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  • 📅 May and June 2024 are YE 46.4 in the RP.

Luca's Production Labratorium [Now with 3D!]

sarpsymbolser7.png


Fay asked me to do a small symbol for Azorea. After doing one in paint, I eventually got a brainwave and did some other factions.

They are (Left to right)
Azorea, YSE, SRSS Ygg, IPG, SAINT
Luca, Nepleslia, UOC, Norians

So, anyone want symbols done for their factions or want to contribute their own 32 by 32 pixellings to add to this?

EDIT: All of my other pencillings and pixellings go here now!
 
(Terribly sorry for the Double Post)

GROUP PHOTO!
 

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So I've been working on something which isn't SARP related...

It has lots of complicated numbers...
http://img710.imageshack.us/img710/5825 ... arrays.png
http://img13.imageshack.us/img13/8795/makingarrays2.png
http://img96.imageshack.us/img96/6406/makingarrays3.png

Your 24 characters...
facepicturesshow2.png


Character sheets...
Code:
//Danny Hanley Lewis
ci=1
c_name[ci]="Danny"
c_job[ci]="Thief"
c_pos[ci]=0
c_brawn[ci]=4
c_brain[ci]=6
c_cool[ci]=6
c_reflex[ci]=8

c_temp_brawn[ci]=0
c_temp_brain[ci]=0
c_temp_cool[ci]=0
c_temp_reflex[ci]=0
c_wounds[ci]=0
c_will[ci]=0
c_nerves[ci]=0
c_defence[ci]=0

c_alignment[ci]=0
c_gender[ci]=1

c_skill1[ci]=4
c_skill2[ci]=5
c_skill3[ci]=16
c_skill4[ci]=17
c_skill5[ci]=18
c_skill6[ci]=35

c_xp[ci]=0
c_sil[ci]=20

c_taunt_start[ci]="C'mon, let's party!"
c_taunt_response[ci]="Ha ha, you'll have to catch me first!"
c_taunt_win1[ci]="Heh heh, too slow, sucker!"
c_taunt_win2[ci]="Yoink!"
c_taunt_win3[ci]="I stole your dignity, too!"
c_rival_id[ci]=17
c_rival_meet[ci]="I'm the thief around here, Myra!"

And skill sheets too...
Code:
//skills template //[si]=

//s_[si]=

//Template
si=0
s_name[si]=""
s_keystat[si]=
s_rollmod[si]=
s_timesrolled[si]=

s_output_type1[si]=
s_output_amount1[si]=
s_output_type2[si]=
s_output_amount2[si]=
s_target1[si]=
s_target2[si]=

s_cons[si]=FALSE
s_cons_type[si]=
s_cons_amount[si]=

s_upgrade[si]=FALSE
s_upgrade_cost[si]=
s_upgrade_next[si]=

s_fail[si]=FALSE
s_fail_type[si]=
s_fail_amount[si]=

s_cond[si]=FALSE
s_cond_trigger[si]=
s_cond_rollmod[si]=
s_cond_timesrolled[si]=
s_cond_output_type[si]=
s_cond_output_amount[si]=
s_cond_priority[si]=

What is it?

It's a game, of course. Something I've been compelled to complete by virtue of my lecturers.
 

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I am using Game Maker to make this game, and it's one of the first projects I've done which requires more Coding than the Drag-and-Drop system it has.
 
This little upload contains 56 of the available skills to choose from.

See if you can figure out how I've laid this sheet out.

Note: This requires Excel, or Openoffice.
 

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  • SkillArrayPlanning.zip
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Okay then guys, Five and I have tested my RPG system out, to play Galaxy Adventure 2. Here's what we yielded.

There are no down-pat rules I've written yet, except for skills, combat interactions and such.

This playtest has yielded lots of interesting things, and Five wants to follow it through to the end.

