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Approved Character Elisa Metea

FM

Inactive Member
Name: Elisa Metea


General Information

Species: Human-type Yamataian
Gender: Female
Age: 29

Family:
Elias Metea, father, racing pilot (52, living)
Miriaria Alphonse, mother, engine specialist (48, living)

Employer: Star Army of Yamatai
Occupation: Combat Arms (Starfighter Pilot 'Victory'/Power Armor operator/Starship helm)
Rank: JΓ΄tΓ΄ Hei
Current Assignment: Navigation, YSS Sakura


Physical Characteristics

Height: 5'11" (1.8m)
Weight: 150lb (68kg)
Measurements: 82-70-84 cm (approx. 32-28-33 in), B cup

Build and Skin Colour: Athletic build, somewhat pale skin
Facial Features and Eye Colour: Boyish face, thin blue eyes
Hair Colour and Style: Brown, short, sloped to the front



Distinguishing Features: Two faint scars on the back of her neck; actually genetic tattoos. One of them, Elisa cryptically refers to as a 'fencing accident'; the other, caused by the NIWS unit 'Hate' removing her head to save her life.


Psychological Characteristics

Personality:
You have a bit of a problem, here. Because although Elisa is a rather quirky, nervous, cocky, tomboyish, funloving, and rather energetic girl, you really wouldn't know it by looking at her. She's extremely distrustful, and around those she doesn't know or doesn't trust, she is silent and reserved. Not that this is much of a problem: She's quick to judge and quicker to reevaluate, capable of making friends quickly and enemies even quicker. This distrust, however, doesn't keep her from questioning authority when she deems it neccecary, even if it means a court martial. She's manipulative and rather intrusive even to her friends, always desparate to know absolutely everything and having the skills to do it. Overconfident of her own skills and being somewhat overly hateful to certain people, she is nevertheless a good person to know. For all her faults and iffy methods, she's generally a good person, who likes helping people and showing them a good time.

Just don't get on her bad side.

Likes: Geshrin, Piloting, sidearms, sabers, starfighters, air/spacecraft, interesting people, general fineries, "knowing" people (read: spying on/using manipulative methods to gather information), casual relationships
Dislikes: The self-absorbed, the dishonest, Nekos, Power Armors, heavy weapons, interruptions, Samurai, traditional command structures, monogamy(?), trampled freedoms
Goals: Advancement, prestige and recognition, piloting a starship, command aspirations, goals of an...*ahem*personal nature


History

Elisa isn't anything terribly special. She lived on Yamatai most of her life, in the capital city of Kikyo and a specific community where many Neplesians also made their home. Like most, she had a rather normal childhood in which she had such hobbies as fencing and hobbyist flying, among other things. Her parents often away from home, she had to learn to fend for herself in the streets and did so admirably. She studied for an MBA at a reputable university, but since she wasn't terribly into accounting and management, she decided to transfer herself into a Yamataian body and follow her calling to the sky and stars, joining the Star Army and *ahem*borrowing the callsign 'Victory' from her father. She is currently serving aboard the YSS Sakura, and enjoying herself immensely.


Skills

Vehicles (Starfighters, general air/spacecraft, cars): Having flown vehicles in her past, not to mention her father's career, it was only natural that Elisa would train in starfighter operation. She has completed all required training and done quite well. Though she isn't really anything special, for someone so inexperienced, she really is very good at what she does. These skills also extend to basic starship piloting and other air and spacecraft (including hovercraft and airbikes) as well. In addition, she can drive most automobiles with a moderate level of proficiency.

Fighting (Power Armor, Saber, General Athletics, General Star Army training):

Power Armor/Star Army training: Elisa has completed standard and advanced Power Armor training. She doesn't like them (they don't fit her well because of her height), but she is willing to use them when she is required. She also has basic training in the required sidearms and weapons that are required for Star Army enlistment and Power Armor training.

Saber: Having practiced with this weapon in sport usage for many years, she is quite competent with it, and it is her prefered last resort weapon. She keeps one taped to her Power Armor at all times (usually a fully functional one built for military use), and can often be seen practicing on her off time.

