CadetNewb
Well-Known Member
Unless I'm mistaken, there's nothing going on in the meta-plot right now. Because of that, I ended up coming up with some concepts or ideas that I believe would benefit us. In the past, the Meta-Plot was fairly all-consuming, and usually dragged or influenced even the plots and players that simply weren't interested in it at all. Because of this, the concepts here have that in mind, and should have little or no impact on plots that simply aren't interested. However, even if a plot doesn't participate, these Mini-Meta Plot ideas would basically add more depth to the background environment and act as background itself as well.
I'm thinking that with the major wars over, the nations are now focused on domestic and foreign issues that could give rise to very small, 'low intensity conflicts' for an example. More importantly, these problems would also have the nations themselves interact with one another more in the background, which if desired by the GM of a plot, could translate to impact on their plot and serve as another tool for use in telling a story.
Let me give a few examples.
With Nepleslia, I imagine that with the war over, the criminal elements that had gone unchecked and despite having even pitched into the war effort in some cases, are stronger and going back to doing what they do. So because of that, organized crime is on the rise again; illegal drugs are being trafficked, slavers are finding customers again, etc. On top of that, thanks to the senate being wiped out, the power gap let all sorts of corruption sweep in unnoticed during the war. This could lead to growing levels of dissatisfaction in the population and give rise to various groups, perhaps even being the stimulus the Reds needed to get on their feet again and become active.
Yamatai, meanwhile, would find itself dealing with growing levels of decadence not only in the populace itself, but also its government and military. People do the bare minimum necessary at their work, play around while on duty or in-office, and it slowly becomes more and more unacceptable, affecting the nation as a whole. Not only that, I imagine there would be terrorist attacks from various groups that have a beef with it, and are becoming active now that the Mishhu threat has left. To make matters worse, it can't properly fight them not only due to the inherent nature of terrorism, but because such groups are often basing themselves in other nations. On top of that, Yamatai would have to deal with an increasingly unhappy Jiyuuian population that wants to break away again.
In the above examples, there's both domestic and foreign issues that negatively affect the nations, but ultimately don't do any real harm to them. Yet, at the same time, these also flesh out the site's background, and provide a more concrete set of tools for GMs to use if they want to. Plus, these Meta-Plot ideas don't force themselves on plots either.
More importantly, and as something I have not addressed yet however, is that these events serve as grounds for nations, and their characters, to interact with each other. Right now, in most cases, each nation/faction is in its own bubble, making the site look like a playground with several separate sandboxes rather than a playground proper. With this, the interactions could be something as simple as just something in the background with the nations, or could be GMs using NPCs of other factions to RP with the players. In the most extreme, perhaps even mixed-faction plots.
I would like to discuss getting something going here on the site's background, because right now, it all seems too quiet.
I'm thinking that with the major wars over, the nations are now focused on domestic and foreign issues that could give rise to very small, 'low intensity conflicts' for an example. More importantly, these problems would also have the nations themselves interact with one another more in the background, which if desired by the GM of a plot, could translate to impact on their plot and serve as another tool for use in telling a story.
Let me give a few examples.
With Nepleslia, I imagine that with the war over, the criminal elements that had gone unchecked and despite having even pitched into the war effort in some cases, are stronger and going back to doing what they do. So because of that, organized crime is on the rise again; illegal drugs are being trafficked, slavers are finding customers again, etc. On top of that, thanks to the senate being wiped out, the power gap let all sorts of corruption sweep in unnoticed during the war. This could lead to growing levels of dissatisfaction in the population and give rise to various groups, perhaps even being the stimulus the Reds needed to get on their feet again and become active.
Yamatai, meanwhile, would find itself dealing with growing levels of decadence not only in the populace itself, but also its government and military. People do the bare minimum necessary at their work, play around while on duty or in-office, and it slowly becomes more and more unacceptable, affecting the nation as a whole. Not only that, I imagine there would be terrorist attacks from various groups that have a beef with it, and are becoming active now that the Mishhu threat has left. To make matters worse, it can't properly fight them not only due to the inherent nature of terrorism, but because such groups are often basing themselves in other nations. On top of that, Yamatai would have to deal with an increasingly unhappy Jiyuuian population that wants to break away again.
In the above examples, there's both domestic and foreign issues that negatively affect the nations, but ultimately don't do any real harm to them. Yet, at the same time, these also flesh out the site's background, and provide a more concrete set of tools for GMs to use if they want to. Plus, these Meta-Plot ideas don't force themselves on plots either.
More importantly, and as something I have not addressed yet however, is that these events serve as grounds for nations, and their characters, to interact with each other. Right now, in most cases, each nation/faction is in its own bubble, making the site look like a playground with several separate sandboxes rather than a playground proper. With this, the interactions could be something as simple as just something in the background with the nations, or could be GMs using NPCs of other factions to RP with the players. In the most extreme, perhaps even mixed-faction plots.
I would like to discuss getting something going here on the site's background, because right now, it all seems too quiet.