Della
Inactive Member
Name: Druidess Dream Zero Zero 00-0018-2475
General Information
Species: Freespacer (Type Three)
Gender: Female
Age: Chronological 6, Physical 15
Family (or Creators): Mothership Brilliant Unwritten Future Admist The Neverending Heavens of the Free State
Employer: The Free State
Occupation: Mecha-Druidess. In charge of the physical and spiritual well-being of everyone and everything in the universe. (But, due to the massive size of the universe itself, she usually focuses her efforts to whatever is into her field of view, be it lifeform, automata, starship, or... anything, really. Even rocks, probably.)
Rank: What's a "rank"?
Current Assignment: None, for now. She's to join the Cirrus research station ASAP. For now, she kinda loiters around trying to find something to do to keep her busy.
Physical Characteristics
Height: 160 cm (5'3")
Weight: 48 kg (106 lbs)
Measurements: 75-55-70
Bra Size: C
Build and Skin Color: Thin, slender build. Her skin color is a very pale color that usually is either greenish, yellowish, pink-whitish, or a combination of those. This actually depends on the condition of the different types of very thin lichens growing on her skin, but the actual growth could probably be noticed only upon microscopic analysis. Most of her skin is tattooed in abstract, tribal patterns, with jagged, swirly, pointy and spirally lines crossing all over her body (actually, those are not really tattoos, but another skin symbiont.).
Facial Features and Eye Color: Her tattoos swirl on part of her face and draw the "gearwheel, sun and moon" Free State Emblem around her large left eye, which is a rich green in color. Her right eye is cybernetic, consisting of a red lens and a bit of hardware around it. It is unclear whether she still has the eye under that, or it is missing.
Hair color and Style: Her hair is long and straight, light blue, and she changes its style about once a day. If she's bored, far more often than that.
Distinguishing Features:
Apart from her swirly tattoos and her cybernetic left eye, this little girl usually wears a... well, something that's a bit like a crossover between an oddly multicolored Shinto priestess' outfit, an even more gaudily colored lab-coat-like wear, and an even, even weirder... well, you know what? It's probably better just to describe it.
First of all, yes, it has a lot of colors. Maybe more than you even thought existed. It looks like someone took the outline of a lot of things, mostly alien-looking symbols, plants, machines, spacecrafts, various tools and humanoid figures, then overlapped all of them in the most chaotic way possible, and then colored each region a different color with spray paint... and used THAT as a texture.
It has long, large kimono-like sleeves, detached from the rest of the dress, which looks otherwise like a large, long overcoat with many pockets. Under that, she wears something not entirely unlike a Chinese dress, a pleated miniskirt, and a pair of high boots.
And everything looks like it barely survived the orbital bombardment of a paint factory.
Oh, yeah, and a cumbersome-looking utility belt from which hangs a large amount of high-tech-looking items and instruments.
The girl is also packed with accessories: necklaces, bracelets, rings, earrings, trinkets hanging from her hair or her clothes, from strips of paper with something written on them to screws, bolts or pieces of integrated circuits, or other small scraps of assorted machinery.
Her appearance is certainly unique.
Psychological Characteristics
Personality:The first word that comes to mind would be "hyper". Dream never stands still. Never. Ever.
She grows bored with incredible speed, sometimes after mere seconds, and, despite that has a frightening capacity of focusing her mind to one single task in an almost maniacal way.
So, she mostly jumps around from here to there, doing stuff that needs to be done (and sometimes even stuff that doesn't). No one ever caught her standing still, and she appears to sleep only a few hours a week, and sometimes not even that.
Sure, Freespacers are usually hyperactive, but Dream can seem the poster child for A.D.H.D. from time to time, even among them.
She often becomes incredibly clingy towards people or items she like and forges "eternal friendships" in the blink of an eye. She doesn't care if her oppressive feelings of friendship/love (no real difference between the two, for her) are one-sided. She probably doesn't know, doesn't realize, and doesn't care: once she decides she likes someone, she will cling on to him or her forever. And the scary part is that SHE LIKES EVERYONE.
She can come off as extremely annoying, with all her boundless curiosity, hyperactivity and clingy attitude. In many ways, she seems a lot more immature and childlike than her physical 15 years. Having the odd habit of giving nicknames to everyone and talking to nonsentient objects and treating them as people doesn't help either.
However, she has a redeeming characteristic: a heart big enough to hold the universe and then some.
Dream loves everyone and everything, unconditionally. She is totally alien to cruelty, corruption, manipulation, and the harsh truths of the world. Being a Freespacer and knowing the Art of Never Again by heart, she understands the need for revolution, rebellion, war and self-defense, but she believes that, someday, those things will become nothing but old memories of a less enlightened age, and that, eventually, everything will change for the better.
