I recall this sort of basicness being central to the Star Army's identity, and that has been strayed from in recent years. It's been said that the Star Army prefers to use standard starship crews and armor teams rather than relying on overly-specialized forces, which is why SOFT was the end-all for special forces for the longest time: a Plumeria-class and its away team should be capable of tackling any mission thrown at it rather than needing 20 different ultra-specialized units and occupations that get called on for any specific situation. SOFTs themselves were never a new occupation and were just a format for GM use rather than something esoteric to a special task. This, as I recall, came from the same feeling as Wes' request in this thread: to make the Star Army RPG friendly (as well as to maintain its character as a fictional military that borrows from but does not directly copy the real world).Recently I have been running into an issue where player characters with exotic, specialized, or uncommon occupations are left without much to do because their role is narrowly defined.
This makes sense to me, since the Kamirakurai's whole thing always kind of made sense to me more as a type of unit to call in for particularly brutal stalemates or campaigns. I'd imagine that it's made up primarily of Mecha Pilots and Combat Vehicle Operators (Which, I learned today, already had a "Mecha operator" subtype, who knew?). I'd hope we can keep the spirit of what's already on the page when retooling it though, since I rather enjoyed roleplaying some stuff to do with them.Fleet Scouts, Frontier Guard, and Kamirakurai should perhaps be moved into units rather than occupations, but we should keep them as they are detailed and well thought out. Giretsu being a badge makes sense.
It just seems to be redundant with the main starship operator MOS in the RP, especially on ships like the Fuji where you have actual engineer positions on the bridge.so why are we phasing out systems and safety and not putting into npc territory? i always felt it was kinda the liaison between command and engineering
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