This is actually why I was going to recommend something. While I am in the mindset we should approve this simply because it's a step in the direction of removing the hold the DR system has, it has an inherent flaw of translating everything currently. Once this is approved (it appears to be going that way), then I think it perfectly reasonable that not only the submission mods and Fred go back and begin discussing what converts into what, but also all of the player base. The reason for this is that it should be a group effort, regardless of who voted for the system or not, to make this smooth in transitioning. That should include going in and saying "hey, this weapon should be a higher tier or have notes mentioning X, to imply its original intent" for both your own and others. It'll make the board busy with discussion, but that's how it should be regardless of how we vote simply because of the fact making it transition smoothly is vital for submissions in progress as much as for players and GMs.Bear in context that DRv3 looks at damage through the lens of lethality. Is the aether blade of the saber-rifle conductive to destroying a Plumeria gunship? Not really, especially from outside. It's going to take forever to destroy one with that kind of weapon. It's so small compared to such a big ship. The aether sword is simply not potentially lethal in a single strike.
Does it make it an ineffective hull-cutting tool? Of course not. The DRv3 article tells one part of the story to supplement what the weapon article actually says about the weapon, giving an idea of how deadly it is. If the article tells you that its an zesuaium blade that can project an aether sword and that it has a secondary purpose as a hull-cutting tool, then everyone with knowledge of the weapon understands its nature and knows what it can accomplish. Including hull-cutting.
I see people wanting to add more layers to the system in order to give special consideration or pointing out possible inconsistencies, but the thing is, the DRv3 system is just there to give you an idea of how deadly a weapon can be relative to a target. If a tank is meant to be tougher, perhaps it should be up to the tank's article to express that, and consideration from the NTSE mods involved in the approval process to let things shape out that way too - they're the ones that typically deal with exceptions. I mean, there's a reason you make an article to present an idea to SARP and there's no way the DRv3 system can cover everything, but your descriptions of the item in an article can.
You know, it's funny. It's like you're saying the same thing: we should just ignore V2 even though we have problems with it.It seems that whenever a problem with the new system is brought up the response is 'Ignore the new system'.
Since the V2 version of the guidelines work far better, the solution may just be to continue using the V2 guidelines and let whoever want to use V3 use V3.
It is not 'ignore the system when there's a problem' It's what happens in every pen and paper system. The GM is allowed to take liberties with how the system works to get the results they want for their plot. That was the same with teh V2 system, in fact most people didn't even know how to use the V2 system right and we even had a big discussion about how to even interpret it. So no, the V2 system is not a better set of guidelines.It seems that whenever a problem with the new system is brought up the response is 'Ignore the new system'.
Since the V2 version of the guidelines work far better, the solution may just be to continue using the V2 guidelines and let whoever want to use V3 use V3.
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