She thinks that the universe can become a paradise. That everyone can be freed and saved, and that everyone can reach pure, perfect happiness, if only enough people would care about it.
And she cares. She cares totally and without expecting anything in exchange. She cares with every ounce of her body, heart and soul. She cares with a faith that could move mountains, planets, entire galaxies, make and unmake universes.
She is completely and utterly dedicated, with a simple-minded but titanium-plated conviction that would make all of the universe's zealots, dictators and absolutists shrink and pale in comparison. And no amount of exposure to the brutal, gritty truth could make her waver or flinch not even one bit. On the contrary: it would all just fuel her conviction, much like throwing hydrogen in a star.
In conclusion, she is idealistic, compassionate, and mind-shatteringly selfless, to the point that she would gladly throw away her life just for the sake of bringing another spark of good and happiness, no matter how minute, into being in the universe.
And there is her greatest pitfall: she cares for everyone and loves everyone, except for herself. She doesn't HATE herself, nor does she think of herself as a martyr or something along those lines. Simply, she never thinks about herself.
That she's a person too. That she's precious too. That, if she throws away her life in some stupid way, all the good she could have done during the rest of her existence would never come into being.
Likes: Trying new foods, trying new hobbies, knowing people and making friends, tourism, memories and mementos, working.
Dislikes: Waiting, standing still with nothing to do or not being able to help.
Goals: Save the universe.
History
Dream Zero-Zero is the last in a long string of Type Three reincarnations (as her low serial number would suggest). Most of them were Freethinkers, Nursemaids, Gearheads or Mindtwisters, and her perceptions and experiences have colored Dream's personality, probably contributing to her radical, utterly dedicated personality. Oddly enough, her past incarnations left to her not only their digital memories, but also a number of physical mementos, trinkets and small items. And so, Dream started collecting mementos as well, out of habit, as something to pass on to her next reincarnation.
Once out of the cloning vat and the communal nursery, she immediately expressed her desire to become a druidess, and began her apprenticeship at her mothership's shrine.
The mothership in question, the Brilliant Unwritten Future Admist The Neverending Heavens (long, flowery names are somewhat of a tradition among that fleet), had, in fact, a number of "shrines", something like a mix of a church, a starship's engineering section, and a sickbay. A place where to take care of the body, the mind, and the soul.
The standing priestess of this particular shrine (the Industrious Temple of Starlight Shining Bright Between Deck 167 And The Archives Of Tomorrow), Druidess Spirit Two Two 22-9128-2999, took Dream as her apprentice, together with Druidess Vision Zero Nine 09-9200-6756. Vision and Dream had grown together at the communal nursery, and shared a deep bond of friendship, considering themselves sisters.
(Vision is not the only one whom Dream calls "sister", however. She has kept in touch with most of her other "brothers and sisters" from the nursery.)
After some months of apprenticeship, however, a failure in the Mothership's hull depressurized the whole block. Dream was lucky enough to survive unscathed, but both Vision and Spirit were gravely wounded and would have died quickly without medical assistance. In the haste of the moment, Dream, the only one with medical training nearby, had to make a choice, and saved Vision first, When she turned to Spirit, it was already too late for her.
There weren't other druidesses that could take her place (most were already busy with other shrines on the Mothership or around the fleet), so Vision chose to step in, while Dream took care of her mentor's reincarnation process.
While reviewing Spirit's memories prior to feeding them to the new clone, however, Dream found out that she had been a Foretalker (something like an ambassador or an explorer) of the Free State to the Nepleslian Star Empire. On a whim, she decided that she would learn more about those other races outside the Free State and, in turn, teach them about the Freespacer way: the fivefold path of Pacifism, Balance, Endurance, Anarcho-Communism and Mecha-Druidism. But, mostly, she just wanted to try new stuff, know people, fool around a bit, and be of help.
Enthusiatically, she signed up to join the crew of the Cirrus station.
Skills:
Dream's mission and main purpose in life is to take care of everyone and everything. She is a mecha-druidess and a healer. A healer of bodies, minds and souls, of people and machines alike.
Engineering (Dream is an proficient starship engineer, but her only experience and training is with the ad-hoc structure and systems of freespacer starships, and so, if let by her own, any project she lays her hands on will become utterly useless to anyone who is not a freespacer. She is nonetheless capable of designing freespace-styled crafts, starships, vehicles and structures, despite it not being her main area of expertise, because the act of planning, designing and building, that is, creation, means to follow the footsteps of the Great Maker, which is one of her religious duties.)
