Fred
Retired Staff
I think there is a great deal of variance in how quickly people believe that nekos and yamataians can regenerate. This is especially blatant on the Sakura plotship, as Miles seems to project an overblown idea of how fast yamataians would regenerate, for example.
DocTomoe seems to spread that around, leading to what I consider misconceptions. Those seem especially frequent with the 'Elisa Metea' character lately... I fear the current takes on hemosynthetic healing seriously devalues the use of the medlabs on ships, so I thought I'd give my take on it.
The Mindy Power Armor
The fleshcore insert inside a Mindy allows it to treat a pilot's wounds when the later is wounded. The healing capabilities of the Mindy are very significant and are capable of closing open wounds and help regrow limbs as long as those parts are still encased in the armor. This feature is probably equivalent to the NH-27's healing capabilities (which supplements the NH-27 and considerably accelerate the recuperation of NH-29 and yamataians inside a Mindy).
The NH-29 Nekovalkyrja
NH-29 models are well equipped to restore damage done to them even extending to loss of limbs and serious internal trauma - closing open wounds is one of the most basic functions to disminish loss of blood and help the neko continue fighting as efficiently as possible. It'd take around 72 hours for a NH-29 to recuperate from truly extensive damage (loss of four limbs and moderate chest damage excluding damage to the kidneys). Damage made through loss of limb can be restored fairly quickly if the neko recovers the said limb and applies the broken sections against each other.
The Yamataian
Offshoots of the NH-22C body type have hemosynth healing inferior to the NH-29 nekos. It can deal with open wounds and help staunch the ensuing bleeding, and it can help with rebonding severed libs... but it won't regenerate whole body parts out of a medbay or inside a fleshcore power armor like the Mindy. They also don't share the enhanced blood production capabilities as the NH-27/29 and cannot dislodge foreign elements out of their bodies, so, shrapnel/debris/bullets stuck in them considerably slows down the healing process.
The NH-27 Nekovalkyrja
The NH-27 healing works many ways like the NH-29, except that it is much faster - limb regrowth probably only take minute to do since they have external hemosynthetic capabilities - making a new arm or leg is probably not that much more difficult than it was for previous neko models to create battle tentacles.
Hemosynthesis deals badly with burns
...so, getting yourself carved up by an aether beam or getting caught in the blast radius of an incendiary grenade is not good. Assuming the character survives, the HS blood has to dispose of the burnt tissue before it can get on with regenerating the burnt flesh.
Lodged debris is not much better
Although NH-27/NH-29 bodies might be able to slowly force an invading body out over time, there is little that can be done with a knife wound if the knife is still embedded in one's flesh. The same goes with bullets. Exploding shrapnel ordonance (either HE rounds of anti-personnel mines), shotgun-like spread pellets and such are all especially bothersome since you could get many invading bodies within the flesh... assuming that the body survives in the first place.
Regardless of HS healing, damaging the brain will kill a neko or a yamataian
Causing the requirement for brain death ruins the stored information within the neko brain, making it so that even if the brain could be restored with the body's hemosynthetic, it is no less dead and unable to function.
Hemosynthetic Blood is the key to a neko's regenerative healing
A neko with a good enough blood supply whom has ample nutrients to keep producing more blood from her kidneys should be able to deal with a wide array of wounds fairly well and even expediently if none are severe. he more severe the wound, the more complicated the healing gets because it isn't just a simple matter of sealing flesh and rebonding it - an entire setion has to be reconstructed in more severe cases, which takes more time and more blood.
Larger wounds often result in bloodloss as well which is independant from the blood used to regenerate in the first place. Loss blood is blood the neko does not have anymore and that cannot be used to heal or to function properly. It is blood which must also be replaced, which taxes the neko's body functions even further - this is why causing extensive damage to a neko's body will still significantly slow down the healing process - enough so to make the medlab likely necessary for putting a neko back into fighting trim within a shorter span of time - not to mention it would abbreviate the time in which the neko would be in pain from her wounds.
Nekovalkyrja can also use their blood to help other organic living beings recuperate from wounds, though the best that can be expected from this is to help seal open wounds. Neko blood is not like magical healing potions - HS tanks in the medlabs are much more useful. Nekos can, however, give their blood to other failing nekos and help them recuperate with more ease from severe wounds (as the ailing neko wouldn't have to spend the extra blood the other neko is sharing).