General Athletics: Elisa can't do any one physical thing very well, so she makes up for it by doing many things somewhat well. Generally, her skills extend to limited acrobatics, running and ground agility, as well as swimming and zero-g manouvers. She's better than the average person at those things, but will fall easily to a true expert.

Rogue (Appraisal, Bluffing/Sweettalk, 'Stealth'): Elisa is very good at estimating the market values of unknown items. In fact, this skill comes in very useful when she goes shopping, allowing her to haggle with ease. Where she aquired this skill is unknown (likely in her childhood), but she has it and uses it at every opportunity she gets. As well, she is remarkably good at hiding things and being evasive, not to mention outright lying, though due to her personality, clever people can usually find out what she's going on about. However, in such cases, she can often put up a facade of certain feelings (depending on the situation) that fools many, especially those who don't know her well. (This skill, coincidentally, also can be used for seduction.) And when it is required, Elisa can be somewhat sneaky, able to get into and out of places quietly and without much notice. (She lacks many related skills, however, such as lockpicking, so it really has little use except surveillance and hiding.)

Technology Operation (Star Army training): Elisa has never been terribly good with computers, and all the training in the world couldn't change that. That said, she is competent enough to find what she needs when she needs to - just don't ask her how it works or to fix anything.

Communications (Star Army training, basic operations): Elisa's communication skills are quite a bit above average, due to extra courses she took in operations. In addition to the standard training, she could likely double for a communications officer in an emergency.

Knowledge (business, useless trivia): Despite keeping her MBA stashed somewhere in her closet, Elisa still retains some business savvy. Although one wouldn't think that such skills would be useful in the military, stranger things have happened. As well, though a stranger wouldn't know it, those who know Elisa closely can submit to her vast repository of completely useless information.

Entertainment (dance, *ahem*other): Though she has recieved no formal training, Elisa's athletic skills give her a certain extent of dancing skills as well. However, she is rarely in a position where she wishes to, so the point is moot. As for other things...she has a little bit of skill in... *cough* intimate techniques. (I shan't elaborate.)

Mathematics (Star Army training, accounting): Elisa's mathematical skill is somewhat above average, and she does particularly well with arithmetic and simple algebra. In addition, her university days provide her with accounting skill as well. So if her ship encounters an alien race who needs their books balanced, they know who to call.

Personal Items:

Elisa's old career as an accountant was quite lucrative once she aquired real-world experience. However, a great deal of her things are locked in a large storage locker on Yamatai (rental 100KS a year). These refer to the assets she has taken with her suring her tenure in the Star Army:

Money in cash card: 6100 KS

Star Army equipment:
  • 2 female Star Army uniforms (bodysuit type), blue panel
    1 male Star Army uniform (unauthorized, usually the uniform worn), blue panel
    1 weather uniform
    1 rank pin, Santo Hei

    1 yukata with sash
    2 black bikini swimsuit bottom
    2 black T-shirts
    1 pair black sandals
    4 black panty
    6 black sport bras
    4 pair of black boot socks

    1 Type 28C pistol with 2 extra magazines
    1 survival knife
    1 medal case

    1 Bottle of shampoo
    1 Bottle liquid body soap
    1 Toothbrush and tube of toothpaste
    2 washcloths, white
    2 towels, white
Personal items:

Practice Saber: Standard sport saber, like one would find in a fencing club. It's somewhat old, but still well-maintained, and Elisa practices with it often. It is built for electric scoring; however, Elisa has no access to the equipment required, so she usually relies on the computer to assist her (as much as she hates them).

Practice Sidearm: Training sidearm, civilian grade. It's actually a laser in the shape of the standard Type 28, with diagnostic software to rate accuracy.

Military-grade Saber: Elisa's preferred last-resort weapon, this saber is fully sharpened and functional, made out of the same materials as any number of military knives. Though it is useless against Power Armors, she still keeps it taped to the one she currently operates. Recently aquired (YSS Sakura Mission 7 Part 1), it is actually a dao provided by a KZ outlet in Kyoto.

Diploma: Elisa's MBA. Though it is beautifully framed, it's usually stuck in some closet somewhere. She isn't terribly proud of it, despite the time and money that went into aquiring it. To fund it, she sold her plane and her airbike (which she still regrets).