Humanities (Dream knows that the mind and the soul have their wounds and illnesses, just like the body does. She is not what other races would call a "psychologist", however: she does not help people in a conventional way, but rather, through inspirational speeches, sheer kindness and sweetness, and her own infectious optimism. She is good at talking with people, but not because she's a subtle, smart, slick diplomat: just because of her intense drive, overwhelming cheerfulness and charisma, and her ability to empathize with anyone's suffering. She's also well-learned in the classics (which means The Art of Never Again, basically: it's all in there, after all) and what she lacks in culture, she makes up for in naive wisdom.)
Maintenance and Repair (Dream is to a starship what a medic is to a patient: she takes care of it in a compassionate, caring, almost loving manner. To her, the starship is alive: the engines are its legs; the command bridge its brain; the hull its skin; the sensor its eyes; the crew its symbionts; the reactor its heart; the machine spirit its soul. It's not a metaphor: it is REALLY alive. You can't just "fix" it: you must "heal" him (or her, depending on whether she perceives the starship in question as male or female), in both body and spirit. Her concept of "healing a ship's spirit" lies in both modifying its layout, appearance and furnishings and interior decorations, and in rallying and cheering up the whole crew.)
Medical and Science (Not only Dream has undergone digital training on medicine in all of its forms and specializations, accumulating in her brain the whole knowledge her race could spare on its countless topics, but she's had numerous experiences and has done her best to assimilate other races' medical knowledge, too. If there's one field in which Dream is better than everything else, it would be medical science.)
Starship Operations (Dream has spent her whole life on starships and space stations. It's not been a long time, that's for sure, but she underwent basic digital training in Starship Operations, like everyone else. She'd make a pretty good pilot, navigator and overall bridge officer, although she never tried her hand at anything else than Freespacer vessels.)
Mindware (Dream uses her cybernetic brain implant for the usual things: to participate in the Free State's digital democracy, exchanging, uploading and downloading information, and recording her memories for her future reincarnation. She also has the equivalent of a huge medical encyclopedia stored in her memory.)
Biology (Being an expert medic, Dream knows a good deal about xenobiology and genetic engineering. Just like in regular engineering, Dream sees the act of creating and modifying life as inherently divine, and a way of approaching the Great Maker.)
General Information
Species: Freespacer (Type Three)
Gender: Female
Age: Chronological 6, Physical 15
Family (or Creators): Mothership Brilliant Unwritten Future Admist The Neverending Heavens of the Free State
Employer: The Free State
Occupation: Mecha-Druidess. In charge of the physical and spiritual well-being of everyone and everything in the universe. (But, due to the massive size of the universe itself, she usually focuses her efforts to whatever is into her field of view, be it lifeform, automata, starship, or... anything, really. Even rocks, probably.)
Rank: What's a "rank"?
Current Assignment: None, for now. She's to join the Cirrus research station ASAP. For now, she kinda loiters around trying to find something to do to keep her busy.
Physical Characteristics
Height: 160 cm (5'3")
Weight: 48 kg (106 lbs)
Measurements: 75-55-70
Bra Size: C
Build and Skin Color: Thin, slender build. Her skin color is a very pale color that usually is either greenish, yellowish, pink-whitish, or a combination of those. This actually depends on the condition of the different types of very thin lichens growing on her skin, but the actual growth could probably be noticed only upon microscopic analysis. Most of her skin is tattooed in abstract, tribal patterns, with jagged, swirly, pointy and spirally lines crossing all over her body (actually, those are not really tattoos, but another skin symbiont.).
Facial Features and Eye Color: Her tattoos swirl on part of her face and draw the "gearwheel, sun and moon" Free State Emblem around her large left eye, which is a rich green in color. Her right eye is cybernetic, consisting of a red lens and a bit of hardware around it. It is unclear whether she still has the eye under that, or it is missing.
Hair color and Style: Her hair is long and straight, light blue, and she changes its style about once a day. If she's bored, far more often than that.
Distinguishing Features:
Apart from her swirly tattoos and her cybernetic left eye, this little girl usually wears a... well, something that's a bit like a crossover between an oddly multicolored Shinto priestess' outfit, an even more gaudily colored lab-coat-like wear, and an even, even weirder... well, you know what? It's probably better just to describe it.
First of all, yes, it has a lot of colors. Maybe more than you even thought existed. It looks like someone took the outline of a lot of things, mostly alien-looking symbols, plants, machines, spacecrafts, various tools and humanoid figures, then overlapped all of them in the most chaotic way possible, and then colored each region a different color with spray paint... and used THAT as a texture.
