Derran Tyler
CINC-NDI
Posts: 40
(1/6/03 7:57 am)
Reply Unit Submission Thread It has begun, ladies and gentlemen...
NDI Spacy Fleets (ndispacy.tripod.com/fleets.html )
NDI Spacy Vessels (ndispacy.tripod.com/spacy)
Class I: Super Capital Ships
Orion-Class Battleship (ndispacy.tripod.com/spacy/uriel.html )
Suzaku-Class Dreadnought
(ndispacy.tripod.com/spacy/suzaku.html )
Daishi-Class SuperCarrier
(ndispacy.tripod.com/spacy/daishi.html )
Class II: Capital Ships
Bastion-Class Battleship
(ndispacy.tripod.com/spacy/bastion.html )
Yamazaki-Class BattleCruiser
(ndispacy.tripod.com/spacy/yamazaki.html )
Whirlwind-Class Command Carrier
(ndispacy.tripod.com/spacy/whirlwind.html )
"Sharp Feather" (Alpha-Hotel Class)
(Coming Soon)
Class III: Cruisers
Kirishima-Class Command Cruiser
(ndispacy.tripod.com/spacy/kirishima.html )
Sierra-Class Escort Carrier
(ndispacy.tripod.com/spacy/sierra.html )
Lightning-Class Light Cruiser
(ndispacy.tripod.com/spacy/lightning.html )
Prometheus-Class Stealth Cruiser
(ndispacy.tripod.com/spacy...theus.html )
Memphis-Class Guided Missile Cruiser
(ndispacy.tripod.com/spacy/memphis.html )
Darkwolf-Class Hunter-Killer Cruiser
(Under Revision)
"Faint Whisperer" (Sierra-Romeo Class)
(Coming Soon)
Class IV: Escorts
Otomo-Class Stealth Destroyer
(ndispacy.tripod.com/spacy/otomo.html )
Kasen-Class Guided Missile Destroyer
(ndispacy.tripod.com/spacy/kasen.html )
Desperado-Class Assault Frigate
(ndispacy.tripod.com/spacy/desperado.html )
Tatsumaki-Class Guided Missile Frigate
(ndispacy.tripod.com/spacy/tatsumaki.html )
Ramses-Class Stealth Strike Carrier
(ndispacy.tripod.com/spacy/ramses.html )
"Nova Star" (Romeo-Fox Class)
(Coming Soon)
Class V: Corvettes & Auxillary Vessels
Anubis-Class Multi-Gun Corvette
(Under Construction)
Horus-Class Missile Corvette
(Under Construction)
Genbu-Class Assault Transport
(Under Construction)
Dragonfly II Assault Dropship
(Under Construction)
H.I.V.E.-Class Atmospheric Carrier
(Under Construction)
Aesir-Class Gunboat
(Under Construction)
H.A.L.O. Orbital Defense Satellite
(Under Construction)
Tienshinhan-Class Star Fortress
(Under Construction)
Veritech & Attack Mecha
XF-14 "Tempest" Alpha Fighter
(ndispacy.tripod.com/mecha/xf14.html )
XF-15 "Maverick" Gamma Fighter
(ndispacy.tripod.com/mecha/xf15.html )
XF-18 "Shadowstriker" Alpha Fighter-Interceptor
(Coming Soon)
XB-29 "Pulsar" Beta Fighter
(Coming Soon)
XB-31 "Masamune" Beta Fighter
(Coming Soon)
Osiris III Assault Mecha
(Coming Soon)
Shatterstar Omni-Mech
(Coming Soon)
Advanced Tactical Assault Corps Units
Infantry Units
CPA-03 GOLEM Powered Armor
( ndispacy.tripod.com/atac/golem.html )
Alkari Vessels
Warbird-Class Destroyer
Government: Alkari Empire
Ship Type: Interstellar Destroyer
Class: Warbird Class
Manufacturer: Stellaz Fleet Yards
Crew: 420
Air Group: 180
Main Power System: Hyperspace Tap
Secondary Power: Quantum-Singularity Reactors
Engines (Primary): Gravimetric Drives
Engines (Secondary): Ion Impulse Drives
Space Fold: Inter-phased Hyperspace Drive
Speeds:
Sublight Speed: .55c (C= The speed of light)
Space Fold: Unlimited range (1 light-year per 6 minutes)
Planet Bound: Yes
Maximum Range: Unlimited (estimated 20 year life span)
Length: 320 meters
Width: 177 meters
Height: 94 meters
Weight: 210,000 tons
Weapons:
1. Gravimetric Neutron Cannons ( 8 ): Known to the Alkari as 'Slicer Beams', the Warbird's primary weapons are high-powered neutron cannons that are incredibly focused by gravimetric generators into a beam that can literally slice through enemy vessels with relative ease. Given the incredibly focused nature of the beam, slicer beams generally have no trouble penetrating shields.
