At first: I'm sorry if I overreacted yesterday and hope I haven't affronted you or anyone else.
Concerning the Sargonides:
The 'mind sibling' ability is the only thing that really distinguishes the Sargonides from humans as far as I see it. The phenotype and the cold resistance are minor alterations, adaptions to the world their live on. For the setting itself I consider the 'mind sibling' ability a pretty minor addition, because very few individuals even have it - there are only about 40,000 Sargonides with an active 'mind sibling' at any time, which is few even compared to only the Sargonide population. They are, however, of cause in most cases the top scientists/leaders/agents/etc. of the Sargon Nation, for they are in general more intelligent then the average and have an eidetic memory. For once because the selection process favors more intelligent people in the first place and second because two mind can think of more than one can (especially as one of them is barely influenced by emotion). But as I said, there are few. Most Sargonides are basically nothing else as humans with white hair and red eyes, which is why I considered them to be humans as a species and didn't think the species submission rules to apply. That was an error on my side, I guess.
For the RP, however, I think the 'mind sibling' can be great and sometimes humorous to play, when he comment's on various actions, decisions or even just thoughts of his host, although these would only be NPCs (mainly for Floodwaters' Frontier Space) in any foreseeable future, as I don't intend to go for anything bigger than a minor faction until I'm more experienced and 'home' in SARP myself. That is basically why I've given it to them. All in all I actually don't intend them to be anything else than humans and after I now slept on it I could even live with writing the mind sibling out of the concept. I would really prefer not to, though, because I really think it can be an interesting instrument for storytelling.
Concerning your other points:
I think you misunderstood my intentions when I started this thread.
Notes: I'm still working on this faction and have yet to write down many things I have in my head right now and other things that are already written might still change slightly. Still I wanted to open it for review for one thing to eliminate every unnecessary mistake for another thing to get some general feedback to keep me motivated and for a third thing to maybe find someone who would help me out with some art for I'm not good with art.
I actually don't want the Sargon Nation approved right now. I don't consider them ready for approval yet myself. What I meant to do with this thread is getting feedback and opinions on the Sargon Nation, so that I know what to work on and what to better change. I guess, maybe I should have done so somewhere else in another form.
I actually absolutely agree with the 3-month-rule, for I totally see the reason behind it. I also plan on adding concept art to the sides, though I admit that I hoped to get help with that here.
But if I don't then I guess I got to work really hard to create something presentable myself, for I unfortunately have no money att all to spend on this.
The Sargon Nation is meant to be part of Floodwaters' Frontier Space and not to be introduced to the actual RP until her project is, which is yet another reason I actually don't want it to be approved right now.
I hope I haven't caused you to much trouble, although I certainly did it to myself.