It has long, large kimono-like sleeves, detached from the rest of the dress, which looks otherwise like a large, long overcoat with many pockets. Under that, she wears something not entirely unlike a Chinese dress, a pleated miniskirt, and a pair of high boots.
And everything looks like it barely survived the orbital bombardment of a paint factory.
Oh, yeah, and a cumbersome-looking utility belt from which hangs a large amount of high-tech-looking items and instruments.
The girl is also packed with accessories: necklaces, bracelets, rings, earrings, trinkets hanging from her hair or her clothes, from strips of paper with something written on them to screws, bolts or pieces of integrated circuits, or other small scraps of assorted machinery.
Her appearance is certainly unique.
Psychological Characteristics
Personality:The first word that comes to mind would be "hyper". Dream never stands still. Never. Ever.
She grows bored with incredible speed, sometimes after mere seconds, and, despite that has a frightening capacity of focusing her mind to one single task in an almost maniacal way.
So, she mostly jumps around from here to there, doing stuff that needs to be done (and sometimes even stuff that doesn't). No one ever caught her standing still, and she appears to sleep only a few hours a week, and sometimes not even that.
Sure, Freespacers are usually hyperactive, but Dream can seem the poster child for A.D.H.D. from time to time, even among them.
She often becomes incredibly clingy towards people or items she like and forges "eternal friendships" in the blink of an eye. She doesn't care if her oppressive feelings of friendship/love (no real difference between the two, for her) are one-sided. She probably doesn't know, doesn't realize, and doesn't care: once she decides she likes someone, she will cling on to him or her forever. And the scary part is that SHE LIKES EVERYONE.
She can come off as extremely annoying, with all her boundless curiosity, hyperactivity and clingy attitude. In many ways, she seems a lot more immature and childlike than her physical 15 years. Having the odd habit of giving nicknames to everyone and talking to nonsentient objects and treating them as people doesn't help either.
However, she has a redeeming characteristic: a heart big enough to hold the universe and then some.
Dream loves everyone and everything, unconditionally. She is totally alien to cruelty, corruption, manipulation, and the harsh truths of the world. Being a Freespacer and knowing the Art of Never Again by heart, she understands the need for revolution, rebellion, war and self-defense, but she believes that, someday, those things will become nothing but old memories of a less enlightened age, and that, eventually, everything will change for the better.
She thinks that the universe can become a paradise. That everyone can be freed and saved, and that everyone can reach pure, perfect happiness, if only enough people would care about it.
And she cares. She cares totally and without expecting anything in exchange. She cares with every ounce of her body, heart and soul. She cares with a faith that could move mountains, planets, entire galaxies, make and unmake universes.
She is completely and utterly dedicated, with a simple-minded but titanium-plated conviction that would make all of the universe's zealots, dictators and absolutists shrink and pale in comparison. And no amount of exposure to the brutal, gritty truth could make her waver or flinch not even one bit. On the contrary: it would all just fuel her conviction, much like throwing hydrogen in a star.
In conclusion, she is idealistic, compassionate, and mind-shatteringly selfless, to the point that she would gladly throw away her life just for the sake of bringing another spark of good and happiness, no matter how minute, into being in the universe.
And there is her greatest pitfall: she cares for everyone and loves everyone, except for herself. She doesn't HATE herself, nor does she think of herself as a martyr or something along those lines. Simply, she never thinks about herself.
That she's a person too. That she's precious too. That, if she throws away her life in some stupid way, all the good she could have done during the rest of her existence would never come into being.
Likes: Trying new foods, trying new hobbies, knowing people and making friends, tourism, memories and mementos, working.
Dislikes: Waiting, standing still with nothing to do or not being able to help.
Goals: Save the universe.
History
Dream Zero-Zero is the last in a long string of Type Three reincarnations (as her low serial number would suggest). Most of them were Freethinkers, Nursemaids, Gearheads or Mindtwisters, and her perceptions and experiences have colored Dream's personality, probably contributing to her radical, utterly dedicated personality. Oddly enough, her past incarnations left to her not only their digital memories, but also a number of physical mementos, trinkets and small items. And so, Dream started collecting mementos as well, out of habit, as something to pass on to her next reincarnation.
Once out of the cloning vat and the communal nursery, she immediately expressed her desire to become a druidess, and began her apprenticeship at her mothership's shrine.
The mothership in question, the Brilliant Unwritten Future Admist The Neverending Heavens (long, flowery names are somewhat of a tradition among that fleet), had, in fact, a number of "shrines", something like a mix of a church, a starship's engineering section, and a sickbay. A place where to take care of the body, the mind, and the soul.