- Range: 750,000 miles
- Rate of Fire: Once every 5 seconds
2. Hellfire Torpedo Launchers ( 12 ): The Hellfire Torpedo is a fiercely powerful ranged projectile that travels at trans-light speeds to deal considerable damage to its target. Used almost exclusively by the Alkari Empire, Hellfire Torpedoes can deliver a significant payload to its target. The Hellfire torpedo was designed to bypass enemy shields using subspace phasing technology. The torpedo has a small, short range sensor array, that, as it nears an enmy ships, scans its target's 'shield bubble', frequency and moedulation, and then activates the subspace phase transporter. This allows the Hellfire to move out of phase with the target, and re-appear within its shield parameter, and impact directly on the hull. This sequence takes only a matter of nano-seconds. To the naked eye, it appears the Hellfire actually passes through a ship's shields instead of 'skipping' past them. Deadly protomatter is in the warhead, and is acted upon by antiprotons to cause the violent reaction and deadly explosive force of the weapon.
- Range: 1 AU+ (93,000,000+)
- Rate of Fire: The rapid reload system allows each launcher to be loaded and fired once per 6 seconds.
3. Gravitic Fusion Beam Cannons ( 18 ): Based on the same principle as the main cannons, these weapons are smaller versions focus destructive force of a fusion weapon into a devastating beam that has no trouble penetrating shields and armor.
- Range: 650,000 miles
- Rate of Fire: Once every 2 seconds.
4. Pulse Cannons ( 60 ): Based upon the Human "Banshee" pulse cannon, these cannons fire high-intensity EM pulses that have a dramatic shearing effect upon shields and armor. These are ideal for point-defense.
- Range: 1 light-second (186,000 miles)
- Range: 4 pulses per second.
Special Systems -
Adv. Damage Control
Antigravity Propulsion
Auto-Modulating Shield Grid
ECM Stealth Systems
Hard Shields
High Energy Focus
Lightning Shield
Time/Space Anchor
XS-7 Combat Computer System
Zyro Shields
Edited by: Derran Tyler at: 10/23/03 6:53 pm
Kitsurugi Yui
Member
Posts: 57
(1/7/03 12:04 am)
Reply
ezSupporter
Grand Star Army All available GSA ship statistics and unit data can be found at Grand Star Army site.
{updated}
GSA no Taisho Kitsurugi Yui
Commanding Officer, GSA 1st Fleet
Edited by: Kitsurugi Yui at: 8/18/03 4:11 pm
Jodd o
Member
Posts: 10
(1/7/03 2:11 pm)
Reply Aurorans I don't make websites...so here.
This is an introduction to the race I will be bring into this mess soon. This just gives a basic run down of their
ships, technology and a glimpse into their culture. I will write an IC post about them entering this galaxy soon,
maybe tomarrow. But I just spent a few hours writting this and am done for the night.
Firebird Fighter (Standard Thamgiir Class)
Firebirds are the main Auroran fighter. Their engines are simple, to say the least. Their task is to protect the
Phoenix from attack by smaller fighter, while the Phoenix take on the heavier ships. The Firebird is slower than
most fighters, but not by enough to give them a decisive edge. Battles between the two often come down to
individual skill. Many a Auroran border skirmish has come to a halt while the two sides watch a Firebird/Enemy
dogfight between renowned pilots.
Length: 8 meters
Speed: mach 4.5 Atmosphere, .087 speed of light in space. (Heraani- mach 4.8 in atmosphere, .096 speed of
light in space)
Weapons: 3 Hail Chainguns
Themgaar Class
Weapons: 2 Fusion Pulse Cannons, 1 Hail Chaingun
Va Themgaar Class
Weapons: 2 Fusion Pulse Cannons, 1 Radar Missile Launcher
Phoenix Heavy Fighter/Bomber (Standard Va Thamgiir Class)
The Phoenix is yet another example of the Auroran will to survive. The Phoenix is slow and turns badly. One
would think that it would be target practice for enemy pilots. It is, but it has one redeeming feature: it has
almost as good armor plating as a gunship. They plough through fire corridors with impunity, and attack in
groups to maximize firepower. The Phoenix can take on anything from a gunship up to a capital ship, but a
fighter will stay on its tail and pound it mercilessly. Suffice to say that Phoenix pilots suffer the greatest rate of
attrition of any group in the Auroran armed forces.
