This sounds a lot like the old rule that PDR things couldn't be ADR and ADR couldn't be SDR. I thought a big part of DRv3 was getting rid of odd limitations on RP that didn't necessarily stem from technological capability.Working on one of Zack's aritcles, we decided that personnel could have energy shields or barriers, but any above Tier 3 would result in either a lot of discomfort or bodily harm. Could you either update the article to reflect this or give me the green light?
We get it, you self-sabotaging butt munch. Now carry a Power-Armor pistol as an assault rifle.Lol, love it!
But seriously, I have no intention of ever really studying these new guidelines beyond 'this is a big gun, this is a wittle guy!'
I mean, seriously, most of this stuff is common sense.
Besides, my characters tend to take more damage than the GM gives them. I get inconvenienced by a glue grenade, I say it blocks the intake and makes the reactor meltdown...
Dats how I roll, with a D20. Self-assigned crits. I call a number and see how close I am. If it's incoming damage, the further the better. Stories are just a little cooler when there's a bit of chance involves.
Working on one of Zack's aritcles, we decided that personnel could have energy shields or barriers, but any above Tier 3 would result in either a lot of discomfort or bodily harm. Could you either update the article to reflect this or give me the green light?
Metagaming is partly why we only are allowed 1 type of FTL travel from what I'm told.Or, perhaps, we shouldn't just tacking on arbitrary regulations to the new DR system, and continue to approve things on a case-by-case basis. Let's see how Fred's fancy new rule set works out for a while before hastily modifying it.
SARP doesn't really have a history of egregious metagaming, anyway, so I don't understand the concern.
I must say, I have to agree with that. My hesitation and deference to Wes mostly stems from me wondering if DRv3 is supposed to be the article defining what barriers are in the first place.Or, perhaps, we shouldn't just tacking on arbitrary regulations to the new DR system, and continue to approve things on a case-by-case basis. Let's see how Fred's fancy new rule set works out for a while before hastily modifying it.
You copy and paste the text into the new article's location and create it. Then delete the old article.I don't know how.
In which I thought I was directing the reader to the proper reference, or could use the V2 table if they really prefered.SARP's major factions like Yamatai and Nepleslia have a listing of speed standards which should be prime reference for what your sublight and faster-than-light speeds ought to look like for fighters, shuttles and starships.
SADRv2 had this table defining how armor weight would have influence on the top sublight speed that could be reached. See below for its SADRv3 adaptation
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