While it's nice to make and promote helping NPCs, this argument can be narrowed down to a prime NPC enemy, the Mishhu.What if the story and the set up of your faction doesn't allow for such things simply because it doesn't make sense?
The vdtf is a faction of 100,000 Vekimen and 200,000 thousand iee I think. They are a military government, and every citizen is a member of said military. I think the only vehicle they have that isn't armed to the teeth for combat I the shuttle train that goes from the hangar to Komodo city and the Komodo headquarters. This is because they just aren't big enough to worry about a civilian sector. Galaxy is big, people are out there and even with the union, khelena can't just take the population and suddenly tell them military is optional. It would cause a massive issue in how the society is balanced. I focus on military simply because until I'm able to solve the population problem, I can't write then it off being a military faction with using a crowbar and botching the species.
Isn't there an alternative where you can make vehicles for enemy factions to supplement the civilian ships?
As someone who cares for the setting, I've never felt discouraged by the enforcement of the "one civilian for a military" thing. The thing that miffed me as a creator was ignoring this for certain people.The problem here, is that you can't force creativity. Any wise NTSE mod will simply ignore it, since it drives away the creative by de-motivating them. You simply cannot force someone to work on something they don't want to. More importantly, there is a rather finite amount of cultural articles and the like. This means that with particularly well fleshed out factions, it is far more harmful than good since things will run the risk of becoming rather frivolous as more pressing ideas are all taken.
This is a well intended, but bad idea.
That sounds like an opinion too. :/Opinions shouldn't become policy tbh.
That edit is wrong. U kno Nepleslia should have them. We did get the Meganut a while back, booze next will be good. I'll work/annoy @Ametheliana and @Gunhand4171 to get a new discussion picked up on it elsewhere.You guys always take the most simple things and complicate them. There is an easy answer to this;
First and for most, I don't want to be so pointed about this, but -new- culture articles -are- better for the site than the majority of new tech articles. The reason for this is most of our tech articles are "This faction's version of X" or "A new and improved Y". There are some tech things we don't have articles for, but plenty of things are made that we simply don't need more of, people just want to make more. Now that doesn't mean that tech articles are bad, it just means right now a culture article is worth more. Because after all, just recently I wanted to look up Nepleslian alcohol, and couldn't find a page for it. For NEPLESLIA of all places. That's just crazy. HOWEVER, adding more restrictions to the submission process is -not- the answer. Plain and simple. All that will do is discourage people, and hurt factions that don't have people good at anything but tech. Rather what should be done is have an incentive for creating culture articles and fleshing out a faction.
TL;DR: We have more than enough similar or repeating tech, while we have a lot of holes in culture info. So while they both are good for the site, culture has -more- worth than tech -right now-. But we shouldn't force the making of culture articles, rather we should -reward- it, without penalizing the making of tech articles.
Edit: Also I want it known, I'm not saying Nepleslia is doing wrong by not having drinks there. Just that no one that's worked on updating the Nepeslian area has been in that mind set, and that's not 'bad', just surprising.
You also gotta remember a lot of tech is locked behind 'faction only' walls, especially the higher quality stuff though I'm working on remedying this with the Pact (much to the Asterian's enjoyment atm).
[...] Any mandatory requirement will fail because it feels like punishment, especially for .
However, another thing is some people are extremely frustrated with the NTSE at the moment. I think the underlying problems in the NTSE need to be addressed before some content creators are comfortable submitting again.
Implementing this article's tips as the guideline for participating in the NTSE would be helpful, as it points out the things that are not appropriate in the NTSE.
Two things:Raz seemed a little salty... Ultimately I think Raz is on the right track. Let’s give incentives to players to do what they already like doing rather than trying to pushing players for not doing something they aren’t all that excited about.
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