Length: 9 meters
Speed: mach 4 atmosphere, .078 speed of light in space (Heraani- mach 4.4 atmosphere, .086 speed of light in
space)
Weapons: 3 Radar Missle Launchers, 2 hail chainguns, 1 20 mm rail gun.
Va Themgiir Class
Weapons: 6 Radar Missile Launchers, 2 20mm railguns
Frunch?k Class
Weapons: 2 Fusion Pulse Turrets, 2 20mm railguns, 1 Radar Missile Launcher
Abomination Gunship (Standard Frunch?k Class)
Abomination by name, abomination by nature. The Auroran technicians created this monstrous gunship in
response to the threat of enemy patrol boats, too big for fighters, but too small to waste concentrating capital
ships on. The Abomination mounts Fusion Pulse Turrets, railguns and sometimes Missle Launchers as its
armament, which are more than sufficient to rip through the light hull of a Patrol Boat. A severe lack of
maneuverability makes it vulnerable to attack from capital ship sized weapons, though, which make short work
of its armor. However it is still used to make massive runs on enemy capital ships along with Firebird and
Phoenix?fighters. Auroran pilots find the idea of honorable victory against huge odds very enticing, so the
Abomination is very popular.
Length: 20 meters
Width: 38 meters
Speed: mach 2 atmosphere, .075 speed of light in space (Heraani- mach 2.2 atmosphere, .084 speed of light in
space
Weapons: 4 Fusion Pulse Turrets, 5 radar missle launchers, 2 100 mm turreted railguns.
Va Frunch?k Class
Weapons: 2 Fusion Pulse Turrets, 4 200 mm railguns
Aurora Cruiser (Standard Gjinchar Class)
The Auroran people's first attempt to create a large war vessel is still their most successful. The Aurora Cruiser
mounts immense firepower in the form of 400 mm Railguns, a broadside of FPC turrets, anti-fighter chainguns as
well as gravimetric missile launchers, Etheric Wake missile launchers and the devestating Nuclear Torpedo tube.
It does have somewhat weak artificial gravity, however, which is compensated for by a rotating living section. It
also has the most basic of thrust engines, which produce abysmal top speed and acceleration, even for a capital
ship.
Length: 9 km
Sublight Speed: .12 speed of light (Heraani .19 speed of light)
Weapons: 8 400mm rail guns, 12 200mm rail guns, 40 Fusion Pulse Turrets, 130 Storm Chain Guns. 4 Etheric
Wake Missile Launchers, 3 gravimetric missile launchers, one Nuclear torpedo tube.
Va Gjencha Class
Weapons: 18 400mm Railguns, 50 Fusion Pulse Turrets, 140 Storm Chain Guns, 4 Etheric Wake Missile
Launchers, 3 gravimetric missile launchers, 2 Nuclear Torpedo Tubes.
Dechanik Class
Weapons: 8 400 mm rail guns, 40 Fusion Pulse Turrets, 130 Storm Chain Guns, 20 Etheric Wake Missile
Launchers, 16 gravimetric Missile launchers, 10 Nuclear Torpedo Tubes.
Aurora Carrier (Standard Ytrack Class)
There is an Auroran legend about the creation of the first Carrier. The Auroran lord who first conceived of such a
mighty vessel gave these precepts to the shipwright for its creation: "Make me a hand with which I might strike
mine enemies!" The keel for the vessel is so large that it has to be laid in a planet-based shipyard. The ship itself
is 14km long, mounts deck-guns, and has bays for Firebirds, Phoenix and Abomination gunships.
