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Mantus Infantry Power Armour

Zakalwe

Inactive Member
I could really do with help over a price guys ...


NovaCorp No-M-01
Mantus Infantry Power Armour


History and Background:

NovaCorp had never made a power armour, despite a vicious rumour about a system called ‘Scythe' which no-one in NovaCorp has any memory of. Looking for a niche they noticed that there was a lack of Infantry power armours that were actually in use, and because of this suggested that Ephesus might want to design one. He had actually already designed a power armour, but not one that was exactly going to be common, and so did in fact want to. And did. And so came Mantus came in to being.

About the Mantus:

The Mantus is an Infantry Power Armour, designed almost completely for use on a planet or possibly on a space station of some variety. As such it lacks any form of FTL propulsion, has poor STL propulsion and lacks weapon systems that would be of much use outside a planet. It does not have the sort of weaponry that can take on a starship, or the sort of body that can withstand ones weaponry.

However it is very well suited for combat on a planet – it has a very high speed in atmosphere as well as the ability move underwater at high speeds. It has considerable defences and offences, high range, and is both strong, fast and with an AI which is highly capable of close-combat. The armour is significantly larger than other power armours.

Statistical Information:

Government: Not restricted.
Organization: NovaCorp.
Type: Infantry
Class: Mantus No-M-01
Designer:
Ephesus.
Manufacturer: NovaCorp.

Appearance: The Mantus is a large power armour, but is graceful looking – it is all smooth curves rather than hard lines, and sticks fairly true to the human form – although it is 8ft tall and usually a very dark green (colour can vary). There are significant bulges in the forearms.

Length: 1.75 ft.
Width: 3 ft.
Height: 8 ft.

Speeds:

STL: 0.17c using Gravitic Drive.

Planetary:

Running: 110 mph (assisted running with gravity manipulation)
Flying: Mach 5 (using shields in order to make the armour perfect aerodynamic)
Underwater: 105 knots.

Range: Theoretically unlimited due to it being able to move without a pilot. Limitations on the pilot limit it to 32 days (human standard) before food runs out.
Lifespan: Twenty years before significant repairs need to be made.

Weapons Systems:

Xaser Pulse Canon (2): Built in to the forearms of the power armour these powerful weapons fire pulses of electromagnetic energy well in to band of the X-rays. These pulses have very high energy, and their natural penetrating ability grants them very long range and the ability to wreck havoc even through significant armour. These weapons are known to either melt through most metal or cause matter to explode due to the extreme temperature difference. The XPC is particularly damaging to electronic systems and biological constructs (including life forms).

Location: Incorporated in to the fore arms of the armour.
Primary Purpose: Anti-Infantry
Secondary Purpose: Anti-Armour/Assault.
Damage: Heavy – Very Heavy.
Range: 450km in atmosphere.
Rate of Fire: 1 pulse a second.
Payload: Effectively unlimited while the power source still functions.

Alternative Setting: Laser Pulse Canon (2): Given the Grasers formidable penetrative power, which at times can be overly potent and risk damaging civilians, friendlies and cause other collateral damage it was decided relatively late in the project that in addition to the PEP setting the XPC would be designed to also fire a standard (although high power and concentration) laser pulse instead of the graser pulse. At close range this can actually be more effective as more of the energy interacts with the target.

Location: Incorporated in to the fore arms of the armour.
Primary Purpose: Assault
Secondary Purpose: Anti-Matterial/Anti-Amour.
Damage: Medium-Heavy.
Range: 10km in atmosphere.
Rate of Fire: 1 pulse a second.
Payload: Effectively unlimited while the power source still functions.

Pulse Energy Projectile Setting: No so much an alternate weapon as an alternate setting, the Xaser Pulse Cannon can quickly be reset to this mode by the instruction of the pilot. It is in effect the Less Than Lethal option of the weapon, or at least the weapon of choice if you don't want to blow something up. It functions by emitting an invisible laser pulse which when it makes contact with the target evaporates part of the surface, which creates a small amount of exploding plasma which then results in a sound and shock wave which stuns the target along side electromagnetic radiation which affects nerve cells to cause great pain. The weapon has two settings: Less than Lethal and Lethal where the power of the laser and thus the plasma explosion is significantly higher, high enough to kill.

