I don't agree with it, because calling the turreted anti-ship guns anti-vehicle ones is entirely misclassifying them. Everything else looked okay though.Though, the best way to determine that is actually seeing if the conversion example works. @Wes I want you to look at the conversion example for the Plumeria given at the bottom of the article. If this works for you, then this DR system is about as ready as it'll ever be.
I don't agree with it, because calling the turreted anti-ship guns anti-vehicle ones is entirely misclassifying them. Everything else looked okay though.
I'm suggesting this as the example for medium anti-vehicle: https://wiki.stararmy.com/doku.php?id=stararmy:weapons:anti-fighter_turret_type_31
The turreted anti-ship cannons can be employed against other vessels, but as these are turreted weapons with good range of fire, it would be a good balancing act to not make them as potent as the one-hit KO we expect from the fixed forward-facing pylon railgun. Making them appropriate to gut shuttles, this still makes them a credible menace to starships, so having them be (Class 9) “Heavy Anti-Mecha” weaponry seems most appropriate.
The smaller anti-armor weapons were meant as a direct counter to Mishhu battlepods, as well as being able to preform some extra duty to shoot down power armor and incoming missiles. Unless it is in the best condition possible, most power armor should not expect to survive a direct hit from such a piece of equipment, so these are labelled (Class 7) “Light Anti-Mecha” weaponry.
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