Length: 14km
Sublight Speed: .1 speed of light (Heraani .16 speed of light)
Weapons: 12 400 mm rail guns, 8 200 mm rail guns, 80 Fusion Pulse Turrets, 500 storm chain guns, 6 etheric
wake missile launchers, 4 gravimetric missile launchers, 3 Nuclear torpedo tubes, 500 Standard Firebird Fighters,
600 Standard Phoenix Heavy Fighter/bombers, 150 Standard Abomination Gunships.
Se Ytrack Gjinchar Class
Weapons: 30 400mm rail guns, 8 200mm rail guns, 100 Fusion Pulse Turrets, 500 Storm Chain Guns, 300 40mm
Point Defence Railguns, 6 Etheric Wake Missile Launchers, 4 gravimetric Missile Launchers, 3 Nuclear Torpedo
Tubes. 400 Themgaar Firebird Fighters, 500 Frunch?k Heavy Fighter/Bombers, 50 Va Frunch?k Abomination
Gunships.
Va Ytrack
Weapons: 10 400 mm rail guns, 6 200 mm rail guns, 60 Fusion Pulse Turrets, 500 storm chain guns, 200 40mm
Point Defence Railguns, 6 etheric wake missile launchers, 4 gravimetric missile launchers, 3 Nuclear torpedo
tubes, 600 Va Themgaar Firebird Fighters, 700 Va Themgiir Phoenix Heavy Fighter/bombers, 200 Standard
Abomination Gunships
Thunderforge Battlecruiser
The Auroran Battlecruiser represents the very latest thinking by the best minds of the Empire. Prompted by
Vell-os artisans, the shipwrights of the First Family have created a vehicle with which they hope the Auroran
people will wreak their vengeance. The Thunderforge class battlecruiser mounts a huge array of conventional
weapons. Yet even this incredible arsenal pales into insignificance when compared to the Thunderforge's primary
weapon system, the TripHammer. The TripHammer is a gattling pattern energy weapon of awesome power.
Inspired by the Vell-os, Auroran weaponsmiths attacked the creation of the guns with typical exuberance. With
all the Vell-os help, giving it the most advanced shields and engines of any Auroran ship, the Battlecruiser can
hold its own against any ship in the known universe.
Length: 19km
Sublight Speed: .21 Speed of light (Heraani ships of this class are the same speed, as the engine? for these
vessel? were partly designed by the Vell-os, and not even the heraani could improve them)
Weapons: 18 400 mm rail guns, 12 200 mm rail guns, 100 Fusion Pulse Turrets, 1000 Storm Chain Guns, 500
40mm Point Defence Railguns, 4 TripHammers, 12 etheric wake missle launchers, 10 gravimetric missle launchers,
5 EMP nuke torpedo tubes, 300 Themgaar Firebird Fighters, 150 Standard Abomination Gunships.
Common Weapons
Radar Missile: Radar as a concept and as a useable weapons guidance system has been around since the middle
of the twentieth century AD. As humanity reached for the stars they brought their technology with them, and
radar, which is not reliant on a medium for effectiveness, quickly became a necessary tool for guiding missiles.
The standard auroran radar missile carries a warhead payload of 4 megatons, and a range of 50,000 miles
Gravametric Missile: Gravimetric missiles lock onto the mass signature of a target. They cannot be jammed by any
known means, and they carry the biggest payload of any missile on the open market. They are also far and away
the most expensive. For those willing to pay the price, the Gravimetric missile will almost never miss its target,
and will destroy smaller ships with one hit. It carries a warhead payload of 7 megatons, and has a range of 500,000 miles.
Etheric Wake Missile: Because of the unique graviton emissions of the Wraith, a sentient deep space dwelling being, a new targetable fire-and-forget weapon had to be devised to combat them. The Etheric Wake missile uses a little-known principle of subspace disturbance to track Wraith through their flight path by detecting their wash in space-time. This also works on any normal ship, making the missile impossible to shake or jam by any known means. It is also much faster and more maneuverable than any other missile in the auroran arsenal. And with it's positron warhead packs quite a punch, and have a range of 600,000 miles.
Nuclear Torpedo: The grandfather of all torpedo?, large, heavy, and so unganly and unmaneuverable it? virtualy
unguided, able to steer just enough to keep itself on target for it? few thousand mile journey to it? target if
fired straight at the target. However, it makes up for all this with its payload, One Gigaton., and a range of 800,000 miles.
Railgun: Railguns are simple enough in concept; get a pellet made from a highly conductive, but dense metal
(something cheap, like copper or gold), and place it between two rails (one a cathode, the other an anode).
Charge the rails with a homopolar generator, and there you have it: one super-high-speed metal pellet. First
developed by Sir Marcus Oliphant as a scientific instrument in the twentieth century AD, the railgun is now
standard armament on all Auroran capital ships. It comes in sizes ranging from 20mm to 400mm. It also has a
turreted version for the 100mm. Railguns also have such long range that they tend to just go untill they hit something. Systems where these weapons are used are often are devestated by the shots that miss their targets, and smash into the local planets.