Location: Incorporated in to the fore arms of the armour.
Primary Purpose: Anti-Infantry
Secondary Purpose: Anti-Civilian.
Damage: Light (still very capable of being lethal to a lightly armed target though).
Range: 500m in atmosphere.
Rate of Fire: 1 pulse per second.
Payload: Effectively unlimited while the power source still functions.

NovaCorp Micro-Missile Launchers (4): The power armour has four sets of micro-missiles launchers: one on each shoulder and one on each upper arm. When activated the launcher rises up from the arm from its protection under an armoured plated, revealing a row of five micro-missiles. Each of these missiles is launched by a small electro-magnetic rail device before using its own propulsion, and is guided by the suits computer. The micro-missile has a range of 5km and a payload of 0.01g of anti-matter equivalent to a 0.1kt explosion. The micro-missiles are each eight centimetres long by three wide and tall, and each launcher has three rows of five.

Warhead: Micro-Missiles
Purpose: Anti-Armour/ Demolition.
Damage: 0.6 Kt explosion.
Range: 20 km.
Rate of Fire: Individually, or in volleys of 1, 2, 3, 4, 5 from each pod.
Payload: 15 Missiles each.

NovaCorp High Kinetic Rifle: Carried by the power armour this large bulky looking rifle functions by firing a spike of tungsten-carbide encompassed in a perfect iron shell at supersonic velocities using a coilgun system of electromagnets. The rifle relies upon its own power source in the form of a fist sized quantum foam generator which provides it with all the energy it requires. The power of the round is exceptional, capable of penetrating considerable armour and with very high kinetic energy transfer causing great damage. It is very capable of being an anti-material rifle as well as used as a sniper rifle, making use of its great range. The weapon has a 0.60 calibre, and needs servicing every other combat situation to compensate for coil decay.

Primary Purpose: Anti-Infantry
Secondary Purpose: Assault/Tactical.
Damage: Heavy.
Range: 10,000 metres.
Rate of Fire: 300 rounds per minute. Capable of both automatic and semi-automatic.
Payload: Uses a large clip with 1000 rounds. More can be carried by the power armour.

Field Reinforced Sword (2): Built in to the side of each of the power armours arms is a retractable one foot long blade. This blade is formed from perfect diamond and so is both very damage resistant and extremely sharp, sharp enough to cut through most materials with the strength of the power armour behind it. However in order to deal with other targets the power armour is capable of projecting a force field around the blade which protects it from being damaged by more powerful weapons. This force-field isn't invulnerable though, and when activated relegates the sword to little more than a powerful bludgeoning weapon.

Spikes: In order to make the power armour somewhat more dangerous, there are a number of semi-retractable perfect diamond blades in certain places over the armour. These are actually blades despite being referred to as spikes, and have a cutting edge. There is a spike on the elbow (two inches), knee (two inches) and feet (from the soles of the feet, two 3 inches, one out the front one out of the heel).

Hand to Hand Combat: The Mantus has the capacity to be almost as agile as a Mindy, but unfortunately the pilot is incapable of thinking and reacting at this speed. To make up for this the AI of armour often handles melee, which makes the Mantus a very able combatant with access to an enormous data-base on combat and moves along with learning and predictive programming which helps it ‘suss out' an opponents fighting style. The preferred situation is when the pilot and the AI work in tandem. The Mantus' joints are less flexible than a Mindy, given that it relies on a somewhat sturdier construction, but it is strong – capable of lifting six tons with its arms and of dragging or pushing ten. With clever use of its dampening field and gravity control it can lift more than this, something which it often uses in combat. The Mantus is designed to be a devastating force on the ground, and as such its expertise is in 2D fighting – something which it is supremely good at.

