Zack
Inactive Member
Most people will ignore the rules like they do now.
The science noobs can just refer to the second table to find out how long it will take to get from point A to point B, less math is required to do this than to figure it out using a constant speed value anyways.
It will also let you know what ship can catch up to what ship without needing additional math which is nice.
The remainder of players will be able to use an acceleration value to roughly estimate things like being able to dodge incoming fire to 'will I run into my own weapons when I shoot them?'.
So I see no downside to this.
I'd also like to point out that GMs rarely get along nicely. We've already had numerous problems with this in the past that could have been avoided with better rules. We already have rules for this that need improving so why not improve them to be more accurate?
The science noobs can just refer to the second table to find out how long it will take to get from point A to point B, less math is required to do this than to figure it out using a constant speed value anyways.
It will also let you know what ship can catch up to what ship without needing additional math which is nice.
The remainder of players will be able to use an acceleration value to roughly estimate things like being able to dodge incoming fire to 'will I run into my own weapons when I shoot them?'.
So I see no downside to this.
I'd also like to point out that GMs rarely get along nicely. We've already had numerous problems with this in the past that could have been avoided with better rules. We already have rules for this that need improving so why not improve them to be more accurate?