Zakalwe
Inactive Member
Firstly, I know this has certain similarities to spider-man. Drop it. I beg of you. It actualy makes sense, and I was not think spider-man when I developed it. However your helpful advice would be most ... helpfull. Also I haven't quite come out with a price yet.
Does this qualify as an unarmoured high manouverablity space suit?
Emrys Industries
Em-EVA-1a Dusk
1. About the Dusk 1a
The Dusk 1a is the first EVA suit designed as part of the Dusk project of Emrys Industries. It uses a polymer body suit to protect against the rigours of EV activity, including managing heat and cold extremes, and resisting the radiation of space. The polymer coving the inflexible parts of the body are reasonably flexible, allowing for some movement, but are not as flexible as the joints which barely restrict movement. The entire suit clings to the body tight, for better manoeuvrability.
2. History and Background
As once of Seru's many, many ideas, the Dusk project was set up, a project for the creation and improvement upon environmental and EVA suits. The 1a is the first creation of this project, made for high manoeuvrability, especially in space.
3. Dimensions
Organizations Using This Suit:
NovaCorp
Star Army
Any other interested parties
Type: EVA/ Environmental suit
Class: Dusk 1a
Designer:
Emrys Industries Research and Development teams
Manufacturer: Emrys Industries
Production: Will be in all Emrys Industries ships in the future, until a newer model is brought out, production capabilities will be increased to handle other organisations intrest.
Appearance: The Dusk 1a looks to be a black body suit that covers the entire body, and a smooth helmet.
Length: Comes in a variety of sizes, around an inch larger than the wearer.
Width: Comes in a variety of sizes, around an inch larger than the wearer.
Height: Comes in a variety of sizes, around two inches larger than the wearer.
4. Performance Statistics
Speed (STL): The Dusk 1a does not have its own propulsion, and relies on the wearers own ability to walk and navigate and use the grappling threads and magnetic pads to get around.
Range (Distance): The Dusk 1a is not made to travel far from the ship it was on. It will not find it easy to get back without assistance.
Range (Support): The Dusk 1a is highly efficient at recycling oxygen. Thus a wearer of the Dusk can actually survive three days simply in the suit (this is using a human as the base wearer).
Lifespan: The Dusk 1a is resilient, but being exposed to extremes tends to erode at it slowly, and the grappling threads need to be replaced. It is not recommended that a single suit should be used for more than six months, if used frequently.
Refit Cycle: The Dusk project is ongoing, new suits will be brought out, as will variations of the 1a.
5. Inside the Dusk 1a
The inside of the Dusk is like a thick rubber tube that presses in on the body. Although it feels tight, movement is unimpeded, a simple movement of the limb will have the same effect on the suit, due to the nature of the polymer. The helmet has simple sensors in it, and a transparent surface to see through, which a screen can be superimposed upon. There is also a microphone in the form of a small tube that goes next to the mouth, which the wearer can use to communicate using radio or laser. There is a lamp built into the helmet, powered by the back pod with on/off switch. There is a strip of fabric/hook-and-pile where a soldier can pin his or her rank. On the outside there is one belt around the waist, containing the gapling thread device, the oxygen canisters, and several utility pouches, that can contain all variety of items. There are another two belts, one on each upper thigh, that contain other utility pouches. On the back of the suit there is a pod that contains the oxygen and waste recycling ststems, and the sub-space radio.
6. Suit Systems
Skin: The ‘skin' of the suit, is made of a specialised polymer, highly resistant to both heat, cold, and cosmic radiation. Inside the suit the wearer is safe from the extremes of space. It also is wired with movement sensors on the inside, which can sense electronic currents in the nerves running through the body, and replicate the same movements in the suit, using electric currents to cause parts of the polymer to retract and some to unretract. This makes the suit like a second skin. The Skin is impact resistant, but not greatly so, for more piercing resistant. It is very hard to peirce the polymer, it bends but doesn't break. It is not made for combat situations, and will not fare well against energy weapons, even though it can survive great heat. Over the polymer is a heavily acid resistant layer of polymer, which also covers all the aditional components.
Grappling thread: The Dusk 1a has a device on its belt which fires a specialised thread polymer, which sticks to surfaces, and is flexible, even in the freezing vacuum of space, allowing for the suit to get around, and not be left floating unable to get back to the ship. The device has enough polymer in it to fire around a hundred of these threads, each one extending fifty metres, although a longer thread can be made by expending more polymer. Although it can not be retracted, it can be used to pull ones self along, and a secondary function on the device cuts the thread off. The thread is strong enough to hold the wearer and suit easily, and some additional weight. The grappling action is activated by one button on the device, the cut off by another.
