Why do we seek to add more complexity to a pretty well balanced and simple system? Sorry I wasn't here for the bulk of the discussion, but it doesn't seem like anyone is concerned with keeping it streamlined and easy to use (having gone back and read the thread a few times). No matter the revision version, it's definitely a more complex and confusing system than what we have.
But if this system is accepted in some form, it'd be nice if someone with experience as a copy editor (wink wink-ington) or professional word-person could rewrite all of the non-table text. Brevity is important when we're not writing prose and a lot of what's presented here is really purple when it should be strictly instructional. Plainest English, please. Additionally, please use decimal instead of percentage form on the lethality table. It's a more intuitive way of presenting something the end user has to calculate—you see decimals used on the current DR tables for a good reason.
It's important the author considers who this system is for: the entire SARP community, not just the esoteric preferences of one plot or GM. The article's voice should reflect that and it currently does not.
But if this system is accepted in some form, it'd be nice if someone with experience as a copy editor (wink wink-ington) or professional word-person could rewrite all of the non-table text. Brevity is important when we're not writing prose and a lot of what's presented here is really purple when it should be strictly instructional. Plainest English, please. Additionally, please use decimal instead of percentage form on the lethality table. It's a more intuitive way of presenting something the end user has to calculate—you see decimals used on the current DR tables for a good reason.
It's important the author considers who this system is for: the entire SARP community, not just the esoteric preferences of one plot or GM. The article's voice should reflect that and it currently does not.