Yes! It is an issue with them being basically upscaled humans. It's a good idea to make this a modified human and not a species.If it's simply a 'if they look like humans it's a no' issue then I'm not entirely sure how to proceed. Instead of calling them a new species, I could simply say they're a type of modified Human with the following traits and move them out of the species namespace? There are a lot of those already, so that seems like a possibility?
The first change is the significantly improved installation process. To install, the Geist 2.0 is placed against the back of a user's neck. It emits a brief, near-freezing gust of air around its rim, nullifying the pain of it attaching itself to the user's skin. Over the course of the next few days, the Geist's external shell, made primarily of Madite, a titanium alloy, and a bottom layer of a bioglass-like material, sinks into the user's skin and makes contact with the bone underneath. Over time, the user's body will naturally meld the 'bottom' portion of the device into the C4 vertebrae along the user's spine, securing it in place. Care has been taken to ensure that the device will attach only to the desired vertebrae. After healing, a penny-sized indicator light will remain exposed through the user's skin. While the device is being integrated, it releases and coordinates with nanites in the user's blood to begin the assimilation process. Compared to the original Geist, this is a gradual process. Instead of extreme pain, the user will periodically experience mild pain, visual artifacts, and dizziness. The total installation time is approximately a week, but only a few minutes of that time require a medical professional to ensure that the Geist is attached in the correct location and to provide a supplemental dose of nanites. |
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