Fusion Pulse Cannon: The Fusion Pulse Cannon, like most Aurora technology, is both crude and brutal. However,
the weapon's stocky build and inefficient containment fields still provide a highly effective energy packet. Perhaps
the most interesting feature of the weapon is the fact that the fusion pulses leave the barrel of the weapon still
at meta-reactive temperatures. It is for this reason that the FPC should not be fired at close range. A good
mid-range weapon. Has long range, but becomes easy to dodge once it starts getting out there. Comes also
turreted. The range on this gun is 100,000 miles for the full effect of 3 TJ's. It disapates in power by .5 TJ per 50,000 miles after that.
Hail Chaingun 60mm: "If it ain't broke, don't fix it," is the old maxim, and the Hail Chaingun holds true to this
time-honored principle. A simple caseless round is loaded into one of the two gatling breaches, and liquid
propellant is injected behind the shell. The Hail has a cyclic rate of 3000 RPM, and has enough ammo on board
for an extended firefight. It has an effective range of about 4000 miles.
Storm Chaingun 60mm: The Storm is a sacred weather pattern in Auroran culture. Symbolizing the power and
fury of the hordes of Auroran warriors, many warriors have a thundercloud as a death tattoo, indicating that
they will die in the fury of a mass offensive. The Storm Chaingun reflects the Auroran philosophy of overwhelming
the enemy with numbers; the Storm is effectively four Hails on a turret, and is used to destroy incoming fighters
and missiles with often devastating effect. Also having the same range as a normal hail chaingun.
40mm Point Defence Railgun Turrets: For when you need to bring down those extra tough fighters and missiles,
and the old chaingun just wont cut it. These turrets each have a separate Etheric Wake guidance system.
Making them able to each target seperatly as many enemy ships or missiles as there are turrets.
TripHammer: The TripHammer is a gatling style energy weapon the fires continuesly from 4 barrels, creating a constant stream of energy. It's range is only 100,000 miles, but it's power is around 300 TJ per second.
Technology
Gravametric Sensors: Like the guidance system of the gravametric missile, these sensors read the mass of the
target? gravety for targeting purposes. These sensors have now totally replaced old radar technology in eveyr
ship produced by the Aurorans, it is the standard sensor. The only item radar is still used in is the small radar
missile? mounted on fighters, as it is the smallest of guidance systems.
Etehric Wake Sensors: A new development for the aurorans. It senses the subspace disturbance, or wake, of a
ship, using this to target the ship. This sensor is only standard on the new Thunderforge Battlecruiser, and the
newer Se Ytrack Gjinchar class Carriers.
Deflector Shields: Similar to any other races energy shielding system, although lower tech. The shields will stop
beam weapons, however due to the aurorans lagging in technology in this area, eventualy the system will be
overloaded if hit enough, bringing the shields down.
Matrix Armor: Throughout the Empire, armor has been piled onto warships in an effort to make up for
shortcomings in Auroran particle shielding. The slabs of matrix steel Auroran pilots and warriors add to their
ships is indicative of this mindset; heavy but very strong, these enormous chunks of metal afford excellent
protection against whatever unfriendly fire may come their way.
Tunneling Device: By observing the Wraith, the Heraani learned that instead of projecting hyperspace around
them and then moving, they tunnelled directly into hyperspace, allowing them to hyperjump without stopping.
Now, with the Tunnelling device, they have managed to emulate this remarkable capability.
Electromagnetic Shielding: A basic device, keeps meteorites and such from destroying the ships as they move
through space. Not effective against any weapons due to it? weakness in auroran ships. Only Heraani ships
have this type of shielding strong enough to be any use against weapons. Even then, it only stops about 30% of
incoming projectiles.
Admin's Note: We don't need to read all that @#%$ on your culture and @#%$ (makes the thread entirely too long), so I edited out that part and just left in your unit stats.
Edited by: Jodd o at: 2/4/03 2:12:51 pm
Admiral Princeps Thraven
Member
Posts: 8
(2/2/03 5:35 pm)
Reply Imperial Republic of Ayenee
www.geocities.com/admiral_princeps_thraven/ADF
Being updated all the time, hope to have it finished soon...
Any units not there that ya got a question about, let me know!
