I was thinking about it too, and that maybe we're coming at it from the wrong angle and that we should set death risk by plots not by characters, and it should be on players to decide what risk level they want to expose their characters
But the point is to make it easier for a GM to know which characters can be harmed, not for players to know which GMs will be doing harm. This is meant to be a tool for GMs to be able to know who they can write in their story dying or getting hurt.
I put forth the suggestion so that there are
more deaths for PCs on SARP. I think a lot of people are acting like we have total party wipes and deaths all the time. We really don't but if GMs knew who could be killed without the player asking for a retcon or fighting it, there would be more.
I think a lot of people are saying "realistically players shouldn't be worried about it" but as Soban said, that's just not practically what happens. People get attached and are worried about their characters. Example: I'm worried about Mineko but I don't know if Wes knows that if she dies, no skin off my back and I'd work with it. Same does not stand for Hoshi if she were to show up on his plot and I'd want him to be able to check that before making GM choices.
Wes asked for clarity so:
I'm also thinking the struct could be "Player preferences for harm" or "Player preferences for risk" and options are "Risk of death or injury permitted" "Risk of only injury preferred" or "No risk of death or injury preferred"
This way we're not getting bogged down in levels of injury.
And also these are all preferences and not hard and fast allowances or permissions. If you're on a plot and the GM kills your character, that's what they did but they accept you as a player will fight them on it. I think my real reason for posting this is I just want to know who will be okay with it and not fight it. Example: I've killed a guy because I wrote enemies shooting at his head and he just shot back at them. He fought it but no, I'm not going to walk that back. You should have found cover for your character if you didn't want a gun two tiers above your PC's armor shooting a deadly round. So in that instance, sorry but your player preferences are overruled but I accept you'll argue it after.
I think I should make a wiki page for this explaining?