If I approve something, that's saying "This article is ready to be published."
Star Army has a reputation for quality to uphold and defend; I won't approve/publish articles that aren't grammatically up to standard.
1) Receiving a tech submission or tech question in my Private Messages. These are things we have forums for, and things that should be discussed with the entire community, not just me. I'll never approve a new tech submission via PM. Tech questions should go in the Questions forum - it lets everyone comment. Asking "Does Concept X sound feasible?" is fine, but don't go trying to shove a stat sheet through my Yahoo.
2) When I hear talk about a submission that hasn't been posted. Example: Andrew and the Norians. They were being designed in some off-site commitee or something, and I only got little bits and pieces. I mean, this is something that could be a major new part of the RPG I run and I couldn't even take part in its development? And then after getting my hopes up, they decided not to submit. Post the god damn articles, people!
3) Grammar failure, and excessive typos. You guys already know this. Your work is representative of you and representative of the RP in general. Would you rather look polished and be easily read, or look like a fool and have people stop reading in the middle of your paragraph to try and figure out what you're trying to say?
4) Lack of detail. When one writes a tech submission, please remember that there's a good chance that player characters are going to come into contact with it, and you might not be around at the time. If you want your submission (or indeed, your character) to be protrayed with maximum faithfulness to the concept, you should include every detail about that object or person. For characters this could mean an extra sentence or two for the hairstyle (artists will want this!). For starships, this could be the color of the seats or the location of various items in the engine room. Give your fellow players something to work with!
5) Authors failing to use common formats, or to read and abide by the submission rules. Submissions should be in the right format - this makes them easy to read. For starships, that new format is on the wiki for copy/paste. Section 4 is Roleplay Stats and Cost now (and the old 4. Performance) goes in section three now. If I can easily read your submission this will make me a happier person and get your submission approved more easily. As for the rules, they're pretty self-explanatory.
6) Bombastic language in new tech, and trying to make the universe's best stuff second best. Okay, there's no need for slipping a bunch of words into your submission like "virtually immune," "nearly indestructable," "insanely powerful," "horrible effects," "best" (unless it's really true). Making a new power armor does not require you to diss the Mindy. Just tell us its stats.
7) Timeline abuse. Nations with previously limited tech abilities shouldn't be developing Yamatai-style weapons in IC periods of a week or two; it just makes no sense. Furthermore, it makes little sense to create new designs when the old ones are still usable (via upgrades, etc). What I mean is KFY or other ship makers shouldn't come out with a new gunship or cruiser every week (not if its mass produced, anyway). Upgrade! Add age and flavor! We've got stuff designed in 2003 still happily functioning here (Ayame class) that could be improved upon. The other part of timeline abuse is player characters "designing" stuff when there is absolutely zero evidence of it IC, especially when the character has little or no time to do so.
Sorry for the long post.
Star Army has a reputation for quality to uphold and defend; I won't approve/publish articles that aren't grammatically up to standard.
Things that irritate me with submissions:I see the tech "cliques" as a natural evolution of the submission process, as a way for tech writers to avoid flame wars in the tech forum.
1) Receiving a tech submission or tech question in my Private Messages. These are things we have forums for, and things that should be discussed with the entire community, not just me. I'll never approve a new tech submission via PM. Tech questions should go in the Questions forum - it lets everyone comment. Asking "Does Concept X sound feasible?" is fine, but don't go trying to shove a stat sheet through my Yahoo.
2) When I hear talk about a submission that hasn't been posted. Example: Andrew and the Norians. They were being designed in some off-site commitee or something, and I only got little bits and pieces. I mean, this is something that could be a major new part of the RPG I run and I couldn't even take part in its development? And then after getting my hopes up, they decided not to submit. Post the god damn articles, people!
3) Grammar failure, and excessive typos. You guys already know this. Your work is representative of you and representative of the RP in general. Would you rather look polished and be easily read, or look like a fool and have people stop reading in the middle of your paragraph to try and figure out what you're trying to say?
4) Lack of detail. When one writes a tech submission, please remember that there's a good chance that player characters are going to come into contact with it, and you might not be around at the time. If you want your submission (or indeed, your character) to be protrayed with maximum faithfulness to the concept, you should include every detail about that object or person. For characters this could mean an extra sentence or two for the hairstyle (artists will want this!). For starships, this could be the color of the seats or the location of various items in the engine room. Give your fellow players something to work with!
5) Authors failing to use common formats, or to read and abide by the submission rules. Submissions should be in the right format - this makes them easy to read. For starships, that new format is on the wiki for copy/paste. Section 4 is Roleplay Stats and Cost now (and the old 4. Performance) goes in section three now. If I can easily read your submission this will make me a happier person and get your submission approved more easily. As for the rules, they're pretty self-explanatory.
6) Bombastic language in new tech, and trying to make the universe's best stuff second best. Okay, there's no need for slipping a bunch of words into your submission like "virtually immune," "nearly indestructable," "insanely powerful," "horrible effects," "best" (unless it's really true). Making a new power armor does not require you to diss the Mindy. Just tell us its stats.
7) Timeline abuse. Nations with previously limited tech abilities shouldn't be developing Yamatai-style weapons in IC periods of a week or two; it just makes no sense. Furthermore, it makes little sense to create new designs when the old ones are still usable (via upgrades, etc). What I mean is KFY or other ship makers shouldn't come out with a new gunship or cruiser every week (not if its mass produced, anyway). Upgrade! Add age and flavor! We've got stuff designed in 2003 still happily functioning here (Ayame class) that could be improved upon. The other part of timeline abuse is player characters "designing" stuff when there is absolutely zero evidence of it IC, especially when the character has little or no time to do so.
Sorry for the long post.