[12] <Luca> Do you have your Sheet?)
[12] <Five> (Yeah, let me open notepad)
[12] <Luca> (Also note that you are really helping me by doing this, we're testing my RPG system)
[12] (Now, shall we?)
[12] <Five> (Its fine. Its giving me a break from thinking about The Iroma)
[12] * Five starts the Game. GALAXY ADVENTURE 2, EMERGENCE:START
[12] <Luca> ON - Tami, Residential Area: Last week, you graduated from College with your degree in hand, your parents are very proud of you for succeeding against the odds. This morning, though, you jump out of bed, fetch your breakfast, and meditate on what to do today...
[12] =-= Five is now known as Ryouma_Kamikura
[12] <Ryouma_Kamikura> Ryouma groans, waking up after a good night's sleep, sitting up in bed to bright sunlight, streaming through the open windows of his room, yawning. A few minutes later, after getting dressed and ready for his day, Ryouma, our protagnonist, stands outside the door to his modest home on Tami, ready to go into town and find something to do.
[12] <Luca> Your view of the town is quite pretty. Numerous amounts of trees aside, it's bristling with homeliness, as the rounded house designs and picket fences make most of the area. The town itself is of a modest size.
[12] You hear a call from the house over, "Hey!" It's Ayame Innoe, your childhood friend.
[12] <Ryouma_Kamikura> The redhaired yamataian perks up, hearing the voice of his childhood companion. Looking over to her house, he smiles, and runs over to her, trampling through grass. "Heya Ayame. Just waking up, or did you wait for me to leave?"
[12] <Luca> She checks her schedule, and realises that it'll be free for the next few days. She smiles, "Just wanted to go for a walk with you, got anywhere in mind?"
[12] The places that spring to mind are [Town Square], [General Store], [Forest] and [Kasumi's House]
[12] <Ryouma_Kamikura> Ryouma shrugs, wiping an errant lock of hair out of his face as he leans down, jokingly planting a kiss on Ayame's hand. "Well, why don't we stop by Kasumi's house, and see if she has anything in mind- besides trying out do me in some way."
[12] * Ryouma_Kamikura goes to Kasumi's House!
[12] <Luca> Kasumi's house is a short walk away.
[12] [Kasumi's House]
[12] You stand at the rounded two-storey house. A pair of fir trees dot the yard.
[12] <Ryouma_Kamikura> Ryouma walks up to the front door, knocking on it. "Hey, Kasumi? Coming out?"
[12] <Luca> You hear a window opening, and you see her poke her face out of the window, "Hey, Ryouma. What is it this time?" She eyes Ayame with a frown.
[12] <Ryouma_Kamikura> Ryouma looks at the window, then at the side of the house under Kasumi's window. Can I climb it?
[12] <Luca> It's possible, but a little slippery. Roll Brawn - 3. (5 or less succeeds)
[12] <Ryouma_Kamikura> (roll 3 d10, right?)
[12] <Luca> (1d10)
[12] <Ryouma_Kamikura> (8)
[12] <Luca> (Non-Combat skills are the next thing to figure out)
[12] <Ryouma_Kamikura> Ryouma tries to climb up the side of the house, but fails. "Kasumi, come on out! I'm going into town to find something to do, and I want you to come along."
[12] <Luca> Ayame giggles at your pratfall. Kasumi laughs, "Alright alright, if this means seeing you getting your butt kicked, I'll follow along." She grins devilishly as she exits the house, ready for action.
[12] "I could do with a good laugh."
[12] <Ryouma_Kamikura> Ryouma smiles at both of his companions. "Its good to travel with two good looking ladies. Anyway, where too now? Town Center, or the General Store?"
[12] <Luca> Ayame pauses and strokes her chin, Kasumi scratches the back of her head. "It's your call," Ayame says as she stares at Kasumi.
[12] <Ryouma_Kamikura> "Right then, to the Town Center!"
[12] <Luca> [Town Centre]
[12] People go about their daily rounds as they do their jobs, ranging from harvesting lumber, making crafts and planning blueprints for electronic items. You feel at ease.
[12] You notice the bulletin board has two new messages.
