Turbo Aether Plasma Drives are a form of high-speed slower-than-light propulsion in which a starship engine draws raw energy from The Aether and accelerates it in a supercharged plasma form from the ship through a subspace acceleration tunnel array.
...incredibly intense scalar interference pulse that causes a tear in the fabric of space-time. When this occurs, all energy potentials in the target area are released into real space simultaneously, causing catastrophic destruction.
Fred said:"Releasing the energy potential in matter" sounds like plasma to me.
Fred said:Okay, so...
What's so wrong about it being a glorified plasma generator anyways? I thought you were the one that said that this sort of thing was okay, given it was a sci-fi setting and such.
Honestly, what I want is for my engine room to have an 'anatomy' and have people like Tom and Gallant understand what is going on. I could do that with anti-matter. I can do that with an aether power supply being a 'glorified plasma generator'. I can't do that with what Uso describes.
Fred said:Well, firstly, there's how Wes interpreted the Turbo Aether Plasma Drive.
Fred said:Secondly, there's how Wes has been stressing that most aether-powered weapons don't directly shoot out aether beams (a.k.a. scalar rays?) except Aether Shock Arrays.
From how aether itself is described, and what is known of the interactions, the generator itself can be guessed at to a varying degree of accuracy.Fred said:Thirdly... aether generators are about as well detailed as a cardboard box with a marker pen having been used to write 'aether generator' on it.
I stated this already. "The energy draw" of the generator has been stated as the limiter in the past.Fred said:Fourth... the source of aether power is limitless. The amount of power provided never was.
Fred said:Based on that, I find the mention of 'canon' in that regard equally flimsy. I'm personally heavily in favor of everything that keeps what we have in SARP more easily interactable by the player-base... hence my stance on it. There are actually very few people whom care how exactly aether makes power... but there are a lot more whom are interested in knowing what their character can do in engineering to do this or that. My interest is in catering to them.
Yes, I do think. Thank you for noticing. I also did not infer you were spoiled. I was infering, "You've had this, and this done. Why this now?"Fred said:"You think" just as much as "I think", Soresu. That doesn't make either wrong, either in desire or interpretation. I was also not spoiled - if things I recommended in the past came to be, they were because they made sense.
Didn't I already say it?Fred said:While 'indulging me' in making my own stunted little thing is a nice enough suggestion... if you have a conceivable perception of how it works, why didn't you share it?
I should also like to note, as you have said, it isn't well described. Therefore, interpretation is key. Neither mine, nor your view of it maybe the correct, or wanted view. I was also of the assumption, the generator classes, and complexities varied from ship class to ship class. Due to specific ship designs, dimensions, requirements and the like. Which, leaves it free to interpretation, or description of a given ship classes' generator.Fred said:"This is what powers the scalar field in the first place, this is the assembly in which the scalar fields is made that draws energy out of aether, this is how the energy is drawn out and collected, and this is how it's being distributed in the ship."
Didn't I already say, "Why not try your view of it, in your plot, and get some feed back."?Fred said:"If this is damaged, then this happens. This could be how you can fix it. Be careful about this, because damage here could have this or this consequence."
You're diverging from the main issue, Aether.Fred said:With Matter/Anti-Matter, I have matter and anti-matter storage (AM having mag containment), an injector assembly which pushes them in the reactor (also mag containment), then a reaction that generates heat (electro-plasma?) which is harnessed by the reactor coolant system, which is then transmitted to generator assemblies that in turn produce power for the rest of the ship.
You'd likely explode if your reactor was damaged. If containment failed that is. I've often utilized my own view, or takes on how the Aether Generator worked on the Asamoya, even coming up with parts, panels, consoles, and the like. All you need is a little bit of effort to explain your ships variant on the design of the generator, it's housing and the like.Fred said:If any part of an M/A-M reactor takes damage, I know I can tell my players what is damaged, what it entails and how it can be dealt with. Sadly, aether power does not give me the same advantage.
Fred said:This said, we could haggle overlong, but by this point... I just want Wes to cut in and say what he'd want or like in this aspect first.
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