Flightsuits: Though Elisa sold her plane, she never sold the three flightsuits she bought. Each is a different style, though all are fully functional. One is thin enough to be used in a properly adapted armor, and the other two are pressurized (with appropriate helmet).

Airbike suit: Elisa did always like the feeling of open-air flight, even if she couldn't handle an airbike as well. It's in a different style than her flightsuits, but it does the job.

(OOC: Airbike references are here: https://stararmy.com/forums/viewtopic.php?t=2351 and here: https://stararmy.com/forums/viewtopic.php?t=2666)

Clothing: Elisa has clothing for a wide variety of situations. She took little on her initial service, but upon beginning her service on the Sakura, she decided to take a selection out of storage. She uses the standard underwear and swimsuits in her uniform package (except for one swimsuit, a blue onepiece) when wearing this clothing.

(OOC: I have pictures of the chosen clothing selections to download here: http://www.veligood.com/upload/8cb5a35b If a list is required, I will give you one.)

Headphones: Full of Elisa's favorite music, these headphones include all the player equipment required for use, as well as external plugs for other devices. She uses it not only as a music device, but as a fashion statement.

Choker: Aquired during YSS Sakura Mission 7 Part 2. Ebony with somewhat elaborate silver trim, with a large blue spherical gem matching Elisa's eye color. Designed to clasp around cover much of the neck. While Elisa does like its appearance, more important to her is that it covers the scar on the back of her neck - it helps avoid questions, and it helps her forget about the man who caused it.

Recently aquired/Things of little concern:

YSS Sakura, Mission 7 Part 1:
  • Tactical armored vest
  • Teal jumpsuit uniform with all-range vision capabilities (chosen due to Elisa's disdain for the Nekos' similar ability)
  • Type 29 NSP
  • Bomber jacket
  • Stretchy silver shorts
  • Lingerie
  • Silver ben wa balls
  • chrome egg
YSS Sakura, Mission 7 Part 2:
  • Several gold necklaces, most with strange pendants (currently searching for buyer)
  • A few dozen ancient magazines, titled 'Mini Magazine' (currently searching for buyer)
  • NovaCorp plasma pistol
  • Large supply of Kaserine candies
YSS Sakura, Mission 7 Part 3:
  • WickedArms GP-16 plasma pistol w/rail-mounted laser+light


OOC Notes

I still haven't finished the measurements, and I don't think I will for some time. If anyone could help, that would be appreciated.

(UPDATE 08/13) A picture has been aquired. It's technically still a temp (the artist wasn't quite satisfied), but in the event that another does not come along, this will be the final.

EDIT: Several updates as per character actions and established history. Any issues should be brought up in PM.

Second EDIT: Personal items have been moved to the inventory forum.

Third EDIT: Various details added/corrected, in particular Elisa's family info.

Fourth EDIT: Inventory moved back as per Wesley's cleaning house.

Fifth EDIT: Inventory from Kennewes added.

Sixth EDIT: Measurements finally added! >.>

Seventh EDIT: Certain details updated here and there, particularly salary.
 
CSI quote, said by Windsor.

I'll wait for you to finish before giving my critique, but so far it seems fairly good. The skills could do with fleshing out a little, and I'm not certain if you need two fighting sections.
 
*nods* All Fighting skills typically can be put under a single fighting entry and it seems it's permitted to bundle up 'physical' in the fighting section.

This would give you space for 2 more skills.

That aside, I must say I'm pretty glad you've chosen to play a yamataian. There ought to be more yamataians! XD
 
Zakalwe said:
CSI quote, said by Windsor.

You mean Warrick. Windsor is a city.

Kotori said:
*nods* All Fighting skills typically can be put under a single fighting entry and it seems it's permitted to bundle up 'physical' in the fighting section.

Is that so? That is a lifesaver! XD

How about bundling up vehicle skills? Would I be able to stick cars in there too, or would that be pushing it?
 
Yui (Wes' main character) can do it, so, I don't see why you couldn't as long as it's reasonable. I mean, Yamataians do have data-management capabilities... so, you can pick up a few skills here and there ^_^;
 
FM said:
How about bundling up vehicle skills? Would I be able to stick cars in there too, or would that be pushing it?
Yup, anything that fits into one of the skill groups can be included within one skill slot.