[12] <Ryouma_Kamikura> Ryouma checks the bulletin board, hoping for a job
[12] <Luca> You take a gander at the bulletin board. You see two jobs on offer.
[12] One is to take care of some critters that have gotten too close for comfort at the lumber yard, and the other is to deliver a crate from the Electronics store to Yamatai.
[12] <Ryouma_Kamikura> "Well, that can't be too hard. I'll just do both!" Ryouma pencils his name besides both jobs, then turns to his companions. "Well, I hope you two don't mind this."
[12] <Luca> The rewards for the jobs are 50 KS and a Trinket; and 100 KS, respectively. Kasumi asks: "Well, which one do we do first, lumber yard, or...?"
[12] <Ryouma_Kamikura> "I think it'd be easier to do the lumber yard job first, but thats just me. Ayame?"
[12] <Luca> "If that's what you want to do, I won't hold back."
[12] <Ryouma_Kamikura> "Alright then. Thanks for coming along, both of you." Ryouma smiles, and hugs both Ayame and Kasumi in a loose hug.
[12] <Luca> The girls try to push each other away, but accept your hug.
[12] (Getting skill sheet open...)
[12] (Move to Lumber Yard?)
[12] <Ryouma_Kamikura> Ryouma, along with Ayame and Kasumi, heads to the lumber yard
[12] <Luca> [Lumber Yard]
[12] You see that they've cut down some of the forest, but it'll regrow in a year. The machines stand idle for the moment. You note that most of the staff appear to be holed up inside the office.
[12] <Ryouma_Kamikura> Ryouma looks around the yard, looking for something he can use as a vantage point to see whats wrong.
[12] <Luca> Make a Brain roll. (1d10)
[12] <Ryouma_Kamikura> (7)
[12] <Luca> You search the immediate vicinity, but you can't find what's upsetting these people.
[12] (Brb a second)
[12] <Ryouma_Kamikura> Ryouma leads Kasumi and Ayame up to the office.
[12] <Luca> (Sorry about that)
[13] <Ryouma_Kamikura> (its cool)
[13] <Luca> You see someone poke their head up from behind a window, he wonders why you aren't hiding - and decides to fill you in on the details, "I think we pissed off some of the wildlife, or something," He explains hurriedly, "Our scanners didn't indicate anything was living here before we cut it down..."
[13] <Ryouma_Kamikura> "Well, it'd really help if you told me what attacked you, and what to look for?"
[13] <Luca> "We think it's a wolf or two, and a handful of unusually large rats."
[13] <Ryouma_Kamikura> "Ah, well, that isn't any problem. Where are they?"
[13] <Luca> "I think they're still prowling around here... Be careful."
[13] Ayame pipes up, "Maybe you should be more careful next time!"
[13] <Ryouma_Kamikura> "Well then, okay." Ryouma shrugs, and stretches. "Ayame, stay here and look after the office. I don't want you getting hurt, okay?" The yamataian fighter smiled, placing a wrapped hand on the girl's shoulder.
[13] <Luca> Ayame pouts, "But what if they ambush me? C'mon, safety in numbers."
[13] <Ryouma_Kamikura> Ryouma smiles, and hugs Ayame. "I was hoping that you'd say that. A girl who'se always eager to help me fight is cute!" Ryouma takes his hand off of Ayame, and heads off to find the animals.
[13] <Luca> (Note that Ayame, being a Dedicated hero, translates into Cool hero in this system. She's good at healing, buffing and helping out)
[13] (Or even talking enemies down)
[13] <Ryouma_Kamikura> (I figured that was her case)
[13] <Luca> Everyone makes Brain rolls at -2...
[13] Ayame gets 5 (Her Brain is 6), Kasumi gets 8 (Brain of 5)
[13] <Ryouma_Kamikura> Ryouma get 5(brain of 4)
[13] <Luca> As you and your buddies prowl through the yard, Ayame notices pawprints, but spends a moment to study them. The team then hears growling...
[13] Two Large Rats and one Wolf appear!
[13] (I need to spend a moment to figure out Ayame and Kasumi's stats.)
[13] Done
[13] Ryouma, what is your Speed?
[13] <Ryouma_Kamikura> "I'll finish each of you in a single blow!"
[13] <Luca> (It usually equates to your Reflex)
[13] <Ryouma_Kamikura> (Reflex 8!)
[13] <Luca> Here's the order:
[13] Kasumi, Ryouma, Wolf, Ayame, Rat 1, Rat 2.
