I know that yamati does have flamethrowers, and they and nepleslia and s6 have anti pa infantry weapons so yeah it's definitely a feasible tactic. The neshaten don't employ power armour at all so they have no need for that kind of thing so they're probably the only faction without anti pa equipment, but they still have rockets to fight tanks.
Personally every time i go anywhere in the internet i expect the worst and you definitely aint the worst I've come across in my travels.
To answer that, I haven't got the exact numbers on hand but an anti tank rocket would be able to heavily damage if not destroy most pa depending on its rating, traditionally pa are anywhere from tier 4-6 while tanks can be upwards of that, and the anti tank or pa weapon doesn't have to match or exceed the tier of its target, a t4 rocket would still mess up a t5 armour with a direct hit its just less likely to instakill. Thats the basics of the drv3 tiers.
As for taking down air support, it depends who your fighting. Many factions don't have a great deal of standard fighter planes and instead just have space worthy fighters that are also used in atmosphere, most fighter craft and smaller gunships are around t6-8 I believe so you'd probably be looking at a pretty hefty rocket to fight them but still not impossible. Since pvp is an option literally never used everyones faction usually fights within itself during plots or in yams case they fight an npc enemy faction.
Even in modern, IRL combat, you have one, maybe two shots without another guy to carry two more if that.
Not trying to shamelessly advertise or anything but the company that i designed and now effectively co-run with @SirSkully called Galactic Horizon has a pretty wide range of stuff in its catalogue
One such item is a tier 9 missile which can be fired from any launcher big eough to hold it, and its only 1m long.
https://wiki.stararmy.com/doku.php?id=corp:galactic_horizon:ammunition:gh_long_range_striker_missileThere is also a launcher they sell to go along with it and said launcher can be attached to the shoulder or back of heavy pa or vehicles and structures.
Its still expensive but that's because i just go against the grain because i dont think even here a missile would cost less than a couple thousand.
Well i believe s6/ndc has quite powerful sniper rifles which can hirt them a fair bit, horizon has developed a couple strong shotguns, but if you're looking to go against pa without a tank or pa, best bets would be jeep or truck mounted guns which can then be stronger or portable launchers yeah. As for pvp, it basically doesn't happen because both sides have to agree to pvp before any rp happens, and usually no one wants to lose so im sure you can see why no one starts lol.
You could literally just get a beat up pickup and whack launchers on it lol. But good luck with your pvp
DrV3 makes LAT/RAT/MAT kind of complicated. But it still exists in the sense we know it in linear 5th generation combat.
Infantry LAT and MAT exist in setting but are almost exclusively the same size and payloads. Usually also always Mini-Missiles as well.
These aren't used against PA unless they are guidance based munitions and even then you are at best making the PA move and will likely not score a hit.
They are used more against Mecha (MUCH larger PA sometimes on the scale of gundam size...), Mechs, Low tier tanks, And soft targets.
This is because most things in SARP are shielded and much more resilient towards damage the way we know it. Tanks have gone from intimidating beasts to soften hard targets into absolute nightmares against infantry due to shielding on top of their already powerful armor. Making the average infantryman and any PA short of a mindy scarce around them unless air support (which is also usually shielded) is around to take them out.
In setting we've degraded to 4th generation warfare. Tanks pretty much only kill other tanks after long slugging matches, Fighters kill fighters due to insane speeds fast enough to outrun most missiles fired by MANPADS and the like as well.
I'de give a better answer but im posting mobile from work and will again if I can when I get home.
Pretty much if you are fighting some planetary militia they will have stuff like that and it will work well against them as well. But if you are fighting and actual military like nepland, catland, the abs, elysia, etc...
Well it'll devolve into a lot of PA combat and total war and theres a whole lot of stuff that doesn't work against either side due to bullshit PA and shields. But it works eventually so you keep on chipping until the suicide charge of cats charging at you over that hill has finally stopped moving...
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