Systems Descriptions:

Armour: The Armour of the power armour consists of a mixture of perfect-diamond and perfect-iron with carbon-ring making up the more damage resistant areas and plating the exterior. The combination of these materials results in a power armour which is very hard to damage, being particularly resistant to kinetic force but also being highly resistant to heat and temperature change. A centimetre of carbon ring is equivalent to one hundred centimetres of Rolled Homogenous Armour, and given the armour plating on the power armour is three centimeters thick. To aid the armour in resisting energy or heat based attacks the armour is covered with a grid of superconducting wires built in to the armour itself. This spreads any energy based attack across the entire surface of the armour, massively reducing its effect. The combination of these means that the power armour is capable of withstanding most kinetic weapons it might encounter, and has good resistance to low-middle level energy weapons.

Interior: The inside of the power armour consists of a great deal of cushioning polymer which moulds to fit the pilots body. This serves the purpose to massively reduce the effect that kinetic impact has on the pilot. The polymer encompasses the entire body including the face, oxygen being supplied by a tube in to the mouth.

Life Support: The pilot of the power armour is sustained by a system of tubes. The most obvious way this occurs is that oxygen is supplied through a tube in the mouth. This is actually part of a small bundle of tubes, others supplying nutrient rich water laced with modafinil – a drug which keeps the pilot at full wakefulness for up to 90 hours without requiring any form of rest. The air that the pilot breathes is constantly recycled, and the carbon dioxide split in to oxygen and carbon with great efficiency and when combined with oxygen stored in the armour means that the pilot can breathe quite happily for up to forty-eight hours. If needed the oxygen supply can be replenished from the outside atmosphere by way of a small sliding panel (around three centimetres by three centimetres) on the outside of the armour revealing a patch of flesh like substance which absorbs oxygen through osmosis. Urine is taken away using a catheter if the pilot is naked. Blood flow is encouraged by occasional massaging by the polymer.

Entry: To enter the Mantus the torso opens up and you simply ease yourself in backwards before the torso closes and seals itself, and you're left in darkness for a moment before the interface is activated. To exit it simply happens in reverse.

Shield: The power armour is protected by its own energy shield, a combination between a electro-magnetic field and a forcefield, which is capable of deflecting or negating all manners of physical or energy attacks. While powerful the shield can be temporarily deactivated with multiple attacks of some power, or one powerful attack. It takes around eleven seconds for the shields to return to their full strength. The shields can withstand up to a 1.1 kilotonne explosion, equivalent to 6.35968 terrajoules. The power armour is as such very well protected from most mecha based or conventional ground based power armour. The shield is on as a default, a conformal shield which stays an inch away from the surface from the armour and is invisible until impacted upon. The shield plays an important role in flight where it extends to make the armour perfectly aero-dynamic and thus greatly reducing the amount of energy needed to accelerate.

Dampener Field Generator: In order to combat the menace that is scalar electrogravitaional weaponry the power armour makes use of an anti-gravity field which negates the force of gravity around them and as such protects it completely from scalar electrograviational weapons. An alternative use of the Dampener field is that, because it negates gravity in the surrounding the Mantus can encompass an object in it and therefore lift it because it is, effectively, weightless.

Gravitic Drive: A related component of the armour is its propulsion system – the Gravitic drive. By creating a gravity well in the direction it wishes to move the armour can effectively ‘fall' gracefully and at high speed in that direction. While lacking the brute speed of other drives, it does have high agility as it can stop its momentum in an instant and ‘fall' in any direction after only a moment simply be redirecting the centre of gravity. This allows it to do all forms of highly improbable looking acrobatics in atmosphere.

Volumetric Projector: Although not specialising in stealth, the power armour has multiple volumetric projectors which are capable of projecting a three dimensional images which are nigh on impossible to distinguish on using visual sensors (for example eyes). The image displayed can be almost anything, as directed by the instructions of the pilot as extrapolated by the computer. This can be used as a direct disguise simply showing what would otherwise be seen.

