In which case, there needs to be a conversion chart. I'm actually waiting on a few submissions that I'd like to submit using this damage system. Its so much easier to work with.@OsakanOne I'm of mind that once this is implemented, anything newly submitted should adhere to it. Whereas older stuff ought to be grandfathered in as it gets employed in our setting. If we grandfather on a need-to-use basis - it's not that much of a monumental task as it would come in bite-sized format for everyone. After all, it's not like the previous DR system suddenly stopped working and people interpret it their way all the time anyhow.
@Doshii Jun Still waiting on your input.
For the purpose of this damage system lethality is being considered on a per-shot basis. The damage potential for weaponry that has a very high rate of fire is something unique to the weapon and should be detailed and elaborated upon during the submission process.
With this said, if a weapon was made to cause damage to a 'light armor' (Class 4) on multiple hits, it should not be considered a “Light Anti-Armor Weapon”. While the weapon can be described as being used to assault such targets, when it comes to the Class the author should, depending on the intended effectiveness of the weapon, consider whether the weapon will prove lethal on a single hit for a Class 3 or Class 2 target and label it as such.
To give an example, the LASR was designed for use near friendly assets where the potential collateral damage of more powerful weapons was not desired. As such, while it has frequently been employed in an anti-armor role the weapon can be better thought of as an “Anti-Heavy Personnel Weapon” (Class 3) as a single shot to a vital area (head, torso) is likely to incapacitate such a target.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?