosynthetic internal shell. The Daisy’s interface allows the pilot to control the shape and direction of the material stream. It solidifies for the duration needed then retracts and morphs back to a more liquid form. The VAW can fire up to four streams simultaneously from the quad-barrel tip. Within the arm is the control and hydraulic system used to pump the fluid outward. The mechanism uses hydraulic pressure to propel the fluid to give it more force. The femtomachines can store the kinetic energy from the original propulsion and use it to curve and move around obstacles as the user directs. This same energy is also used for retraction. If necessary the femtomachines can transfer more energy from the source outward to continue functioning as directed. The amount of pressure used can be varied to the user’s preference. Shape and use is limited only by the user’s imagination and the weapon's range. While primarily a melee weapon the user can also fire solid needle like projectiles. The amount of hemosynth stored limits the range of the weapon. Lost or spent hemosynth will be regenerated by the internal hemo, and metal can be 'consumed' from surrounding environment or reloaded with extra packs.
RANGE:
The stream has an effective range of 4 meters. This limitation is due both to quantity of hemosynth stored and the power transferal distance. If it goes too far the stream would lose touch with the base and be released like a projectile.
Stream Mode: Solid Stream
Effective Range: 4 meters
Ammunition: Unlimited so long as hemosynth store is not used up
Damage Rating: 5
Projectiles: Solid needle shaped
Effective Range: 1000 meters
Maximum Range: 2500 meters
Firing Rate: Semi-Automatic/Auto
Configuration: Can fire simultaneous bursts of 1-4 using each barrel
Ammunition: 800 rounds
Damage Rating: 4
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I admit the inspiration to this came to me from those Guymelefs of the Zaibach empire from Vision of Escaflowne. After that I did a little research on the wiki and came up with this.
==========================================================
PURPOSE: To provide the Daisy with a melee weapon while not limiting it's ability and performance.
APPEARANCE: A slightly bigger version of a regular Daisy arm, instead of a hand the VAW has a four hole barrel set in a diamond shaped block. The pilot snugly wraps his fingers into the grip which still takes advantage of the suit's normal strength enhancement. This weapon can replace either arm on the Daisy dependant on user preference.
FUNCTION: The Versatile Assault Weapon can create weapons as needed by the user. In a weapon slot on the back is the storage unit that holds hemosynthetic fluid laced with liquid Yamataium. The hemosynth is nourished and controlled via the suit's own hemosynthetic internal shell. The Daisy’s interface allows the pilot to control the shape and direction of the material stream. It solidifies for the duration needed then retracts and morphs back to a more liquid form. The VAW can fire up to four streams simultaneously from the quad-barrel tip. Within the arm is the control and hydraulic system used to pump the fluid outward. The mechanism uses hydraulic pressure to propel the fluid to give it more force. The femtomachines can store the kinetic energy from the original propulsion and use it to curve and move around obstacles as the user directs. This same energy is also used for retraction. If necessary the femtomachines can transfer more energy from the source outward to continue functioning as directed. The amount of pressure used can be varied to the user’s preference. Shape and use is limited only by the user’s imagination and the weapon's range. While primarily a melee weapon the user can also fire solid needle like projectiles. The amount of hemosynth stored limits the range of the weapon. Lost or spent hemosynth will be regenerated by the internal hemo, and metal can be 'consumed' from surrounding environment or reloaded with extra packs.
RANGE:
The stream has an effective range of 4 meters. This limitation is due both to quantity of hemosynth stored and the power transferal distance. If it goes too far the stream would lose touch with the base and be released like a projectile.
Stream Mode: Solid Stream
Effective Range: 4 meters
Ammunition: Unlimited so long as hemosynth store is not used up
Damage Rating: 5
Projectiles: Solid needle shaped
Effective Range: 1000 meters
Maximum Range: 2500 meters
Firing Rate: Semi-Automatic/Auto
Configuration: Can fire simultaneous bursts of 1-4 using each barrel
Ammunition: 800 rounds
Damage Rating: 4
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I admit the inspiration to this came to me from those Guymelefs of the Zaibach empire from Vision of Escaflowne. After that I did a little research on the wiki and came up with this.