Here's the way I see this issue.
Grab your coffee.
A Game Master is exactly that - he runs the game for a set amount of players. I don't claim to be the best Game Master in existence. I'm slow for posting. But when it comes to my plot, my story, I look at the setting elements that exist, talk to the people in charge of what I want to use, and then I somehow secure the rights to use those resources under advisement.
This is simply how I operate and I realize that other GMs do this differently. However, in my plot, I am king. I also control a small element of setting - the Tenth Fleet in Yamatai - and I actively encourage the few plots there are in their area of space to use them. I'll even play them if someone wants me to. But to me that is all it is - a setting. A thing which exists so that the GMs can give their players awesome stuff.
Now, let me contrast this with a Faction Manager who...
He has probably created a lot of setting material. He is the loremaster, like Volo was to Faerun. He gets to be creative, come up with material, spread it around enthusiastically. He's got a dream or a vision or a way that he thinks a certain faction ought to be that is so powerful he has a green name on the forums and can approve and disapprove setting material. He oversees the setting in the GM's plots and makes sure that everything that is written is written according to canon. Because that's what he works on.
The setting. And possibly some very prominant NPC's - when I think FM, I think like, Sigma, or Kokuten, or some of the other Nepleslian GMs who glance over people's plots and make sure they're not doing crazy stuff. Mostly they just grin and give you a thumbs-up unless you're doin something blatant and stupid.
So my face when this got brought up was wtf.jpg.
This isn't a tiered setup. It's not the military, though many of us are prior. The setting managers are important to maintain canon, and the game masters are important to drive plot. The last time I checked, maintaining setting integrity was flexible - but trying to have fun by writing was an absolute.
I don't think we need a codified set of laws. I haven't seen a single instance of GM/FM disharmony yet that hasn't been handled on a reasonable basis, overall, due to common sense and mutually wanting to give players a better story.
Grab your coffee.
A Game Master is exactly that - he runs the game for a set amount of players. I don't claim to be the best Game Master in existence. I'm slow for posting. But when it comes to my plot, my story, I look at the setting elements that exist, talk to the people in charge of what I want to use, and then I somehow secure the rights to use those resources under advisement.
This is simply how I operate and I realize that other GMs do this differently. However, in my plot, I am king. I also control a small element of setting - the Tenth Fleet in Yamatai - and I actively encourage the few plots there are in their area of space to use them. I'll even play them if someone wants me to. But to me that is all it is - a setting. A thing which exists so that the GMs can give their players awesome stuff.
Now, let me contrast this with a Faction Manager who...
He has probably created a lot of setting material. He is the loremaster, like Volo was to Faerun. He gets to be creative, come up with material, spread it around enthusiastically. He's got a dream or a vision or a way that he thinks a certain faction ought to be that is so powerful he has a green name on the forums and can approve and disapprove setting material. He oversees the setting in the GM's plots and makes sure that everything that is written is written according to canon. Because that's what he works on.
The setting. And possibly some very prominant NPC's - when I think FM, I think like, Sigma, or Kokuten, or some of the other Nepleslian GMs who glance over people's plots and make sure they're not doing crazy stuff. Mostly they just grin and give you a thumbs-up unless you're doin something blatant and stupid.
So my face when this got brought up was wtf.jpg.
This isn't a tiered setup. It's not the military, though many of us are prior. The setting managers are important to maintain canon, and the game masters are important to drive plot. The last time I checked, maintaining setting integrity was flexible - but trying to have fun by writing was an absolute.
I don't think we need a codified set of laws. I haven't seen a single instance of GM/FM disharmony yet that hasn't been handled on a reasonable basis, overall, due to common sense and mutually wanting to give players a better story.