Conformal PSC Device: A standard in almost all power armours, mecha, and starships the Conformal PSC provides complete protection against psionics and telepathy. It can allow certain channels to remain free to allow for telepathic operation even while providing full protection against psionic assault. An additional advantage is that the PSC negates all forms of magic. It can be left on at all times, and is by default constantly active, the field extending only an inch past the shields and as such not does not create a psionic ‘dead zone'.

AI: A new development for power armour is that the Mantus comes with its own Artificial Intelligence. The AI has a rather quiet personality, and not an assertive one – most of the time it simply lets the pilot get on with whatever he or she wishes to do, only coming in when it is needed or to give advice. The AI is not more intelligent than a human, but it does think considerably faster and have complete control over the Power Armours systems when needed.

One of the things the AI does is calculate trajectories and so forth or the target, and then steady and aim the weapon – effectively aiming for the pilot. This is usually not noticeable, but you'd notice the suit tracking the target with the weapon. The result of this is that the power armour very rarely misses a shot. The AI also follows all potential threats with its sensors and alerts the pilot to the significant ones, if necessary taking control of the armour to avoid one given that the AI can react significant faster than a biological pilot.

The AI really comes in to its own when in mêlée however, since it is largely built to be able to make a human pilot comparable to a more advanced creature in a power armour – despite humans not being able to react as fast, having the innate tactical knowledge of fighting experience. It uses its own reactions to move the armour to attack or defend, although whenever possible it leaves the pilot to think that it was truly his decision (often it does this by learning what fighting style its pilot likes to use and emulating it). It is also able of ‘learning' and opponents style of fighting, and with this information form a crude variety of predictive programming where it has a pretty good idea what the opponent is going to do, allowing it to react even faster.

The actually personalities of the AI change somewhat from armour to armour, but tend to show a dry wit when they do speak. They are completely subservient to the pilot and can not over-ride a command from him (or a higher ranking official if programmed in). The AI is capable of operating the armour without an occupant.

Interface: The interface between the pilot and the AI which allows them to control the power armour as they would their own body, and being capable of tell the power armour to do things while never opening their mouth, actually relies on a number of systems.

Firstly there's a system is that of a general pressure sensor in the polymer which works to keep some form of movement interface even if the higher systems are disabled.

The primary interface of the Power Armour is a SQUID, Superconducting Quantum Interface Device, which is capable of detecting the magnetic fields produced by the brains electrical activity and in effect actually read the pilots mind. Using this it is capable of both reading the movement (or motor) centres of the brain, and thus fully replicate what the pilot wants to do in terms of movement, but also read the speech centres of the brain. With this in place all the pilot needs to do is to think an instruction in a particular way (a quickly learnt skill) and the armour will be able to receive it. The SQUID is capable of reading other parts of the mind to generally improve its performance. The Armour improves its efficiency with time as it grows to know the pilots brain better.

In order to make the interface two way – something needed for the data transferral, a very complicated and subtle magnetic field generator is installed in the head-piece of the Mantus, which is delicate and specific enough to encourage electronic activity in the brain and in effect actually relay data in to the mind. This is a rather complicated system – but it does seem to work, with the pilot seeing what it asks the armour to show it, and experiencing other stimuli usually from the perspective of the armour itself and also to ‘talk' to the pilot by way of manipulating the areas of the brain responsible for hearing. Alternatively, if you wish to avoid that for some reason or another you can be given some goggles which can be relayed relevant data, and ear-phones, although this will significantly reduce the effectiveness of the armour.

Of course the armour is also fitted with a NovaCorp bio-neural interface which allows it to perfectly interface with anyone possessing the relevant port. This does simplify the situation somewhat.

Slaves: Another new asset of the Mantus is the ability to ‘Slave' some forms of NovaCorp device, bringing them under the control of the armour. This can be such things as the weapon drones specifically designed for this armour, or (and this is fairly common) an Arachni II drone. The armour can control up to five weapon drones or Arachni drones.

