I've found it difficult to know who is okay with a death of their player character and difficult to create true to life combat due to that. In the past I've had to walk back extreme body smushing and deaths because the players weren't okay with them and I respected that. I've also tapped players before doing so, but that felt like spoiling a surprise best left to be in RP. If we had a part of the struct that said if someone is okay with their PC being killed, it could help GMs a lot.
note: I'm using my experiences in the far past for this and my examples have nothing to do with my current players!even if Wes told me to kill one of them once it's not about that
note: I'm using my experiences in the far past for this and my examples have nothing to do with my current players!