In order, based off of what I can see OR my own opinions:Let's talk specifics:
- I'm assuming this request is for the characters schema so it's per character not per player, done in the style of the "Is this character adoptable?"
- What do we actually want to put as the text? I'm really hesitant to put "can this character be killed?" because now we're creating invincible characters who have magic OOC plot armor.
- Is it okay for GMs to straight up ban these un-killable characters from their plots?
I was thinking about it too, and that maybe we're coming at it from the wrong angle and that we should set death risk by plots not by characters, and it should be on players to decide what risk level they want to expose their characters, and that we should sort of align it with the RPG rating scale (L-S-V) where violence level has an implied risk level. The idea of a plot where the GM is like "this is a horror plot where all characters will likely die, except Andy, because he's got no death marked in struct" makes my lip curl. This is a military-focused war-centric RP community and I won't want to overly sanitize war.Should a "risk" dropdown be added to plot struct too, then?
I love this idea though I am a bit concerned about how it may be used. If a plot is going to be taking place in a battle there is an ever present risk of great bodily harm or death by default.I was thinking about it too, and that maybe we're coming at it from the wrong angle and that we should set death risk by plots not by characters, and it should be on players to decide what risk level they want to expose their characters, and that we should sort of align it with the RPG rating scale (L-S-V) where violence level has an implied risk level. The idea of a plot where the GM is like "this is a horror plot where all characters will likely die, except Andy, because he's got no death marked in struct" makes my lip curl. This is a military-focused war-centric RP community and I won't want to overly sanitize war.
Best way to avoid character death in war: make sure your character is a trained, experienced, and capable soldierHowever, the obligation really should be on the game master to ensure that the story in his/her plot matches the correct violence level. The Mishu War NEEDS risk of death by default. Otherwise, they arenโt portrayed as scary, just puppets.
This is what the original post is suggesting in the first place.I do like Yuuki's suggestion though, where a GM has "priority" over characters within their plot for a general stance/conflict between the levels of risk.
But the point is to make it easier for a GM to know which characters can be harmed, not for players to know which GMs will be doing harm. This is meant to be a tool for GMs to be able to know who they can write in their story dying or getting hurt.I was thinking about it too, and that maybe we're coming at it from the wrong angle and that we should set death risk by plots not by characters, and it should be on players to decide what risk level they want to expose their characters
Wes asked for clarity so:
I'm also thinking the struct could be "Player preferences for harm" or "Player preferences for risk" and options are "Risk of death or injury permitted" "Risk of only injury preferred" or "No risk of death or injury preferred"
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