'Ey Blue. I'm Doshii Jun, a global mod on the site. Welcome to Star Army.
Fear not the numbers that you see. During SARP's history, we went through a phase of trying to equate things to one another — ships, weapons, technology, speeds, you name it. We tried to come up with a metric that could blanket SARP with a layer of applicability, something we could grasp when we placed two objects next to each other.
Over time, the metric has evolved, but there's one portion that has been constant: it's optional.
Ultimately, the metric is up to the GM to apply. Some take it as a guideline for ICly purposes; others take it as cold fact. Some disregard it ICly, but still use it as a kind of rubric they can use to purpose other tech.
When it comes to you, new player, the stats aren't too important. What matters is getting down to business with the roleplay, getting a character going and jumping in.