The Insane Profit
Member
Posts: 4
(2/5/03 6:22 am)
Reply sword class The Ascended are a race from earlier games that I plan to re-introduce at a later time when my scheming is masked by the fighting. But until then you might as well send me feedback on their new ship please send me any feedback you have. I will post additional history data when I get it all written down on the computer. :comp3
Sword class MKIII (Ascended front line curser)
Speed (Sub light): 0.48 (60 with CDU) light speed
Transuniversal Teleportation: Effectively unlimited.
Planet-Bound: Mach 30 in atmosphere.
Maximum Range: Effectively unlimited
Lifespan: The vessel is rated at 25000+ years, including upgrades.
Length:2 miles
Width: 256 feet
Height: 150 feet
Weight: 36,240 tons
Weapons Data
Primary weapon systems:
Carron Wepontry(1-4): This horrifying weapon involves the warp and the horrifying process of bonding machine and demon. depending on the demon the weapon will very in power. the normal form of this weapon is a massive wave of warp energy and demon essence. the effects of impact will very but normally the crew will be overridden by the demon and go insane trying to kill each other, the ship itself will be infested with the warp and will twist and contort devastating precision equipment and structural integrity and the final effect that is normally experienced is the computer of the ship going insane and attacking the crew and any other ship in range of its sensors (note: this weapons is chaotic like the warp anything can happen) This weapons is in a ball mount near the end of the ship that can be ejected if containment is breached
Primary Purpose: Anti-starship
Secondary Purpose: Anti-mecha/Anti-fighter
Damage: Extreme to hull medium to energy shields
Range: Generally 350,000,000 miles by 5 feet expanding to as much as 3 miles wide
Rate of Fire: 6 times a second
Rail gun (20): A simple devise that uses high powered magnets to fire a slug at high speeds without use of chemical propellants. The slug moves at such high speed that light armor is rendered useless. The 325 and 1000 kilogram anti-matter warheads in the cannon is excellent at devastating heavily armored targets
Primary Purpose: Anti-starship
Secondary Purpose: Anti-mecha/Anti-fighter
Damage: heavy
Range: unlimited in frictionless environment
Rate of Fire: 5 times a second
Payload: 1000 quarter inch slugs and 15, 3 inch slugs
Secondary weapons systems:
The sword: The ship is designed in the shape of a sword for good reason. The front and edges of the ship are built with imbedded matter disruption field. This allow the ship to perform devastating ram attacks against enemy ships. When activated the ship is sheathed in a blue glow that disrupts the molecular bonds between molecules allowing the razor sharp tip to penetrate other ships with ease.
Primary Purpose: Anti-starship
Damage: Extreme
Range: none
Rate of Fire: persistent
Support weapons systems:
Q- artillery (2): this devise is the Acended's form of space born artillery. It programs the range and intensity of the Q-bombs then lets them zip through higher dimensions to its target area the rips a hole in the space time conitnum that often takes weeks to repair. Due to the contortions that occur from moving through higher dimensions without the proper shielding causes the system to warp slightly causing it to often miss its target
Damage ranges: primary: The weapon warps into reality inside the target ship causing near total destruction. 10% chance
secondary: the weapon warps in outside of the ships hull but still inside of most of its shields
Primary Purpose: Anti-starship
Secondary Purpose: Anti-mecha/Anti-fighter
Damage: primary effect range/total
secondary effect range/extreme
outer effect range/ heavy
Range: Generally 350,000,000 miles
Rate of Fire: 6 times a second
Payload: 50 Q-bombs
anti-small craft devise ( Sweeper) (25): Often referred to as the sweeper by our allies this weapon fires a small projectile that rotates at high speed emitting a high powered beam from one side. This effect creates a 50 foot disc of destruction from centered on the missile that is perfect for destroying fighters and missiles. The missiles are fired from a rack that holds 100 missiles located on the outside of the ship.
Primary Purpose: Anti-mecha/Anti-fighter
Secondary Purpose: Anti-missile
Damage: medium
Range: unlimited with accuracy decreasing with range
Rate of Fire: up to 100 at a time
Payload:100 sweepers
Technology:
Technoplasum: The entire inside of the ship is filled with Technoplasum. This substance is a mineral rich substance with nanobots that build whatever is needed and maintain other components. There is no need for a organic crew but if some wish to board rooms can be formed from the Technoplasum
KPU: The Kustom Physics Unit (spelled with a k to avoid confusion with CPU) allows the ship to open a small rift in the multiverse and override the physics with that if the universe it is tapped into. This is a very messy devise for the space time continuum and can cause severe damage if left on for to long.
