See Fian's post.
<s>Heavy Freighter
NS-HFS-1CIV Warhorse Class
Table of Contents
1. About the Warhorse
2. History and Background
3. Dimensions and Crew Complement
4. Performance Statistics
5. Inside the Warhorse
6. Ship Systems
1. Armored Hull and Hull-Integrated Systems
2. Environmental Systems
3. Sensor and Computer Systems
4. Weapons Systems
7. Vehicle Complement
8. Trademarks and Copyright Information (OOC)
1. About the Warhorse
The Warhorse is a large yet affordable freighter/cargo/supply ship which is also highly adaptable to it's owners needs via it's use of the newer modular systems design. Designed for both the civilian and military market, it's long range and large cargo capacity via the use of modules are among it's key selling points.
2. History and Background
The Warhorse was designed by Razeal Kresh to hopefully improve the trade abilities of his home nation. Many of it's specs and components are shared with the sojourner class.
3. Dimensions and Crew Complement
Organizations Using This Vessel: Nepleslian Merchants
Type: Heavy Freighter
Class: NS-HFS-1CIV
Designer: Razeal Kresh
Manufacturer: NAM
Production: 4 Prototypes
Crew: 60
Maximum Capacity: 100 or up to the limit of attached modules.
Appearance: A long ship, thin in the middle with only a spine intended to hold large cargo modules.
Length: 400M
Width: 250M (without modules)
Height: 100M (without modules)
Decks: 12
Mass: 200,000 Tons (without modules)
4. Performance Statistics
Speed (STL): 0.2c
Speed (FTL): 4,500c
Speed (Aerial): 600 MPH & has landing gear (4 short legs) and can land on a hard surface.
Speed (Water): N/A
Range (Distance): 600 LY
Range (Support): 6 Months with full supply stock.
Lifespan: With routine upgrades & maintenance , the Warhorse class has an estimated life of 30 years
Refit Cycle: 5 years, or as needed. Modular Upgrades are available as they are developed and produced.
5. Inside the Warhorse
Bridge: The Warhorse has a simple and standardized bridge design, and most crews find it easy to adapt from experience with other freight or cargo vessels. It uses an older computer interface, with mechanical keyboards and LCD screen displays. The furnishing is brown faux leather with grey and black interface panels. The ship can also be equipped with a Savtech AI if so needed.
The captain's chair is located at the rear-center of the bridge, with tactical to his left and the science station to his right. Navigation and Comm are located in front of him at the front of the bridge with the Engineering stations facing the aft of the bridge.
Crew Quarters: The quarters are slightly cramped, with stacked bunks for most of the crew.
Amenities: The crew restroom facilities are sparse and toilet paper is often sparse on long voyages. There is a mirror and sink with which to clean up, and a standard issue magazine holder filled with girly mags.
Mess hall: Located 2 decks below the Bridge, the mess hall is utilitarian for a vessel of it's size.
Medical Bay: The ship is also equipped with a small medbay.
Escape Pods: The ship carries enough escape pods in the fore section for a full crew.
6. Ship Systems
Hull: Composed of thick panels of Neutronium-coated steel around a carbon nanotube frame and Mercurite anti-radiation shielding, the Warhorse's hull provides fairly good protection.
Airlock System: The main airlocks are located port/starboard near the ships main bridge, at regular intervals along the ships dorsal spine, and also along the x/y axis on the engineering section.
Docking system: The Warhorse uses the new Nepleslian UNIV-A Docking clamp systems, which enables any smaller vessel so equipped to be docked to and also carried along by the larger ship. The UNIV-A is capable of quickly docking and releasing any compatible ship attached to it.
Module system: The Warhorse can carry 12 Modular cargo units.
Escape Pods: Escape pods are located near the bridge and also along the spine of the ship, both dorsal and ventral.
Environmental Systems: Enviro and Atmospheric generators/recyclers are located close to the bridge an also at key points around the ship.
Hyperspace Communications: The hyperspace communications relay allows near real-time communication between starships and other vessels or planetary bases.
Rapid Launch Bays: The ship's exterior is equipped with two large rapid-launch bays, one located fore/ventral and the other aft/dorsal, which are force field-contained openings in the hull. The bays make it possible for shuttles to fly out into space at their convenience. These bays can also be sealed via large sliding segmented doors.
Graviton Beam Projector (12): This device creates a stream of gravitons which can be used to tow other spacecraft or shuttles. The projector is ineffective against ships using gravitonic shielding.
Sensors:
Radar: Works simply upon sending out radio signals and relying upon their bouncing off an object to tell the ship where it is. The range is limited to the speed of light.
Subspace Mass Sensors: Subspace mass sensors instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the ship. The readings are used both for early warning and navigation when traveling at sublight speeds. The readings are not very detailed and cannot detect objects of less than 60,000 kg.