DocTomoe seems to spread that around, leading to what I consider misconceptions. Those seem especially frequent with the 'Elisa Metea' character lately... I fear the current takes on hemosynthetic healing seriously devalues the use of the medlabs on ships, so I thought I'd give my take on it.
The Mindy Power Armor
The fleshcore insert inside a Mindy allows it to treat a pilot's wounds when the later is wounded. The healing capabilities of the Mindy are very significant and are capable of closing open wounds and help regrow limbs as long as those parts are still encased in the armor. This feature is probably equivalent to the NH-27's healing capabilities (which supplements the NH-27 and considerably accelerate the recuperation of NH-29 and yamataians inside a Mindy).
The NH-29 Nekovalkyrja
NH-29 models are well equipped to restore damage done to them even extending to loss of limbs and serious internal trauma - closing open wounds is one of the most basic functions to disminish loss of blood and help the neko continue fighting as efficiently as possible. It'd take around 72 hours for a NH-29 to recuperate from truly extensive damage (loss of four limbs and moderate chest damage excluding damage to the kidneys). Damage made through loss of limb can be restored fairly quickly if the neko recovers the said limb and applies the broken sections against each other.
The Yamataian
Offshoots of the NH-22C body type have hemosynth healing inferior to the NH-29 nekos. It can deal with open wounds and help staunch the ensuing bleeding, and it can help with rebonding severed libs... but it won't regenerate whole body parts out of a medbay or inside a fleshcore power armor like the Mindy. They also don't share the enhanced blood production capabilities as the NH-27/29 and cannot dislodge foreign elements out of their bodies, so, shrapnel/debris/bullets stuck in them considerably slows down the healing process.
The NH-27 Nekovalkyrja
The NH-27 healing works many ways like the NH-29, except that it is much faster - limb regrowth probably only take minute to do since they have external hemosynthetic capabilities - making a new arm or leg is probably not that much more difficult than it was for previous neko models to create battle tentacles.
Hemosynthesis deals badly with burns
...so, getting yourself carved up by an aether beam or getting caught in the blast radius of an incendiary grenade is not good. Assuming the character survives, the HS blood has to dispose of the burnt tissue before it can get on with regenerating the burnt flesh.
Lodged debris is not much better
Although NH-27/NH-29 bodies might be able to slowly force an invading body out over time, there is little that can be done with a knife wound if the knife is still embedded in one's flesh. The same goes with bullets. Exploding shrapnel ordonance (either HE rounds of anti-personnel mines), shotgun-like spread pellets and such are all especially bothersome since you could get many invading bodies within the flesh... assuming that the body survives in the first place.
Regardless of HS healing, damaging the brain will kill a neko or a yamataian
Causing the requirement for brain death ruins the stored information within the neko brain, making it so that even if the brain could be restored with the body's hemosynthetic, it is no less dead and unable to function.
Hemosynthetic Blood is the key to a neko's regenerative healing
A neko with a good enough blood supply whom has ample nutrients to keep producing more blood from her kidneys should be able to deal with a wide array of wounds fairly well and even expediently if none are severe. he more severe the wound, the more complicated the healing gets because it isn't just a simple matter of sealing flesh and rebonding it - an entire setion has to be reconstructed in more severe cases, which takes more time and more blood.
Larger wounds often result in bloodloss as well which is independant from the blood used to regenerate in the first place. Loss blood is blood the neko does not have anymore and that cannot be used to heal or to function properly. It is blood which must also be replaced, which taxes the neko's body functions even further - this is why causing extensive damage to a neko's body will still significantly slow down the healing process - enough so to make the medlab likely necessary for putting a neko back into fighting trim within a shorter span of time - not to mention it would abbreviate the time in which the neko would be in pain from her wounds.
Nekovalkyrja can also use their blood to help other organic living beings recuperate from wounds, though the best that can be expected from this is to help seal open wounds. Neko blood is not like magical healing potions - HS tanks in the medlabs are much more useful. Nekos can, however, give their blood to other failing nekos and help them recuperate with more ease from severe wounds (as the ailing neko wouldn't have to spend the extra blood the other neko is sharing).