Charmaylarg Dufrain
ποΈ Game Master
The Fall of Osman is a grand-strategy-style plot/campaign that has players taking the roll of Forces instead of characters.
The plot takes place in the Osman system and on the planet of the same name. After being dark for almost a year now ships depart to bring their wares and supplies to the far-distant outpost over a hundred-plus lightyears from the sector core. It is a crucial spot for those leaving the sector to galactic-west and for those few who enter it.
But rogue Kuvexian traders, traveling merchants, and others who pass within lightyears of the system pick up a distress call far and faint originating from the Osman system; The Mishhuvurthyar have returned to Osman a second time but now with the Junta that once ruled it and its allies such as Section 6, the Skyguard, and Ragnarok no longer present to turn the tide Osman has fallen prey to an invasion of a Mishhu fleet.
The great powers of the sector, already weary of the returning squids cannot dedicate sufficient forces to determine the claim on a far-off independent world. Let alone one as contentious as Osman and far enough away that getting any of their fleets or forces embroiled there could entrap them there when they are needed most on the eve of a renewed NMX invasion.
Perhaps that was the plan? Perhaps not. Regardless Osman is on its own.
Or so it seems.
A coalition is forming; Those who once called Osman home before its collapse, Corporations, mercenaries, small fleets from the sectors powers within range. All are gathering to a rallying call for one reason or another and building their strength. For some it is the possibility for fame and fortune. For others the call of duty. Some just want to be far away from what they see as the final nail in the Kikyo sector as a new foe arrives so soon after the last!
The SOS Coalition is forming; The rag-tag group of professional and unprofessional soldiers and mercenaries, corporations, and interest groups all formed around their own reasons for liberating Osman. But they are loosely aligned in the shared goal of combating the squids there for many reasons.
Playstyle
The fall of osman is played in a SP format with the option for occasional JPs. Players will build an expeditionary force of ground troops(and also air support, PA, etc.) of no more than Ten Companies in size(A company is usually roughly 150-200 men in size.). These Companies will be the troops each player controls a number of each short thread in an SP format as they RP the actions of their forces much like they would their player characters.
RPing their actions in combat, entrenching one of their companies while another lays down suppressing fire and yet another advances for example but in a freeform RP format from the POV of their ground commander or forces perspective. This is a kind of RP to get forces that usually are in the backround or implied to be doing something in RP while the plotships carry the real heroes some time in the spotlight.
You characters can even be there as well if you want to feature them~
Rp will be posting a minimum of once per week with myself as the GM playing enemy commander and reacting to your actions and expositing events. There will be a map that displays all forces in each thread, their actions each turn, those of the enemy, and notable events.
Army Building
Each player can control One force from One group. This can be a hanful of centuries from the SAoY, Several companies of SMDIoN marines, Wings of fighters, a mercenary company, a corporations security force, etc.
Each force can have Up to but no more than Ten Companies in size. Meaning you can bring five companies of infantry, two companies of tanks, a wing of fighters or bombers, an artillery section, and a reserve company of logistics for example.
Or ten companies of PA infantry, Etc. So long as it is no more than ten.
Each thread players will get to choose a limited number of their companies to field and there are options to bring in more as reinforcements later. So it is best if you diversify them to have options~
Each force must have a wiki-page detailing its composition. It doesnt have to be complicated or have intensive lists with everything linked unless you want to. But writing out a page with your anywhere from one to ten companies and their compositions (You can say simply Light Grav tank, Heavy infantry, Commandos, etc. no need to get too complicated unless you want to) so that it can be linked on the plot page and referenced when needed.
For those without legions or corporations or any forces under their command they can make a Mercenary Group of their own to field~
Likewise if anyone doesnt want to make an army but wants their corporation or group to be present let me know and how they can help and i will include them in RP! a
Players:
@iaincarter -
@demibear - 1st Fujiko Expeditionary Unit
@SirSkully - Neshaten Mercenaries
@club24 - Galactic Horizon Security Forces
@Alex Hart -
@Soban - Interstellar Patrol
Open
Open
Open
Etc.~
Plot Page: Here
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