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Implemented Make SAOY Occupations More RPG Friendly

Wes

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The ideal size for a group of players in a forum RPG is, by my estimate, like 4-8 players. Most roleplay plot groups are starship crews. But there are currently 48 Star Army occupations and counting. Not every job is found on every ship but there is still a disparity. Recently I have been running into an issue where player characters with exotic, specialized, or uncommon occupations are left without much to do because their role is narrowly defined.

I propose that the Star Army makes some occupations more general and able to do more stuff, merging redundant occupations, and limiting some of the more obscure occupations to NPCs in cases where there is no plot with openings for them.
 
Reactions: raz
This suggestion has been implemented. Votes are no longer accepted.
Update: After a discussion in Discord we continued streamlining:

 
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