ÐarkMatter
New Member
Aliza Scorn [A-Lie-Za] is a player character played by ÐarkMatter
Species & Gender: Example: Human Female (Cyborg)
Year of Birth: Whatever year equates to her being 19 in her plot (Sorry, I have yet to figure this part out >.<)
Organization: Nepeleslian Space Marine Corps
Occupation: Infantry
Rank: PRIVATE
Preferred Plot: The Promises Land
Physical Description:
Eye color: Blue, neon in appearance due to their cybernetic nature
Hair color: Light Pink (Stained by chemicals, originally auburn)
Hair style: Long, usually tied when in combat
Body Hair: None, except on head
Facial shape/features: Pointed chin, small nose, large eyes
Skin color: Pale
Height: 5ft11
Weight: 56kg
Physical Build: Athletic
Distinguishing Marks (If any): Cybernetic; Eyes, Arms and lower legs
Disabilities (If any): Schizophrenia
Scent: Usually sweet smelling as she has an almost freaky sense of hygiene and cleanliness. However, while cloaked, no scent is detectable.
Personality
Fears: Losing close friends and fellow team members
Most at ease when: Conversing, strategizing or training to hone her skills
Most ill at ease when: Injured, or in a tense situation, especially moral dilemmas.
Social nature: Quite indifferent towards people she doesn't fully know, as her childhood means she is not so trusting of others. Once she has warmed up to a person, she can be quite caring in nature, and much more open to answer questions and is a lot more humorous when chatting. She has a very soft spot towards people who have lost their way due to warfare and corruption, as this was how she ended up in her current position. As she is a relatively new recruit, she is still very hesitant before making any offensive action.
History
Social Connections: None as of yet, as they have either perished or simply lost contact
Skills Learned
Aliza has the following notable skills:
•Literacy- Very knowledgeable in Mathematics, Trade (English?), Sciences and Craftsmanship
•CQC- Close Quarters Combat, very proficient in it as it was taught from a very early age so she could defend herself
•Use of her cybernetic enhancements- This gives her multiple abilities such as superhuman strength, speed, ability to cloak (e.g. Invisibility, Soundproofing, Lack of scent) and has multiple experimental augmentations which have yet to unlock more abilities
• Marksmanship- Can use any forearm within minutes of picking it up
• Swordsmanship- Very skilled in the usage of bladed weapons
Inventory & Finance
Aliza has the following:
Character Will
In the case I become inactive (gone for more than a month):
•Can this character be used as an NPC by a GM or FM? YES
•Can this character be adopted after I'm gone for a year or more? YES
(@Gunhand4171 @Dumont and @Wes please check my application, sorry in advance if it is not meeting your expected standards)
Species & Gender: Example: Human Female (Cyborg)
Year of Birth: Whatever year equates to her being 19 in her plot (Sorry, I have yet to figure this part out >.<)
Organization: Nepeleslian Space Marine Corps
Occupation: Infantry
Rank: PRIVATE
Preferred Plot: The Promises Land
Physical Description:
Eye color: Blue, neon in appearance due to their cybernetic nature
Hair color: Light Pink (Stained by chemicals, originally auburn)
Hair style: Long, usually tied when in combat
Body Hair: None, except on head
Facial shape/features: Pointed chin, small nose, large eyes
Skin color: Pale
Height: 5ft11
Weight: 56kg
Physical Build: Athletic
Distinguishing Marks (If any): Cybernetic; Eyes, Arms and lower legs
Disabilities (If any): Schizophrenia
Scent: Usually sweet smelling as she has an almost freaky sense of hygiene and cleanliness. However, while cloaked, no scent is detectable.
Personality
Fears: Losing close friends and fellow team members
Most at ease when: Conversing, strategizing or training to hone her skills
Most ill at ease when: Injured, or in a tense situation, especially moral dilemmas.
Social nature: Quite indifferent towards people she doesn't fully know, as her childhood means she is not so trusting of others. Once she has warmed up to a person, she can be quite caring in nature, and much more open to answer questions and is a lot more humorous when chatting. She has a very soft spot towards people who have lost their way due to warfare and corruption, as this was how she ended up in her current position. As she is a relatively new recruit, she is still very hesitant before making any offensive action.
History
Aliza was left orphaned and alone at a very young age, having lost all her family in the midst of war.
She was taken into an orphanage, living in the most corrupt part of the lower city, surrounded by crime. The staff members at the orphanage doubled as gang members, selling high-class drugs, employing the very kids they nurture and thrusting them into the life of crime.
At age 12, Aliza was deemed ready for a life of crime, transporting harsh chemicals and drugs to where they were needed, doing the bidding of her higher-ups.
During a heist on an opposing gang's territory, Aliza gets shot in the ankle, slowing her escape, and allowing her to get captured while her fellow group members leave her for dead.
Months pass, and her captors hooked her up to a hyper life-support system, whilst they harvested her organs and limbs to sell to corrupt upperclassmen. A form of extreme torture, as Aliza could experience every minute of it.
After some time, she was deemed obsolete, and her body was to br thrown into a container set for incineration. A custodian for the group misunderstood, and dumped the body in a wrong container, filled with a rare drug.
The gang are caught off guard as a SWAT team move in to investigate their actions, and after mowing down the gang leaders, find the containers. To their surprise, they find a young girl, barely clinging to life within one of the three cases with the rare drug, her hair stained pink by the strange chemicals.
Aliza was rushed to the medical facility, taken to a more advanced sector upon higher orders. The doctors discover a strange twist in her genetic make-up as the rare drug, now dubbed "neuropyzyne", seeped into her system, allowing her body to assimilate any number of augmentations without a chance of tissue rejection.
