Sean_ODuibher
Inactive Member
Well, I'm obviously pretty new here and just getting into the swing of things with my character on the YSS Genei. Even still, I'm already really, really impressed with the level of detail expressed throughout the works on this site. The sheer amount of thought that has obviously gone into the considerations of the technical workings of every single weapon, vehicle, and device present here is astounding. However, I do have a number of questions about SARP's dedication to modeling reality. I get that keeping the site viable for enjoyable role playing is the first objective, of course.
1) What exactly is the role of the various types of power armor/mecha in space? I understand it in a basic sense, that being rather obvious, but the reference material I've found makes it very unclear as to how armor is actually deployed/employed. Boarding parties make sense, but a lot of the weapons and systems seem designed for shipkilling.
2) How much do we stress Newtonian mechanics? I've looked at the maneuvering statistics, including the various speed limitations. Is there ever consideration for acceleration limitations? If so, what are the implications that have been established for powered armor? Essentially, if we're behaving in a Newtonian world, then a manned armor unit is definitely not going to be the most efficient weapon, even in combating other powered armors. Weapons like missiles should be at least four times more effective (that's not arbitrary, its based on the delta-v requirements for any given mission in space).
3) Is there a coherent tactical and strategic operating procedure, in this case particularly for the Star Army of Yamatai? The page on tactics is filled with a ton of individually valid points, but they do not form a cohesive whole, and many are contradictory to the ship- and weapon-building goals for Yamatai overall. I've endeavored to work up an analysis of the strategic and tactical requirements for cohesive SAoY-wide integration to complete the stated objectives for the next in game year (expansion, colonization, etc.). It is mainly a way for me to work through the concepts myself, but I'll be glad to post it when I finish it if anyone else is interested. But at present, there seem to be some ideas, like with the Yuuko-class U-boat wolfpack concept, but I haven't heard anything definitive.
At any rate, partial answers are totally welcome to any of these questions. I know I've asked a lot, and would be happy to split these into separate topics if that will help. In addition, I'll clarify my questions, concerns, and points if any of you feel you need more to answer my questions. Again, thanks, and I'm glad to be here.
1) What exactly is the role of the various types of power armor/mecha in space? I understand it in a basic sense, that being rather obvious, but the reference material I've found makes it very unclear as to how armor is actually deployed/employed. Boarding parties make sense, but a lot of the weapons and systems seem designed for shipkilling.
2) How much do we stress Newtonian mechanics? I've looked at the maneuvering statistics, including the various speed limitations. Is there ever consideration for acceleration limitations? If so, what are the implications that have been established for powered armor? Essentially, if we're behaving in a Newtonian world, then a manned armor unit is definitely not going to be the most efficient weapon, even in combating other powered armors. Weapons like missiles should be at least four times more effective (that's not arbitrary, its based on the delta-v requirements for any given mission in space).
3) Is there a coherent tactical and strategic operating procedure, in this case particularly for the Star Army of Yamatai? The page on tactics is filled with a ton of individually valid points, but they do not form a cohesive whole, and many are contradictory to the ship- and weapon-building goals for Yamatai overall. I've endeavored to work up an analysis of the strategic and tactical requirements for cohesive SAoY-wide integration to complete the stated objectives for the next in game year (expansion, colonization, etc.). It is mainly a way for me to work through the concepts myself, but I'll be glad to post it when I finish it if anyone else is interested. But at present, there seem to be some ideas, like with the Yuuko-class U-boat wolfpack concept, but I haven't heard anything definitive.
At any rate, partial answers are totally welcome to any of these questions. I know I've asked a lot, and would be happy to split these into separate topics if that will help. In addition, I'll clarify my questions, concerns, and points if any of you feel you need more to answer my questions. Again, thanks, and I'm glad to be here.