A
What "underlying problems" are you referring to, @ArsenicJohn? As far as I know, the NTSE - though a bit slow, but that's hardly grounds for complaining - has been functioning normally these past few months.
Raz seemed a little salty, I thought we were having a nice convo here, then I hit ‘show ignored posts’
Holy crap, huge mistake.
USO has a bunch of cool, detailed, articles that aren’t about starships but not everyone enjoys that and we should also cater to players who are just here because they want to make cool starships.
Fixing the problems with the NTSE would be a great place to start since it seems like the healthier the NTSE is the better the site is as a whole.
The goal should be making it easier to get approval for something on the first try by removing guess work, which will free up approval mods time and energy.
Fair enough, but in response to @FrostJaeger burying our heads in the sand and insisting everything is fine won't make the issues go away.
Moderation is not to be discussed in a public venue. If you have such concerns, you use the forum Conversation system to adress them.As my post was deleted for literally no reason whatsoever
Moderation is not to be discussed in a public venue. If you have such concerns, you use the forum Conversation system to adress them.
Thank you.
Fred, Star Army Staff
I would be glad to tell you @FrostJaeger, but in the interest of keeping the thread on topic, not here. If you want to start a thread dedicated to discussing the NTSE, I could tell you there.
As for the topic, I think we have some good ideas going. We seem to mostly all agree there should be more culture articles and that forcing people to make one article when they make another is a bad idea. As Zack said "Let’s give incentives to players to do what they already like doing rather than trying to punish players for not doing something they aren’t all that excited about. "
@FrostJaeger you're kind of just not litening to people at this point. Everyone has agreed that -forcing- people to do culture is not the answer, but rather incentivizing culture articles is the answer.
Even if you forced people to do it, that would just cause low quality articles to be made.
It doesn't matter whether you're a corporation or a faction when it comes to the fact that some people are good at tech, some people are good at culture. Some people don't like culture articles some people do like culture articles.
Your insistence on ignoring such a large concensus...
...leads me to ask @FrostJaeger, Why? Do you specifically want to -force- the creation of more culture articles by locking/limiting/restricting tech articles?
And why do you continue to make jabs at corporate factions?
has it really been that long?during my two (going on three) years
*ominous thunder sound effect*consequences associated with it
I am more than one person. I am Legion.more than one person
I am very large.a "large concensus[sic],"
...is with me, yes."force"
Like I said, mine is the largest. Well, maybe second largest.dick-measuring contests
Uppercuts (Down + Strong Punch) are obviously the stronger way to go. Wamashigiri are my personal favorites.I make jabs
What? When did this happen???you have to account for them as people not as robots or mindless drones
...I think they're more adverse on one particular person of no particular standing or authority lording over them when he is no less flawed than they are. They would rather he just stick to his stuff; and boy, does he have a lot of stuff to do.some Faction Managers are adverse to improving their factions.
The point of this thread, which I want to reiterate, is that adding stuff to the setting is nice but adding stories to the setting, and opportunities for stories, is better. So when we make wiki articles, we should try to make them in a way that gives fuel to GMs.
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