Overjoyed, the doctors began melding the girl to their most advanced, experimental military-grade augmentations.
Due to her state as a military-grade cyborg, Aliza was set to join the Marines, to aid them at all costs, while uncovering many conspiracies and threats, all the while making it her goal to rid Nepeleslia of corruption.
Now a fresh recruit, she is eager to prove her worth all the while coning to terms with her abilities, continually learning new techniques and skills, not yet known to the rest of her crew.
She was taken into an orphanage, living in the most corrupt part of the lower city, surrounded by crime. The staff members at the orphanage doubled as gang members, selling high-class drugs, employing the very kids they nurture and thrusting them into the life of crime.
At age 12, Aliza was deemed ready for a life of crime, transporting harsh chemicals and drugs to where they were needed, doing the bidding of her higher-ups.
During a heist on an opposing gang's territory, Aliza gets shot in the ankle, slowing her escape, and allowing her to get captured while her fellow group members leave her for dead.
Months pass, and her captors hooked her up to a hyper life-support system, whilst they harvested her organs and limbs to sell to corrupt upperclassmen. A form of extreme torture, as Aliza could experience every minute of it.
After some time, she was deemed obsolete, and her body was to br thrown into a container set for incineration. A custodian for the group misunderstood, and dumped the body in a wrong container, filled with a rare drug.
The gang are caught off guard as a SWAT team move in to investigate their actions, and after mowing down the gang leaders, find the containers. To their surprise, they find a young girl, barely clinging to life within one of the three cases with the rare drug, her hair stained pink by the strange chemicals.
Aliza was rushed to the medical facility, taken to a more advanced sector upon higher orders. The doctors discover a strange twist in her genetic make-up as the rare drug, now dubbed "neuropyzyne", seeped into her system, allowing her body to assimilate any number of augmentations without a chance of tissue rejection.
Overjoyed, the doctors began melding the girl to their most advanced, experimental military-grade augmentations.
Due to her state as a military-grade cyborg, Aliza was set to join the Marines, to aid them at all costs, while uncovering many conspiracies and threats, all the while making it her goal to rid Nepeleslia of corruption.
Now a fresh recruit, she is eager to prove her worth all the while coning to terms with her abilities, continually learning new techniques and skills, not yet known to the rest of her crew.
Social Connections: None as of yet, as they have either perished or simply lost contact
Skills Learned
Aliza has the following notable skills:
•Literacy- Very knowledgeable in Mathematics, Trade (English?), Sciences and Craftsmanship
•CQC- Close Quarters Combat, very proficient in it as it was taught from a very early age so she could defend herself
•Use of her cybernetic enhancements- This gives her multiple abilities such as superhuman strength, speed, ability to cloak (e.g. Invisibility, Soundproofing, Lack of scent) and has multiple experimental augmentations which have yet to unlock more abilities
• Marksmanship- Can use any forearm within minutes of picking it up
• Swordsmanship- Very skilled in the usage of bladed weapons
Inventory & Finance
Aliza has the following:
Uniform
2 Pullover shirt, green, with rank patches on shoulder pads and name plate
4 T-shirts, white
4 underwear, white
2 Khaki cargo pants
1 Beret, green, with flash patch
1 NSMC Field Cap, Type 33
1 pair gloves, leather, brown
1 pair boots, brown
6 pair boot socks, white
1 Belt, dark brown
1 Nepleslian Dress Uniform (YE 33) (full outfit with white pistol belt, gloves, pants, and boots)
Bunkwear
2 Tank tops, green, with fleet number on the right chest
2 Pairs of ankle length pajama pants, khaki
1 Pair of slip-on flexi-shoes, black
Workout/Swim
2 Short-sleeved mocks with fleet number on the right chest, Green
2 Work-out shorts, black
4 pairs green ankle socks
1 pair green low-top sneaker shoes
2 black sports bras
1 One-piece bathing suit, green, fleet number on right breast
1 Bikini, green, fleet number on right breast.
Weapons and Weapon Accessories
1 M3 Assault Rifle
1 Marine Combat Axe Model 01c
1 Automatic Pistol, Na-W/P-08 Heavy Automatic Sidearm, with 2 extra regular ammo
2 Pullover shirt, green, with rank patches on shoulder pads and name plate
4 T-shirts, white
4 underwear, white
2 Khaki cargo pants
1 Beret, green, with flash patch
1 NSMC Field Cap, Type 33
1 pair gloves, leather, brown
1 pair boots, brown
6 pair boot socks, white
1 Belt, dark brown
1 Nepleslian Dress Uniform (YE 33) (full outfit with white pistol belt, gloves, pants, and boots)
Bunkwear
2 Tank tops, green, with fleet number on the right chest
2 Pairs of ankle length pajama pants, khaki
1 Pair of slip-on flexi-shoes, black
Workout/Swim
2 Short-sleeved mocks with fleet number on the right chest, Green
2 Work-out shorts, black
4 pairs green ankle socks
1 pair green low-top sneaker shoes
2 black sports bras
1 One-piece bathing suit, green, fleet number on right breast
1 Bikini, green, fleet number on right breast.
Weapons and Weapon Accessories
1 M3 Assault Rifle
1 Marine Combat Axe Model 01c
1 Automatic Pistol, Na-W/P-08 Heavy Automatic Sidearm, with 2 extra regular ammo
Character Will
In the case I become inactive (gone for more than a month):
•Can this character be used as an NPC by a GM or FM? YES
•Can this character be adopted after I'm gone for a year or more? YES
(@Gunhand4171 @Dumont and @Wes please check my application, sorry in advance if it is not meeting your expected standards)
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