Sensors:

Wide-Band Optical Array: Effectively the eyes of the power armour this sensory system is capable of seeing in to the entirety of the electro-magnetic spectrum, all of which the AI monitors but which it normally only shows the pilot the normal human range (and infrared upon request). The power armour can give a steady view of up to 250x magnification. There is an LED light which can emerge from the side of the head when required, in order to assist in low light conditions. The brightness of the light can be decided by the pilot, but it is capable of going up to a degree which can cause temporary or not so temporary blindness to the naked eye.

Complete Optical Cover: For the use of primarily only the AI, given that the pilot would not be able to cope with the data in put the Complete Optical cover consists of tiny cameras all over the surface of the Mantus and providing complete 360 degree by 360 degree cover of the surroundings in visible, infrared, ultraviolet and microwave wavelengths. This is used by the AI to make sure that no-one and nothing sneaks up on the armour and to help it in mêlée.

Omnidar: This sensor functions much as radar does, but is not limited using only radio signals, but can also use visible light spectrum (the so called ladar), ultraviolet and infrared. This allows it to make very precise readings of gas and meteological features. It has multiple other functions and advantages over radar, although tactically it is less significant. Understandably it is microwave and radio which are most usually use. The pulses are sent pseudo-randomly and last for less than a nano-second, the energy level making it very difficult to distinguish from noise and thus very stealthy.

(http://en.wikipedia.org/wiki/LADAR)

Distortion sensor: This rather advanced sensor was created in order to defeat certain varieties of cloaking device as well as be a useful sensor. Simply put it is capable of detecting distortions in space such as those formed by a distortion based device, shield or cloak. It is not capable of detecting the more advanced versions, but constant refinement of the technology means it does not linger far behind. This distortion sensor has a range of 300 miles.

Gravitic Distortion sensor: A rather more difficult to use, the Gravitic Distortion sensor is capable of noticing the warping of space time due to mass, and both tell how large the mass is (roughly) and the location. This is rather difficult to use for the Mantus because it is designed for use on a planet – one of the largest gravity wells there is. However within five hundred meters it is capable of noting any object the weight of a man or above – beyond this range it can only distinguish ever increasingly large things. The sensor is capable of detecting several forms of cloaked vessels which can find it hard to disguise their mass perfectly. In space it is more useful and significantly more capable of detecting an object (even dampening systems will create a noticeable disturbance) and the range increases to twenty kilometres for an object with the weight of a man or above.

Audio: The Mantus is capable of picking up a whisper at five hundred metres when at its maximum sensitivity, and a conversation a kilometre away.

Communication: All forms of communication that the Mantus is capable of high versatility and high security, secured using Quantum Encryption technology as well as using extremely complicated ever-changing ciphers which are initiated before every mission. Systems that the Mantus is equipped with are:

Radio: Capable of operating over the full spectrum of radio and microwaves the radio communication is theoretically unlimited, and as far the Mantus is concerned is usually sufficient – given that it normally operates on a planet. However the curvature of the earth can limit the range somewhat.

Laser: For close-range transmissions, it is more difficult for the enemy to intercept, because they have to be in the area of the beam. Text only. Range: 200,000 miles (321,869 km).

Subspace: Allows faster-than-light transmission. The Mantus uses this when it needs to communicate with the other side of the planet or with something outside the planet. While it lacks a camera the AI usually projects an image of the pilot while it recorded before he or she entered.

External Audio: Allowing the pilot of the Mantus to communicate vocally with people around him (or her). It is capable of going up to a deafening 130 decibels – sufficient for you to feel your hair vibrating and to bring on ringing in the ears – possibly causing titanus.

Homing Device: While not normally in use, this beacon can be used to call in rescue and due to it having an independent power source capable of lasting for eight years – can continue broadcasting long after the pilot is dead. If the main power is available, the beacon will transmit constantly. If not, the beacon will put out a short distress message twice every two hours (five minutes between).

(Weapon drones to be supplied in seperate post.)
 