[13] <Ryouma_Kamikura> "Kasumi, attack!"
[13] <Luca> She has 4 combat skills. Shoot, Double Shot, Riccochet (Chaotic strike, good against Lawful enemies), and Pierce Armour.
[13] <Ryouma_Kamikura> Use Double Shot against the Rat(s)!
[13] <Luca> She rolls 2 D10, keyed to Reflex, at -2. (6 or less succeeds)
[13] She whips out her pistol and rolls a 7 and an 8. Her haste causes her to miss.
[13] Ryouma's Turn
[13] <Ryouma_Kamikura> Ryouma charges the wolf, using Triple Attack!)
[13] <Luca> Roll 3d10, keyed to Brawn, -4 (4 or less succeeds, if your Brawn is 8)
[13] * 8 )
[13] <Ryouma_Kamikura> (3,1,7)
[13] Ryouma manages to connect with the first two strikes of a three-strike combination
[13] <Luca> You deal 2 damage to the Wolf
[13] Wolf's Turn
[13] The wolf doesn't like your attitude, and attempts to Double Attack Ryouma
[13] <Ryouma_Kamikura> Ryouma uses Evade!
[13] <Luca> (Now now, do that on your turn)
[13] <Ryouma_Kamikura> (Aww)
[13] <Luca> Rolls 2d10, keyed to Brawn at -2. 6 and a 2.
[13] He manages to bite you once, for 1 Damage to Health.
[13] (He has 5 Brawn)
[13] <Ryouma_Kamikura> (understood)
[13] <Luca> Kasumi'
[13] s Turn
[13] <Ryouma_Kamikura> (You mean Ayame)
[13] <Luca> (Sorry)
[13] (Ayame's Turn)
[13] Her skills are: Tease (Health Damage), Keep Cool (Temporary HP), Negotiate (Destroy Armour), Belittle (Brawn Damage)
[13] <Ryouma_Kamikura> "Ayame, It turns out that getting bit by a wolf hurt. I could use some help here!"
[13] Ayame uses Keep Cool on Ryouma.
[13] <Luca> She uses "Keep Cool". Rolling 1d10, keyed to Cool, with no minus.
[13] (The more dice, the higher the Minus)
[13] <Ryouma_Kamikura> (alright)
[13] <Luca> Rolling a 6. She easily succeeds. You are healed 1 Health.
[13] (Cool 8)
[13] * 8 )
[13] <Ryouma_Kamikura> "Thanks, Ayame!"
[13] <Luca> Rat 1's Turn.
[13] It attempts to nibble Kasumi. (1d10, key Brawn. Brawn 2)
[13] (Fancy that. It rolled a 1!)
[13] It bites Kasumi for 1 damage.
[13] <Ryouma_Kamikura> "Kasumi, Are you alright?"
[13] <Luca> "Just a scratch." (5 health left)
[13] Kasumi's Turn
[13] (Wait
[13] Rat 2's Turn
[13] It tries to nibble Ayame.
[13] Failing horribly.
[13] NOW Kasumi's Turn./
[13] <Ryouma_Kamikura> "Kasumi, Try shooting the wolf!"
[13] Kasumi uses Double shot
[13] <Luca> 2d10, Reflex, -2
[13] (6 or Less succeeds)
[13] <Ryouma_Kamikura> (6 and 8)
[13] <Luca> (1 hit)
[13] You deal 1 damage to the Wolf!
[13] It isn't looking so good at the moment
[13] Ryouma's Turn
[13] <Ryouma_Kamikura> "Trying to attack me is fine, But trying to attack Kasumi, or especially trying to harm an unarmed girl like Ayame, is unforgivable, even for animals such as you!"
[13] (Can I use triple attack to hit the rat once, and the wolf twice?)
[13] <Luca> (Yes.)
[13] <Ryouma_Kamikura> Ryouma lashes out at the wolf and the rat that went after Ayame,
[13] <Luca> 3d10, Brawn, -4 (4 or less succeeds)
[13] <Ryouma_Kamikura> (5 9 2)
[13] Ryouma manages to hit the rat.
[13] <Luca> You miss the wolf on both counts, but you've hit the rat for 1 damage. Another hit would down it.
[13] Wolf's Turn
[13] It doesn't like you at all.
[13] 2d10, Brawn, -2...
[13] (1, 6)
[13] It bites you again.
[13] For one point of damage
[13] Ayame's Turn
[13] <Ryouma_Kamikura> "Ayame, help out Kasumi, Please?"
[13] (3)
[13] <Luca> (Which skill?)
[13] <Ryouma_Kamikura> Ayame uses Keep Cool on Kasumi
[13] <Luca> Kasumi recovers 1 HP
[13] <Ryouma_Kamikura> "Kasumi, feeling better?"
[13] <Luca> "It wasn't necessary, but thanks anyway."
[13] Rat's Turns.
[13] Whoever they were trying to hit, they both miss.
[13] (4, 8. Brawn of 2.)
[13] ROUND 3
[13] Kasumi's Turn
[13] <Ryouma_Kamikura> "Kasumi, Aim this time, and stop trying to fire as many shots as possible!" Kasumi uses Shoot on the rat that was attacking Ayame
[13] (3)
[13] <Luca> "Alright alright alright!"
[13] The rat collapses.
[13] <Ryouma_Kamikura> "Good Job!"
[13] <Luca> "See? I got it!"
[13] <Ryouma_Kamikura> "I knew I could count on you."
[13] <Luca> Ryouma's Turn
[13] <Ryouma_Kamikura> Ryouma goes for the wolf, trying to land a powerful kick on it!
