I don't understand the adversity to writing weapons a class or two below a target if you want to avoid hyper-lethality with the weapons system.
Bingo! A winner. That's what we should have. The system works well enough to give players an idea, but effectiveness will vary from GM to GM. Which is brilliant.Because of that, each weapon will have to be examined in more detail, and the interpretation of it's effectiveness against selected targets will vary greatly from person to person. And no as much due to deliberate choice, but more thanks to the guess-work that will have to be done.
And I'm not sure my concern about hyper-lethality has been addressed yet either. Right now, Fred's Guideline looks like 1 projectile for a same Class comparison, but only 4 projectiles if it's against something two classes higher. The LASR suddenly sounds like Yui's Buzzsaw.
...what it means is that Class 3 weapon had better be accurate as hell and in the hands of an expert if it wants to do any damage. Or it will need to utterly pour fire onto a target in a critical area. Something like that. Is it consistent? Not especially. It isn't supposed to be.
This.I fail to see the limits imposed by taking the damage as per shot when the idea has been explained to mean effectiveness when striking a vital spot and not damage when shooting center mass.
OK, you called me back, so here I am.I would like a guideline that I could actually use, not toss out the window or ignore like the current one. Not only that, I would like a guideline that both of us could actually use, not just one of us. Though it may work well for you, I simply don't think I can use it in it's current state. That's why I'm trying to figure out what you want out of it, and come up with something that will work for both of us.
However, seeing my suggestion be ignored, I feel like I'm being tossed under the bus now that you have what you want.
So to reiterate, I suggest removing the percentages on the lethality chart.
Estheid took the words out of my mouth. I feel removing the percentile will make it more vague (something you actually raised as a concern previously, ironically).As it is for me it makes a fairly easy point of reference to say that a weapon one class below would be half as effective as a weapon designed to fight that class. I'm not sure how you would present the relative effectiveness without them, I'm curious as to what your alternative is.
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