A few things, piggybacking off of Riko's suggestions:
1. I have to parrot Riko's comment about spelling and grammar (for example, spell "semi-long" as opposed to "simi[sic]-long," "mechanic" or "machinist" as opposed to "mechanist," and use commas to divide individual thoughts or phrases within a sentence). That's a big issue for me, so if you would, please go back and try to clean up your writing to make it a bit easier on the eyes and mind of a former English teacher. LOL
2. You aren't required to use all seven skill slots by any means, so if you only want five, that's perfectly fine. It leaves room for your character to develop as the plot progresses, if that's appealing to you, or you can pick two more skills to add.
3. That said, under "Leadership" you seem to have described a skillset that's more under the purview of strategic and tactical thinking, rather than actually leading
people. Just for clarity's sake, you make want to notate that skill section as something like "Leadership (Tactics)," just to make it more obvious. It's nit-picking, I know, but it makes things easier for me as the GM when I'm going back and quick-referencing character sheets. Or, as Riko suggested, you could divide the skills into two areas.
4. Under Communications, I'd prefer you to specify Nepleslian as one of your languages, since that's the Trade language (
@Wes, feel free to correct me if I'm mistaken), and also the language that will almost exclusively be spoken aboard the ship and in 99.9% of its dealings.
I like your choice of weapons, by the way.
As for content, under "Distinguishing Features," please add something in that section, even if it's nothing more than "None." Also, I'd like some more information on Vel's personality, aside from simply describing his knack for tinkering, which is really more of a skill than a defining personality trait. What kind of demeanor does he have? Is he shy, reserved, or outgoing? Does he laugh easily? Is he quick to anger or patient? Is he analytical or impulsive? Does he enjoy company or does he prefer to be alone? Does he have any quirks or odd habits?
Understand that you don't have to flesh every minute detail about him out right now, but writing down a framework to work within will help you develop the character as time progresses. Many of his defining characteristics will evolve on the spot during the RP, but you'll find it much easier for that to happen if you give yourself a good starting point.
If you can get these issues cleared up, I'm okay to approve this for the RP. A bar fight just started, so if we can finish this up in the next day or two, you can jump into the fray.