Kai
Retired Staff
Get all your groaning done beforehand and listen to my Idea. I know some of you will hate it but it has some merit in my opinion, in terms of making Materials act they way they should as written, when the DR system is taken into account.
What I propose is this: Giving Materials Thresholds, as shields have.
Don't you find it odd that Zesuaium is suddenly vulnerable to everything, while you can have a shielding system that can shrug off an Aether blast with zero damage?
I think that it might be cool to give Armor materials thresholds, meaning that there is a certain point below which weapons are simply deflected, absorbed, or otherwise mitigated by armor, as that's the point of armor, yes? in the current system it is simply blown off and you are screwed, no matter how powerful your armor is.
Things like Zesuaium would have high thresholds, say in the 4 or 5 range, while something like Xiulurium would have a very low threshold, say 1 or 0.
Obviously, Aether and Antimatter would negate a threshold, being what they are, but that makes sense, seeing as antimatter cancels atoms and Aether is white beams of death which turn matter into energy.
I know there's those of you who hate using the math, and hate doing the DR system anyway, but this doesn't change what the DR system is, a Guideline for GM's to use. As it is now, Many GM's already mentally tack 'thresholds' onto certain armors such as Zesu, but this allows the system itself to reflect that and make it more even across the board.
Yes, I know, Groan, moan, Kai's crazy, but this is just an Idea. I'm typing up this rough idea here so we can discuss whether we want to or not, then, if this is allowed, I'll present a nicer version on the tech forum to be debated at large.
If it's just a resounding no, then Okay, I won't press any further.
What I propose is this: Giving Materials Thresholds, as shields have.
Don't you find it odd that Zesuaium is suddenly vulnerable to everything, while you can have a shielding system that can shrug off an Aether blast with zero damage?
I think that it might be cool to give Armor materials thresholds, meaning that there is a certain point below which weapons are simply deflected, absorbed, or otherwise mitigated by armor, as that's the point of armor, yes? in the current system it is simply blown off and you are screwed, no matter how powerful your armor is.
Things like Zesuaium would have high thresholds, say in the 4 or 5 range, while something like Xiulurium would have a very low threshold, say 1 or 0.
Obviously, Aether and Antimatter would negate a threshold, being what they are, but that makes sense, seeing as antimatter cancels atoms and Aether is white beams of death which turn matter into energy.
I know there's those of you who hate using the math, and hate doing the DR system anyway, but this doesn't change what the DR system is, a Guideline for GM's to use. As it is now, Many GM's already mentally tack 'thresholds' onto certain armors such as Zesu, but this allows the system itself to reflect that and make it more even across the board.
Yes, I know, Groan, moan, Kai's crazy, but this is just an Idea. I'm typing up this rough idea here so we can discuss whether we want to or not, then, if this is allowed, I'll present a nicer version on the tech forum to be debated at large.
If it's just a resounding no, then Okay, I won't press any further.