Propulsion:
CCD: Propels the ship at speeds many times the speed of light by generating continuum distortions and nesting them to create asymmetric peristaltic fields.
Ion Impulse Engines: Ion impulse engines ionize a gas such as xenon and accelerate the ions using a magnetic accelerator to near the speed of light, which produces thrust. While ion engines provide a decent amount of acceleration, they soon became relegated to civilian engines as newer technology became available to the military.
Defensive Systems:
Radiation Shields: The Warhorse Class is equipped with a Mercurite shielding system, which is capable of blocking most forms of electromagnetic radiation. This is useful for blocking electromagnetic pulse-type weapons when the ship is equipped with an automated bridge module.
Computer Systems:
Computer System: The Warhorse uses an affordable off the shelf system which is capable of managing all the basic ship's systems. An upgrade area is also available for adding another computer or swapping out both in favor of a full upgrade.
Weapons:
Modular Weapons Ports(16): The warhorse features modular gun ports which can accept weapons designed for them. It is however not normally so equipped with the actual weapons as it is intended for civilian use. Locations are: 4 on the fore of the ship, 4 on the dorsal spine between the cargo modules, 4 on the belly between modules, and 4 for the rear/engineering section of the ship.
Primary Purpose: anti-fighter/pirate/raider
Secondary Purpose: anti-mecha
Damage: N/A
Range: N/A
Rate of Fire: N/A
Payload: N/A
7. Vehicle Complement
Ge-T1 Shuttles (8): Your basic high-capacity, FTL-capable trans-atmospheric shuttle. Includes adjustable-seal hatch on the floor and ceiling of the cargo compartment for docking with ships from outside. Not tall enough inside to hold the tank below.
Primary Purpose: Interstellar Transport
Secondary Purpose: Planetary Landings
Range: 10 days of travel (about 137 light-years at maximum speed)
Speed: 2000c, Mach 1 in atmosphere.
Load Capacity: 52 personnel with gear or 2 personnel with cargo.
Weapons: None
Systems: Anti-Gravity, Armor, CDD, Communications, Chaff/Flare Dispensers, Emergency Homing Beacon, Shields, Sensors.
16 Demon Human Power Armor are optional.
This page written by Zachary T Carpenter using the template designed by Wes Davis. Copyright ©2006 StarArmy.com
Last revised</s>
<s>Heavy Freighter
NS-HFS-1CIV Warhorse Class
Table of Contents
1. About the Warhorse
2. History and Background
3. Dimensions and Crew Complement
4. Performance Statistics
5. Inside the Warhorse
6. Ship Systems
1. Armored Hull and Hull-Integrated Systems
2. Environmental Systems
3. Sensor and Computer Systems
4. Weapons Systems
7. Vehicle Complement
8. Trademarks and Copyright Information (OOC)
1. About the Warhorse
The Warhorse is a large yet affordable freighter/cargo/supply ship which is also highly adaptable to it's owners needs via it's use of the newer modular systems design. Designed for both the civilian and military market, it's long range and large cargo capacity via the use of modules are among it's key selling points.
2. History and Background
The Warhorse was designed by Razeal Kresh to hopefully improve the trade abilities of his home nation. Many of it's specs and components are shared with the sojourner class.
3. Dimensions and Crew Complement
Organizations Using This Vessel: Nepleslian Merchants
Type: Heavy Freighter
Class: NS-HFS-1CIV
Designer: Razeal Kresh
Manufacturer: NAM
Production: 4 Prototypes
Crew: 60
Maximum Capacity: 100 or up to the limit of attached modules.
Appearance: A long ship, thin in the middle with only a spine intended to hold large cargo modules.
Length: 400M
Width: 250M (without modules)
Height: 100M (without modules)
Decks: 12
Mass: 200,000 Tons (without modules)
4. Performance Statistics
Speed (STL): 0.2c
Speed (FTL): 4,500c
Speed (Aerial): 600 MPH & has landing gear (4 short legs) and can land on a hard surface.
Speed (Water): N/A
Range (Distance): 600 LY
Range (Support): 6 Months with full supply stock.
Lifespan: With routine upgrades & maintenance , the Warhorse class has an estimated life of 30 years
Refit Cycle: 5 years, or as needed. Modular Upgrades are available as they are developed and produced.
5. Inside the Warhorse
Bridge: The Warhorse has a simple and standardized bridge design, and most crews find it easy to adapt from experience with other freight or cargo vessels. It uses an older computer interface, with mechanical keyboards and LCD screen displays. The furnishing is brown faux leather with grey and black interface panels. The ship can also be equipped with a Savtech AI if so needed.