The standing priestess of this particular shrine (the Industrious Temple of Starlight Shining Bright Between Deck 167 And The Archives Of Tomorrow), Druidess Spirit Two Two 22-9128-2999, took Dream as her apprentice, together with Druidess Vision Zero Nine 09-9200-6756. Vision and Dream had grown together at the communal nursery, and shared a deep bond of friendship, considering themselves sisters.
(Vision is not the only one whom Dream calls "sister", however. She has kept in touch with most of her other "brothers and sisters" from the nursery.)
After some months of apprenticeship, however, a failure in the Mothership's hull depressurized the whole block. Dream was lucky enough to survive unscathed, but both Vision and Spirit were gravely wounded and would have died quickly without medical assistance. In the haste of the moment, Dream, the only one with medical training nearby, had to make a choice, and saved Vision first, When she turned to Spirit, it was already too late for her.
There weren't other druidesses that could take her place (most were already busy with other shrines on the Mothership or around the fleet), so Vision chose to step in, while Dream took care of her mentor's reincarnation process.
While reviewing Spirit's memories prior to feeding them to the new clone, however, Dream found out that she had been a Foretalker (something like an ambassador or an explorer) of the Free State to the Nepleslian Star Empire. On a whim, she decided that she would learn more about those other races outside the Free State and, in turn, teach them about the Freespacer way: the fivefold path of Pacifism, Balance, Endurance, Anarcho-Communism and Mecha-Druidism. But, mostly, she just wanted to try new stuff, know people, fool around a bit, and be of help.
Enthusiatically, she signed up to join the crew of the Cirrus station.
Skills:
Dream's mission and main purpose in life is to take care of everyone and everything. She is a mecha-druidess and a healer. A healer of bodies, minds and souls, of people and machines alike.
Engineering (Dream is an proficient starship engineer, but her only experience and training is with the ad-hoc structure and systems of freespacer starships, and so, if let by her own, any project she lays her hands on will become utterly useless to anyone who is not a freespacer. She is nonetheless capable of designing freespace-styled crafts, starships, vehicles and structures, despite it not being her main area of expertise, because the act of planning, designing and building, that is, creation, means to follow the footsteps of the Great Maker, which is one of her religious duties.)
Humanities (Dream knows that the mind and the soul have their wounds and illnesses, just like the body does. She is not what other races would call a "psychologist", however: she does not help people in a conventional way, but rather, through inspirational speeches, sheer kindness and sweetness, and her own infectious optimism. She is good at talking with people, but not because she's a subtle, smart, slick diplomat: just because of her intense drive, overwhelming cheerfulness and charisma, and her ability to empathize with anyone's suffering. She's also well-learned in the classics (which means The Art of Never Again, basically: it's all in there, after all) and what she lacks in culture, she makes up for in naive wisdom.)
Maintenance and Repair (Dream is to a starship what a medic is to a patient: she takes care of it in a compassionate, caring, almost loving manner. To her, the starship is alive: the engines are its legs; the command bridge its brain; the hull its skin; the sensor its eyes; the crew its symbionts; the reactor its heart; the machine spirit its soul. It's not a metaphor: it is REALLY alive. You can't just "fix" it: you must "heal" him (or her, depending on whether she perceives the starship in question as male or female), in both body and spirit. Her concept of "healing a ship's spirit" lies in both modifying its layout, appearance and furnishings and interior decorations, and in rallying and cheering up the whole crew.)
Medical and Science (Not only Dream has undergone digital training on medicine in all of its forms and specializations, accumulating in her brain the whole knowledge her race could spare on its countless topics, but she's had numerous experiences and has done her best to assimilate other races' medical knowledge, too. If there's one field in which Dream is better than everything else, it would be medical science.)
Starship Operations (Dream has spent her whole life on starships and space stations. It's not been a long time, that's for sure, but she underwent basic digital training in Starship Operations, like everyone else. She'd make a pretty good pilot, navigator and overall bridge officer, although she never tried her hand at anything else than Freespacer vessels.)
Mindware (Dream uses her cybernetic brain implant for the usual things: to participate in the Free State's digital democracy, exchanging, uploading and downloading information, and recording her memories for her future reincarnation. She also has the equivalent of a huge medical encyclopedia stored in her memory.)
Biology (Being an expert medic, Dream knows a good deal about xenobiology and genetic engineering. Just like in regular engineering, Dream sees the act of creating and modifying life as inherently divine, and a way of approaching the Great Maker.)