Air Cans: On each side of the suits belt there is a small can of highly compressed air, that can be used to get around.
Magnetic pads: On the palms and the feet of the suit are magnetic pads that can be used to climb magnetic surfaces. These where going to be used as the sold way of getting around, but then someone brought up that some of the super materials aren't magnetic, so the grappling thread was developed.
Environmental Systems: The environmental systems of the Dusk 1a, stem from its high resilience in extreme situations, and its ability to recycle air well. There are tubes for the wearer to urinate into, conected to a micro refinery, which uses specialised bacterium and micro-organisms to filter it, and return the water by way of other tubes, that the wearer can drink from. The micro refinery is in the back module.
Air Recycling System: The air recycling system of the Dusk 1a is very efficient inside the back module, and uses a combination of specialised catalysts and organics to split carbon dioxide into oxygen again. Water vapour is also condensed and can be delivered back to the wearer. There are also aditional capsules of oxygen in the legs, allowing for longer breathing time, and a back up if the back module is damaged.
Sensor and Computer Systems: The Dusk 1a has a functional set of sensors and a computer.
Central Computer System: On the Dusk 1a, the computers main task is to monitor the sensors that navigate the electric currents through the polymer. The computer has a location system and heads-up display in the helmet displaying the estimated amount of life support time remaiting, the location of the home base, or other chosen waypoint, and markers for degrees.
Sensors: The sensors of the Dusk 1a are primarily ones on the inside of the suit that monitor the electric currents through the body, judging the brains commands to move the limbs. However it also has cameras on the outside of the helmet that can see into the infrared spectrum.
Wristwatch: This digital display on the left arm has a time display (with button-activated backlight) and envioromental tester, capable of measuring oxygen, chemical agents and raditation type and levels.
Communication: The Dusk 1a can communicate using radio and laser. In the backpod there is a small subspace radio system tied to the helmet with a range of 500,000 miles, also capable of being used for an emergency distress beacon.
Weapons:
The Polymer also does increase the wearers strength, and if worn planet side, it can be used for its increased strength and durability.
Does this qualify as an unarmoured high manouverablity space suit?
Emrys Industries
Em-EVA-1a Dusk
1. About the Dusk 1a
The Dusk 1a is the first EVA suit designed as part of the Dusk project of Emrys Industries. It uses a polymer body suit to protect against the rigours of EV activity, including managing heat and cold extremes, and resisting the radiation of space. The polymer coving the inflexible parts of the body are reasonably flexible, allowing for some movement, but are not as flexible as the joints which barely restrict movement. The entire suit clings to the body tight, for better manoeuvrability.
2. History and Background
As once of Seru's many, many ideas, the Dusk project was set up, a project for the creation and improvement upon environmental and EVA suits. The 1a is the first creation of this project, made for high manoeuvrability, especially in space.
3. Dimensions
Organizations Using This Suit:
NovaCorp
Star Army
Any other interested parties
Type: EVA/ Environmental suit
Class: Dusk 1a
Designer:
Emrys Industries Research and Development teams
Manufacturer: Emrys Industries
Production: Will be in all Emrys Industries ships in the future, until a newer model is brought out, production capabilities will be increased to handle other organisations intrest.
Appearance: The Dusk 1a looks to be a black body suit that covers the entire body, and a smooth helmet.
Length: Comes in a variety of sizes, around an inch larger than the wearer.
Width: Comes in a variety of sizes, around an inch larger than the wearer.
Height: Comes in a variety of sizes, around two inches larger than the wearer.
4. Performance Statistics
Speed (STL): The Dusk 1a does not have its own propulsion, and relies on the wearers own ability to walk and navigate and use the grappling threads and magnetic pads to get around.
Range (Distance): The Dusk 1a is not made to travel far from the ship it was on. It will not find it easy to get back without assistance.
Range (Support): The Dusk 1a is highly efficient at recycling oxygen. Thus a wearer of the Dusk can actually survive three days simply in the suit (this is using a human as the base wearer).
Lifespan: The Dusk 1a is resilient, but being exposed to extremes tends to erode at it slowly, and the grappling threads need to be replaced. It is not recommended that a single suit should be used for more than six months, if used frequently.