In my mind they actually fit quite well ... the point is that the bulge is not just on the back of the arm but on the sides as well, although it does not extend to the back. The majority of the bulge, and this goes in the armour itself too (thus using up less space) consists of the GPC system but to the side there is the blade, which in itself uses up relatively little space. The force-field that is projected upon it surrounds the blade projection system and yet does not take up much more room than two inches by two inches by the length of the forearm. In my mind at least this means you can fit the two in the forearm.

The micro-missiles are in the upper arm where there is nothing else besides the armour and muscles and so I don't see why they really need to be moved.

If this proves to be a major sticking point I'll re-think the system, but as it is the grasers on the shoulders is a little ... inelegant for my taste. I like propertly integrated systems.

It should be noted that the bulges in the forearms do not limit in any way the ability for the suit to manipulate firearms.
 
What's unnecessary about them? They're a very important, effective and useful weapon with high range and damage potential. I have already detailed a system by which incidental damage can be massively minimalised.
 
I don't see that. Comparatively it's not an awesomely powerful weapon, not an area effect weapon or anything like that - just a long range weapon which uses significantly more real world physics than most of what we have. It's nothing unbelievable or unbelievably powerful.
 
Colateral damage > then suit use.

if the suit's guns are aimed to hit a target, they can't then just hit the ground or go into the air. You're dealing with line of sight combat with ranged weapons. The shortest point between two things is a straight line.

In this case, the Grazers (an ironically termed name at the lest) do that, then then go through the target and everything behind it.

There's no way to change this weapon, a weaker setting will difuse into the atmosphere faster then it could reach it's target, and trying to make it an arching weapon is absurt to say the lest.
 
I refuse to use a weapon that does not make at least some scientific sense on a NovaCorp vessel or armour.

Cora:

Yes they can, it's called careful firing and capitilisng on the fact that the arm can actually move to fire at different angles. It is perfect possible to fire it so the beam will enter the ground or high in to the air immediatly after hitting the target. If if it does not (although it would) then the point is that this is a Power Armour made for combat, not particullarly combat in urban or crowded situations where it can use other weapons (as I have covered repeatdaly).

Collateral is rarely the most important thing in situations where this suit is likely to be deployed, and when it is an important thing it has other weapons!
 
If this is an infantry suit, like you claim, then colateral damage will be the primary rason this suit is not being accepted. Seeing how infantry are used for ground wars, sieges and urban warfare.

And who cares if it's an arm mounted gun, you need to point it at the target, you can't point it up into the sky, or at the ground and hope you hit anything.

I refuse to use a weapon that does not make at least some scientific weapon on a NovaCorp vessel or armour.

I think you ment sense there. And scientific or not, this gama ray shooter is too damaging for an infintry suit.
 
This argument is getting us no where and while I could continue to argue about purpose, discriminate use and so forth I am honestly tired with it. Thus I have made an edit to the Mantus incorporating an alternate setting to the GPC allowing it to fire a laser pulse instead of a graser pulse and by doing so ensure that the over-penetration effect will not occur. Both can be used in the situation which they are designed for.
 
Mach 5?

That's the trans-mach barrier.
You hit 3.5 and your hull begins to literally melt right off because of the sheer friction and the tremendous forces would rip any joints which aren't locked stiff clean off the armor along with their contents.

The temperature would then burn your pilot alive before blood-loss can even begin to bother them if the air-currents don't rip them to ribbons.


You're a fan of realism, Zakalwe.

So am I.

EDIT:
Iron bends.
Carbon shatters and melts.
And diamond, ironically, actually burns under relatively low temperature when there is enough air around it.

Stick with ceramics and composites rather than mixtures of substances which oxidize very quickly and don't try to cheat physics: find a workaround that doesn't sound rediculous.

I know it sounds like trolling but it looks overpowered.

And to correct you on your "camera" term, a camera is either...
1: An apparatus for taking photographs, generally consisting of a lightproof enclosure having an aperture with a shuttered lens through which the image of an object is focused and recorded on a photosensitive film or plate.

2: The part of a television transmitting apparatus that receives the primary image on a light-sensitive cathode-ray tube and transforms it into electrical impulses.