The captain's chair is located at the rear-center of the bridge, with tactical to his left and the science station to his right. Navigation and Comm are located in front of him at the front of the bridge with the Engineering stations facing the aft of the bridge.
Crew Quarters: The quarters are slightly cramped, with stacked bunks for most of the crew.
Amenities: The crew restroom facilities are sparse and toilet paper is often sparse on long voyages. There is a mirror and sink with which to clean up, and a standard issue magazine holder filled with girly mags.
Mess hall: Located 2 decks below the Bridge, the mess hall is utilitarian for a vessel of it's size.
Medical Bay: The ship is also equipped with a small medbay.
Escape Pods: The ship carries enough escape pods in the fore section for a full crew.
6. Ship Systems
Hull: Composed of thick panels of Neutronium-coated steel around a carbon nanotube frame and Mercurite anti-radiation shielding, the Warhorse's hull provides fairly good protection.
Airlock System: The main airlocks are located port/starboard near the ships main bridge, at regular intervals along the ships dorsal spine, and also along the x/y axis on the engineering section.
Docking system: The Warhorse uses the new Nepleslian UNIV-A Docking clamp systems, which enables any smaller vessel so equipped to be docked to and also carried along by the larger ship. The UNIV-A is capable of quickly docking and releasing any compatible ship attached to it.
Module system: The Warhorse can carry 12 Modular cargo units.
Escape Pods: Escape pods are located near the bridge and also along the spine of the ship, both dorsal and ventral.
Environmental Systems: Enviro and Atmospheric generators/recyclers are located close to the bridge an also at key points around the ship.
Hyperspace Communications: The hyperspace communications relay allows near real-time communication between starships and other vessels or planetary bases.
Rapid Launch Bays: The ship's exterior is equipped with two large rapid-launch bays, one located fore/ventral and the other aft/dorsal, which are force field-contained openings in the hull. The bays make it possible for shuttles to fly out into space at their convenience. These bays can also be sealed via large sliding segmented doors.
Graviton Beam Projector (12): This device creates a stream of gravitons which can be used to tow other spacecraft or shuttles. The projector is ineffective against ships using gravitonic shielding.
Sensors:
Radar: Works simply upon sending out radio signals and relying upon their bouncing off an object to tell the ship where it is. The range is limited to the speed of light.
Subspace Mass Sensors: Subspace mass sensors instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the ship. The readings are used both for early warning and navigation when traveling at sublight speeds. The readings are not very detailed and cannot detect objects of less than 60,000 kg.
Propulsion:
CCD: Propels the ship at speeds many times the speed of light by generating continuum distortions and nesting them to create asymmetric peristaltic fields.
Ion Impulse Engines: Ion impulse engines ionize a gas such as xenon and accelerate the ions using a magnetic accelerator to near the speed of light, which produces thrust. While ion engines provide a decent amount of acceleration, they soon became relegated to civilian engines as newer technology became available to the military.
Defensive Systems:
Radiation Shields: The Warhorse Class is equipped with a Mercurite shielding system, which is capable of blocking most forms of electromagnetic radiation. This is useful for blocking electromagnetic pulse-type weapons when the ship is equipped with an automated bridge module.
Computer Systems:
Computer System: The Warhorse uses an affordable off the shelf system which is capable of managing all the basic ship's systems. An upgrade area is also available for adding another computer or swapping out both in favor of a full upgrade.
Weapons:
Modular Weapons Ports(16): The warhorse features modular gun ports which can accept weapons designed for them. It is however not normally so equipped with the actual weapons as it is intended for civilian use. Locations are: 4 on the fore of the ship, 4 on the dorsal spine between the cargo modules, 4 on the belly between modules, and 4 for the rear/engineering section of the ship.
Primary Purpose: anti-fighter/pirate/raider
Secondary Purpose: anti-mecha
Damage: N/A
Range: N/A
Rate of Fire: N/A
Payload: N/A
7. Vehicle Complement
Ge-T1 Shuttles (8): Your basic high-capacity, FTL-capable trans-atmospheric shuttle. Includes adjustable-seal hatch on the floor and ceiling of the cargo compartment for docking with ships from outside. Not tall enough inside to hold the tank below.
Primary Purpose: Interstellar Transport
Secondary Purpose: Planetary Landings
Range: 10 days of travel (about 137 light-years at maximum speed)
Speed: 2000c, Mach 1 in atmosphere.
Load Capacity: 52 personnel with gear or 2 personnel with cargo.
Weapons: None
Systems: Anti-Gravity, Armor, CDD, Communications, Chaff/Flare Dispensers, Emergency Homing Beacon, Shields, Sensors.
16 Demon Human Power Armor are optional.
This page written by Zachary T Carpenter using the template designed by Wes Davis. Copyright ©2006 StarArmy.com
Last revised</s>