MoonMan
Inactive Member
The way I designed the Hostile and Aggressor on their respective weapon compliments, I followed the idea that melee weapons are your either your last line of defense and your utility. It's no secret that the myriad of disadvantages of a melee weapon in this setting makes them pretty dangerous to use as your primary, or even secondary and tertiary methods of damage, unless your opponents are using the same methods. Any frame-sized weapon is naturally going to do more damage because of the increase in size.
As for how to make an effective melee weapon, that's a tricky situation. If you're worried about things like weapons using spatial distortion, distortion shielding would negate the effect and just reduce the weapon to what it is underneath. Things like energy weapons are based off of heat; if you make your weapon out of material that is resistant to that heat, they shouldn't be able to slice through it.
Personally, I'm still in the neighborhood of not putting too much stock into melee weaponry. The setting has somewhat outgrown them.
If you're just worried about how these weapons and their use will effect your players and your plot, remember that weapon damage is subject to GM discretion above DR numbers. You can make your weapon, but proper regulation of its use IC by the GM is what will really define whether or not players can "drop mooks left and right by coughing at them", and all similar scenarios.
As for how to make an effective melee weapon, that's a tricky situation. If you're worried about things like weapons using spatial distortion, distortion shielding would negate the effect and just reduce the weapon to what it is underneath. Things like energy weapons are based off of heat; if you make your weapon out of material that is resistant to that heat, they shouldn't be able to slice through it.
Personally, I'm still in the neighborhood of not putting too much stock into melee weaponry. The setting has somewhat outgrown them.
If you're just worried about how these weapons and their use will effect your players and your plot, remember that weapon damage is subject to GM discretion above DR numbers. You can make your weapon, but proper regulation of its use IC by the GM is what will really define whether or not players can "drop mooks left and right by coughing at them", and all similar scenarios.