Chrono-dialation unit: In conjunction with a KPU allows the ship to warp the fourth dimension of whatever universe the ship is currently in. Then the ship will project a temporal displacement field throughout the ship allowing it to seeming move and fire faster although it is just doing this at the same rate just moving slower in time. The low power unit onboard the sword class can achieve 24.596% temporal dilation. If two ship use this simultaneously no additional benefits are gained because dilation is limited by the ships displacement shields and not by the actual Chrono-dialation unit.
Temporal Shield: By emitting a field of chronoton partials it "lifts" the ship slightly out of the space time continuum protecting it from certain anomalies that would occur there. It also provides protection from alterations in time if temporal super weapons are used.
Directional shield generators(3): Directional shield generators project the normal field of energy used to protect ships but they can also redirect the energy in one direction to add additional protection to the front/sides/rear/top whatever
Phase Unit: The Phase Unit is the last line of protection for a Sword class. A large mass of multi-dimensional partial is released pushing the ship slightly out of phase with the universe for about 10 seconds while phased it cannot shoot back (all weapons are phased so they pass through your ship to anyways) and all income fire simply passes through it
:shoot4
Dr Shinichiro Nobumoto
Member
Posts: 1
(2/5/03 11:46 am)
Reply Transuniversal Teleportation Drive The TTD is proprietory GSA tech. Either change it to something else or get it legitimately in-character.
The Insane Profit
Member
Posts: 7
(2/5/03 4:36 pm)
Reply oops! I didn't mean to include that I just am using a template I got for the yui class as a guidline for listing statistics. I didn't mean to do that sorry
:drink
Derran Tyler
CINC-NDI
Posts: 58
(2/5/03 7:55 pm)
Reply Re: sword class
Quote:
Speed (Sub light): 0.48 (60 with CDU) light speed
Transuniversal Teleportation: Effectively unlimited.
Planet-Bound: Mach 30 in atmosphere.
Maximum Range: Effectively unlimited
Lifespan: The vessel is rated at 25000+ years, including upgrades.
Length:2 miles
Width: 256 feet
Height: 150 feet
Weight: 36,240 tons
This ship is 2 miles long, weighs 36,240 tons, and can travel Mach 30 in the atmosphere? Personally, I think the extreme stress of the atmosphere would rend that ship apart if it was to move that fast in the atmosphere.
Another thing you might want to drop in is how the ship is powered and its method of propulsion. Right now, it just seems like you looked at the GSA"s designs, upped the numbers and went on your merry way.
Quote:
Carron Wepontry(1-4): This horrifying weapon involves the warp and the horrifying process of bonding machine and demon. depending on the demon the weapon will very in power. the normal form of this weapon is a massive wave of warp energy and demon essence. the effects of impact will very but normally the crew will be overridden by the demon and go insane trying to kill each other, the ship itself will be infested with the warp and will twist and contort devastating precision equipment and structural integrity and the final effect that is normally experienced is the computer of the ship going insane and attacking the crew and any other ship in range of its sensors (note: this weapons is chaotic like the warp anything can happen) This weapons is in a ball mount near the end of the ship that can be ejected if containment is breached
Primary Purpose: Anti-starship
Secondary Purpose: Anti-mecha/Anti-fighter
Damage: Extreme to hull medium to energy shields
Range: Generally 350,000,000 miles by 5 feet expanding to as much as 3 miles wide
Rate of Fire: 6 times a second
Sounds relatively cheap in my opinion, but it's not anything that I think will cause arguements.
Quote:
KPU: The Kustom Physics Unit (spelled with a k to avoid confusion with CPU) allows the ship to open a small rift in the multiverse and override the physics with that if the universe it is tapped into. This is a very messy devise for the space time continuum and can cause severe damage if left on for to long.
This sounds totally and utterly ridiculous. "Overriding" the physics of the universe at a whim isn't something that's going to get you respect around here. I'm the type that generally shuns all this temporal manipulation @#%$ because it gets entirely too messy and people really don't think about the consequences of the @#%$ they do.
Eh, but whatever.....
"War is a fundamental part of man's existence; it is the benchmark by which we define our history and culture. Peace, while an admirable ideal, goes against everything we as a people stand for. War may indeed be hell, but for some of us, it may very well be the only path to heaven...â€