Also, a couple notes...she'd fit into a Super Phalanx power armor, and you should probably include something in the history saying why she was transferred into a Yamataian body (they've only been around for a couple years).

Sgzyr said:
Also, can Yamatains scar permanently?
Mine has a cyber-arm :3
 
Sgzyr said:
Read http://www.stararmy.com/ccg/ccg2_s2_p5.html then change your skills. Please change the descriptions rather than just standard YSA training as it makes your character look very bland and uncreative.

Fine, fine...I'm lazy, but I'll do it. I don't really feel that you should be creative when it comes to standard military training (unless there's something peculiar about it), but I suppose since I know how the skills work, I can do something with it.

Jatsu said:
Also, a couple notes...she'd fit into a Super Phalanx power armor, and you should probably include something in the history saying why she was transferred into a Yamataian body (they've only been around for a couple years).

I said they didn't fit well. Besides, it's not like I have to have a well-thought-out reason for everything, as long as it isn't completely illogical.
 
I like the simple approach to characters also. I like characters to become special through role play, not focus on some special reason why they should be special(Part of Scribbles list of cliche character things--> something in dark their past, special abilities, orphans, or having some special item).

Just a random note, using the default forum theme(The blue Star Army one), you don't see a persons location under the name(*points to Wes* you ever notice this buddy?), I use the Solaris theme still(the black coloured one), which does show a persons location, so I can see yours! (Otherwise you only see it if you look at someones profile.)

Anyway looking good to me, except I don't see any metric up next to those measurements. (Not required by the site, but some of us like metres and kilograms ~_^ )
 

I do have to agree here. Usually my characters start out pretty vague and undefined, and the world they're in affects them highly. I have some experience with this character, but not much, which kind of excites me.

As for those cliches, they aren't too bad - if you're writing your own story, or RPing in games where such is commonplace (lots of pen and paper games, for example). Here, with a setting with something vaguely resembling and bordering on realism, not to mention with most characters being just normal soldiers, such things are best avoided.

I should note that Elisa *does* have a past, albiet one I don't quite know yet. It's not anything terribly big, more the normal happenstances we all carry through our lives.

I think you'll like her.
 
Excellent character. I really like how you put appraisal in there. It's heartwarming as a GM to see PCs that have more than cookie cutter skills. People tend to underestimate appraisal and such skills. Once you add the personality, she should be good to go.

This is intentional.
 

Recently updated, just a few things to finish up.

You might also note some flaws, some useless traits, and a plausible explanation for sword skill in an anime-type setting where, for once, melee weaponry *isn't* the main way to kill someone. (Macross doesn't count.)

Yeah, just a little shameless tooting of my own horn. (We all need it once in a while, don't we?)
 
Nah, I already knew that part. I was more thinking how things other than the standard issue would be dealt with. In any case, as it is late, I will have to handle it tomorrow.
 
Let's ask a woman. Hey, Leigh!
 
Yamataians don't scar. However, if there is a scar on a Yamataian character, <s>a wizard did it</s> it's a genetic tattoo.

I'm still reading the bio, but I thought I'd comment on that.
 
You might want to tell us a little more about the family under the creators section. It's usuall to put down the mothers and fathers name if nothing else.

Why does she dislike Neko's? And she's a pilot on a SA ships and she dislikes heavy weapons? Interesting.

Really you can't say 'more subtle goals' in the goals section. Detailing them would be nice.
 
Two issues though:

Your character should only have 7 skills, although I assume you worked something out with Wes. (We occasionally allow more for older characters.)

As a member of Star Army, your character needs to have the Mathematics skill. (Sadly, your high school math teacher was right.)

Sorry to be the bringer of bad news.
 
Zakalwe said:
Really you can't say 'more subtle goals' in the goals section.
Why not?
 
Because the goal section is for the explanation of these goals. By saying 'subtle goals' you might as well not fill it at all. Filling in the goals section is to give your character direction and motivation. It's important to know these when starting your character, and 'subtle goals' doesn't cut it for me. I'd like to know what these are, even if only the very basic outline could be provided.

That is the purpose of the goal section after all.
 
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