Refit Cycle: The Dusk project is ongoing, new suits will be brought out, as will variations of the 1a.
5. Inside the Dusk 1a
The inside of the Dusk is like a thick rubber tube that presses in on the body. Although it feels tight, movement is unimpeded, a simple movement of the limb will have the same effect on the suit, due to the nature of the polymer. The helmet has simple sensors in it, and a transparent surface to see through, which a screen can be superimposed upon. There is also a microphone in the form of a small tube that goes next to the mouth, which the wearer can use to communicate using radio or laser. There is a lamp built into the helmet, powered by the back pod with on/off switch. There is a strip of fabric/hook-and-pile where a soldier can pin his or her rank. On the outside there is one belt around the waist, containing the gapling thread device, the oxygen canisters, and several utility pouches, that can contain all variety of items. There are another two belts, one on each upper thigh, that contain other utility pouches. On the back of the suit there is a pod that contains the oxygen and waste recycling ststems, and the sub-space radio.
6. Suit Systems
Skin: The ‘skin' of the suit, is made of a specialised polymer, highly resistant to both heat, cold, and cosmic radiation. Inside the suit the wearer is safe from the extremes of space. It also is wired with movement sensors on the inside, which can sense electronic currents in the nerves running through the body, and replicate the same movements in the suit, using electric currents to cause parts of the polymer to retract and some to unretract. This makes the suit like a second skin. The Skin is impact resistant, but not greatly so, for more piercing resistant. It is very hard to peirce the polymer, it bends but doesn't break. It is not made for combat situations, and will not fare well against energy weapons, even though it can survive great heat. Over the polymer is a heavily acid resistant layer of polymer, which also covers all the aditional components.
Grappling thread: The Dusk 1a has a device on its belt which fires a specialised thread polymer, which sticks to surfaces, and is flexible, even in the freezing vacuum of space, allowing for the suit to get around, and not be left floating unable to get back to the ship. The device has enough polymer in it to fire around a hundred of these threads, each one extending fifty metres, although a longer thread can be made by expending more polymer. Although it can not be retracted, it can be used to pull ones self along, and a secondary function on the device cuts the thread off. The thread is strong enough to hold the wearer and suit easily, and some additional weight. The grappling action is activated by one button on the device, the cut off by another.
Air Cans: On each side of the suits belt there is a small can of highly compressed air, that can be used to get around.
Magnetic pads: On the palms and the feet of the suit are magnetic pads that can be used to climb magnetic surfaces. These where going to be used as the sold way of getting around, but then someone brought up that some of the super materials aren't magnetic, so the grappling thread was developed.
Environmental Systems: The environmental systems of the Dusk 1a, stem from its high resilience in extreme situations, and its ability to recycle air well. There are tubes for the wearer to urinate into, conected to a micro refinery, which uses specialised bacterium and micro-organisms to filter it, and return the water by way of other tubes, that the wearer can drink from. The micro refinery is in the back module.
Air Recycling System: The air recycling system of the Dusk 1a is very efficient inside the back module, and uses a combination of specialised catalysts and organics to split carbon dioxide into oxygen again. Water vapour is also condensed and can be delivered back to the wearer. There are also aditional capsules of oxygen in the legs, allowing for longer breathing time, and a back up if the back module is damaged.
Sensor and Computer Systems: The Dusk 1a has a functional set of sensors and a computer.
Central Computer System: On the Dusk 1a, the computers main task is to monitor the sensors that navigate the electric currents through the polymer. The computer has a location system and heads-up display in the helmet displaying the estimated amount of life support time remaiting, the location of the home base, or other chosen waypoint, and markers for degrees.
Sensors: The sensors of the Dusk 1a are primarily ones on the inside of the suit that monitor the electric currents through the body, judging the brains commands to move the limbs. However it also has cameras on the outside of the helmet that can see into the infrared spectrum.
Wristwatch: This digital display on the left arm has a time display (with button-activated backlight) and envioromental tester, capable of measuring oxygen, chemical agents and raditation type and levels.
Communication: The Dusk 1a can communicate using radio and laser. In the backpod there is a small subspace radio system tied to the helmet with a range of 500,000 miles, also capable of being used for an emergency distress beacon.
Weapons:
The Polymer also does increase the wearers strength, and if worn planet side, it can be used for its increased strength and durability.