• 📅 January 2022 is YE 45.1 in the RP.

Suggestion Make SAOY Occupations More RPG Friendly

Wes

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The ideal size for a group of players in a forum RPG is, by my estimate, like 4-8 players. Most roleplay plot groups are starship crews. But there are currently 48 Star Army occupations and counting. Not every job is found on every ship but there is still a disparity. Recently I have been running into an issue where player characters with exotic, specialized, or uncommon occupations are left without much to do because their role is narrowly defined.

I propose that the Star Army makes some occupations more general and able to do more stuff, merging redundant occupations, and limiting some of the more obscure occupations to NPCs in cases where there is no plot with openings for them.
 

Locked_0ut

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raz

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Should it be assumed that anyone with the same color panel can sub in for another specialization in that group in a pinch
Generally yes, but as others have said, some occupations don't fully allow for it. In SAINT's case: an operative can always do analyst things. And an analyst can do some operative things related to intelligence gathering as part of a standard unit. But an analyst isn't going to be able to assassinate someone or be a rough-and-tumble black ops commando. This obviously isn't a problem because the few operatives among the few who make up the occupation that assassinate and do commando things are usually employed directly through SAINT, but it's worth noting.
 

Ethereal

Banned Member
Just a passing thought but is there a reason why there isn't a RIKUPAT panel for Rikugun-centric professions? I suppose the question is how readily embarked Rikugun can act the same as fully qualified naval personnel wearing their same panel colours. But I don't imagine in a panic you want to confuse a starship operator with a tanker if you're an officer running towards the bridge for battle stations and the ship's taken some losses.
 

Yuuki

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They'd only have the color panel in dress or whatever. They'd have the Rikugun field uniform for what they do all day, everyday, I would say
 

raz

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And there is no way to determine what occupation you are on that, oddly enough. Maybe they should have a "regimental/occupation" pin somewhere.
Too much clutter can make a uniform look bad unless curated for formal functions like a dress uniform, and the current state of Star Army duty/working uniforms look fantastic without too many pins and patches. In addition, most Star Army personnel have computerized brains that can IFF each other and who they are with details such as name, rank, occupation, and assignment.

As an alternative that would be inclusive for the low tech naturals serving in or alongside the Star Army: The Type 42 duty and bodysuit uniforms, plus the upgraded Type 35, have a volumetric projector built in. Perhaps the default use for this in non-work duty moments where everyone doesn't know what you do could be to display the sub-occupation for any given Star Army soldier. Just something like "MEDIC" or "SURGEON" or "ARMORER" or "E-SYSTEMS" that hovers a centimeter over their chest when active. And, of course, update the Type 42s with colorways appropriate to the Rikugun.
 
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Fred

Retired Staff
Catching up on this, I think the 'session zero' approach of whitelisting what is desired is probably the best way to deal with the situation Wes encountered.

The various MOS do serve as roles that help shape the faction, draw the broader picture.

In my group, I have several participants whom have grown beyond their flagship characters, and use what I call 'side characters' to enjoy different aspects of the roleplay once they happen.

For instance, Nyton has Shimabumi sisters, whom are a caretaker duo. He's had Ayumu, whom is now the Chief Medical Officer in my plot.

Thanks to having those, he gets to put his thumb in a lot of different situations that may happen around downtime, conflict, or the aftermath of a conflict. It also helps flesh out ships with larger crew complements.
 
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