Inspired by Alex's Rework how armor affects STL speeds in DRv3 thread.
As an alternative to using speed on ship pages, any thoughts on doing a DRv3 approach to speeds where instead of saying, '0.375c' we say 'Advanced, Fast' with a link to the appropriate section on the speed page?
This gives us a few wins:
As an alternative to using speed on ship pages, any thoughts on doing a DRv3 approach to speeds where instead of saying, '0.375c' we say 'Advanced, Fast' with a link to the appropriate section on the speed page?
This gives us a few wins:
- Making new stuff is a bit less number crunchy
- It's easier to get a feel for how fast/slow something is if you're not familiar with SARP's speed system. I'm not sure if most people even know that 0.375c is considered very fast or not. Using plain English feels like a win.
- This may also be a loss, but we don't need to worry about the speeds in between the stated values. IE, ships wouldn't be running at 0.36c because it doesn't map to the table. I don't know if we have ever or will ever use the speeds to an extent that a .15c difference matters IC.
- We don't need to convert old articles. The system isn't changing, we're just making the existing templates easier to read. If people want to convert, they have that option.
- I've been thinking of making a PA/frame/fighter/ship builder in Sheets and letting people choose these values as dropdowns is simpler for the user than having them try and figure it out on their own.
- In addition to the Slow/Average/Fast scale, we also have further speeds possible by reducing your armor - up to 3 steps faster.
- Do we use more 'Very'-s for each reduction in armor? IE, unarmored would be Very Very Very Fast ...
- or something more sensical like, 'Very Fast', 'Exceptionally Fast', 'Incredibly Fast' or something along those lines?