[13] (Attack)
[13] <Luca> (How do you think this is working out so far?)
[13] <Ryouma_Kamikura> (awesome)
[13] (1)
[13] <Luca> NICE!
[13] You land a solid blow, leaving the wolf out for the remainder of the fight.
[13] Only the rat remains.
[13] <Ryouma_Kamikura> "Yes!"
[13] <Luca> Ayame's Turn.
[13] <Ryouma_Kamikura> Ayame uses Tease on the Rat!
[13] <Luca> 1d10, Cool, no Negative.
[13] <Ryouma_Kamikura> (4)
[13] <Luca> She pulls a face on the rat. It loses the will to fight a little... (Counts as 1 Health Damage)
[13] Rat's turn.
[13] It attempts to use Sidestep.
[13] 1d10, Reflex, no Negative, (rolls 8, Reflex 4)
[13] It zags when it should've zigged.
[13] Kasumi, Ryouma and Ayame's Turns.
[13] <Ryouma_Kamikura> "Kasumi, just shoot it. I feel bad just stomping on it."
[13] Kasumi uses Shoot
[13] (7)
[13] <Luca> 1 Health damage - It collapses.
[13] VICTORY!
[13] <Ryouma_Kamikura> Ryouma does a victory pose, along with Ayame and Kasumi!
[13] "Ah, You both did good here. I'm sorry for putting you both into danger, but thanks for helping me out. Both you." Ryouma smiles, scratching his ruddy sideburns as he takes the time to hug both girls seperately
[13] <Luca> You survived your first fight! You earn 8 KS each (1 Remainder)
[13] You earn 4 EXP each, too.
[13] After the hugging is done, they trade a quick stare off and leave it at that, "I think that's all of them..."
[13] (Do you want to leave it here for now? I think we've gotten a lot done)
[14] <Ryouma_Kamikura> "Lets head up to the office." Ryouma smiles, ignoring the tension between the two girls and heading to check on the people in the office.
[14] (My quest reward, I want it)
[14] (I also want to know what the relationship status is with both girls)
[14] <Luca> Relationship Status: Ayame 2, Kasumi 2 (I haven't been keeping track, but that's my guesstimate)
[14] You've been treating them equally well.
[14] <Ryouma_Kamikura> There is no way this could go wrong
[14] But I want to check on the people in the office.
[14] <Luca> They come out, and start to resume work. The foreman moves up to you, "Thanks, I haven't seen critters like that who were that aggressive before."
[14] <Ryouma_Kamikura> "It's my pleasure to help out. Operations like this are good for the local economy."
[14] <Luca> "Here, take this {Trinket, Tech Bolt} and 50KS, (16, remainder 2 if divided). Thanks for the aid."
[14] A trinket is a single-use skill.
[14] Tech Bolt is a 2d10, Brain Keyed, -2 attack.
[14] Make sense?
[14] <Ryouma_Kamikura> "Ah, thanks." Ryouma hands the trinket to Ayame, placing it in her hands and smiling warmly to her. "Here, Ayame. You can use this better than me or Kasumi."
[14] (Yeah)
[14] <Luca> (Think we can leave it there?)
[14] <Ryouma_Kamikura> *Yeah)
[14] (I'm good for more if you are, though)
[14] * Luca records the entire conversation
[14] =-= Ryouma_Kamikura is now known as Five
[14] * Luca brofists Five.
[14] <Luca> Thanks for testing.,
[14] * Five brofists Luca
[14] <Five> No prob
[14] I'm going to finish this playthrough, dammit

And for your Reference, Ayame and Kasumi's Character Sheets

[Ayame] Lawful
Brawn: 5 (5 Health)
Brain: 6 (7 Tech Points)
Cool: 8 (8 Willpower)
Reflex: 5 (5 Speed)

EXP: 4
KS: 24

Inventory:
- Trinket, Tech Bolt
-
-
-
-
-

Feats:
Powerful - +1 Tech Points

Combat Skills:
Tease, Keep Cool, Negotiate, Belittle

[Kasumi] Chaotic
Brawn: 6 (6 Health)
Brain: 5 (5 Tech Points)
Cool: 5 (5 Willpower)
Reflex: 8 (9 Speed)

EXP: 4
KS: 24

Inventory:
-
-
-
-
-
-

Feats:
Fleet - +1 Speed

Combat Skills:
Shoot, Double Shot, Riccochet, Pierce Armour
 
A quick Diversion!

A short cover of ZZ Top's Sharp Dressed Man - as made with 10 channels of sound, and 7 instruments - consisting of 3 synths (Saw, Square, Bass) and 4 samples! (All the drum related stuffs)

This is a .xm file, and it will open in Winamp, or any respectable .mod player. Play this on repeat, and it will automatically loop.
 

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