The setting definitely needs a distance increase between systems. The rates of travel of most of these ships are simply ridiculous and render interstellar logistics when it comes to waging any kind of more or less irrelevant because fleets can just keep bring more forces in at an extreme rate and can simply flood their opponents so that whoever has the most forces will win no matter what tactics a defending fleet or system uses because the rate of travel is just so absolutely insane that nothing can hold against the amount of force a prepared opponent can field almost instantly with the current distances and speeds.
That's not the case. Many articles list the star system's distance from Yamatai or nearby star systems. Every star system article will have to be individually reviewed if any change is made to the map.If the starmap is remade to be scaled up at the same time, it addresses Elapsed-Time-to-Arrival to a address... and it's also a single article edit. Logistically, for SARP at large, it's much more economical.
I agree with this. But also we need to reinvest in bringing some of the existing systems up to a decent level of detail.Just my two cents.
I find it to be a bit myopic to focus all of our energy on the issue of distances for now, rather than instead focusing on expanding the map size to allow for more opportunity, then revisiting the issue of distances later.
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