Unless you want physical cameras which a computer is going to have problems with, a better term might be a photonically sensitive covering linked to your onboard computer. Just as a note, is this an outermost layer (leaving it vunerable) or is it set beneath another layer?
 
The shield of the armour is designed to allow the armour to go at these speeds, both by making the armour perfectly aerodynamic in form (projection a perfect shape around the armour). I realise that travelling unprotected at these speeds might destroy even this armour.

That's not the impression I get from my sources on these materials I'm afraid, they're linked elsewhere. While your statements of carbon, iron and diamond are true - these are rather different substances in their structure and composition.

This is not particularly powerful compared to other armours out their - I point to the Phalanx and the Mindy as the power houses in this regard.

I'll get around to your point on camera's eventually.
 
An electromagnetic field has no affect on the air around us and a force-field to my understanding is a localized gravitational field.

By definition, force-fields pull matter from one position to another (for example, using highly dense air is the standard force-field associated with a hologram to give it substance) which means what you're in effect trying to do is create a vacume that sucks the air away from your armor so it isn't subjected to the extreme effects.

Force-Fields strictly speaking, cannot exist. You can't make energy just conveniantly "stop" in place.

However, this is a realm of roleplay so I've no jurisiction here.

Even so, I don't think such a technology would be tailored into an object thinner than a modern heat protection jacket but then arises my sharp dislike for the majority of most of these overpowered leather jackets.

One chink in your armor at those speeds and you'd be toast. Your armor would keep going but you'd probably be trailing out of the pencil tip sized hole in bloody chunks.

Yarrr. I'm going to do something more constructive than complain now.
Wes, fix the tech level on your own. You wanted to lower things.

Best of luck with the design, Zakalwe.
Be sure to upload a rough sketch when you're done and I'll take a shot at CG'ing it.
 
Zakalwe said:
The shield of the armour is designed to allow the armour to go at these speeds, both by making the armour perfectly aerodynamic in form (projection a perfect shape around the armour).
I looked over the stats and there is no energy shield of the sort on the armor.

I'll get around to your point on camera's eventually.
Apostrophes are never used for plurals.
 
The shield plays an important role in flight where it extends to make the armour perfectly aero-dynamic and thus greatly reducing the amount of energy needed to accelerate.

Planetary:

Running: 110 mph (assisted running with gravity manipulation)
Flying: Mach 5 (using shields in order to make the armour perfect aerodynamic)
Underwater: 105 knots.

I do make reference to it. I can write a whole thing on it if you want.
 
Why don't you remove the Grazers altogether, since you haven't changed a damn thing about them Zakawle.

And on a seperate note, how much does that Mag rifle weigh? Aswell as why it uses Quantom Foam, a technology that has not been approved?

And that would be wonderful, please explain how an electromagnetic forcefield can negate drag and wind resistance.
 
Actually it has, it's in the Custodian.

The Graser is remaining, please stop misspelling it, its superior range and damage potential make it a valuable asset to the armour - especially when you don't have to care about collateral damage which is in the majority of the battles which SA's been involved with on planets as far as I can tell.

It's a forcefield, not an electromagentic field. And aero-dynamic shields have been used on several SA vessels and several earlier ships including the civilian atmosphere limited vessels.
 
Quantum foam has been approved by proxy, as several ships used by NovaCorp have used it without dissent. (Corrected from Uso's ships)

And the shields are used for atmospheric purposes in the M6 Daisy, which is up for approval. If they get approved there, they should be approved here.
 
You fail to follow, Zak.

It's a leather jacket that covers a wearer from head to foot with some bulges and is undeserving of such a powerful weapon that sounds like it belongs on a gunship.

Either give the weapon a drawback (range/targetting/ammunition) or as we would prefer, remove them all together.


You know, I've been wondering. Have any of you ever played a situation where you actually run out of ammunition and have to deal with the situation?

That's a good roleplaying experience. Too bad your "effectively unlimited" removes this experience.

</flames>

Hurry up and make a revision, Zak. I'd like to see this in action.
 
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